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DAY 5 Yet another glorious morning, comrades! And it also seems nobody has died last night! You have also noticed some strange phenomenon in close vicinity but it was still a bit far from the base this morning to do any harm. It looks like to be located where comrade FRAYDO was buried. Later in the day you've noticed that his grave was hit by a lightning. You have no idea what that means, or which gods comrade FRAYDO offended during his short life span. We must not stop now however. Find and lynch the remaining Allies before it's too late! The Soviets win when they have eliminated the allied threat (all allied and hostile players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the fractions winning. If there are any Third Party in game, they will win if they met their special objective. Day Guidelines During the DAY - Battle Phase (48 hour duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. New Forced Voting Rule: Please be advised that forced voting is in effect - every player is required to cast at least one vote on other player during the day (unless blocked or othereise obstructed). You can still use ##unvote as usual, but at the end of the day you have to have a vote on other player, with or without reasoning. Voting on yourself doesn't count. If the hammer falls and you haven't got an active vote on someone, you will gain a penalty vote on yourself starting next day. These penalty votes do accumulate and continue each phase, so each day will start with the penalty votes already in place. GM reserves the right to remove penalty votes as he see fit due to balance reasons or risky player count (e.g. autohammer), but the only way to get rid of penalty vote is to announce your absence either by PM or public announcement before hand. If you gain more than one penalty vote, you can get rid of it by being very active during next day, or accepting a random gimmick (PM GM). If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. Additional Rules: No quoting mod communication or other out of thread communication. No out of thread communication unless specifically allowed by the mod. No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered. Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example. "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it. Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points. No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't. If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance. Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example. Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod Don't edit your posts in game thread CVC - Cumulative Vote Count Time Left: 1 day(s) , 23 hours, 59 min, 59 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted nobody [penalty vote(s): 1] Jeod voted nobody [penalty vote(s): 1] Killing You voted nobody Wallymoon715 voted nobody 0/5 votes casted so far 2 voted players are at a tie (1 each)
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I was thinking the same number, e.g. <50%
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Guys please check the posting limit count during night phase - 2
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Lynch 4 Result [Lynch Result - Fail] Players have decided that Category 5 Hurricane is going to be lynched today! After a quick realization, you noticed that Category 5 Hurricane cannot be lynched by no means necessary! NIGHT 4 After the lynch, the night falls soon. The Outpost staff is getting ready to sleep and Allies are planning a night kill right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts! Night Guidelines During the Night - Plan Phase (24 hour duration), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message (PM Forum Messenger, outside the chat), same as resolved action replies. If you have a night action and do not inform me by PM at least 5 mins before the next Battle phase begins what you are doing with it, you do nothing that night. Talking in the chat during the plan phase will be restricted. This is because I won't have time to mod it since I'll be focusing on resolving the received actions (+5 extra mins for resolving). You can only chat in general, but no game-based stuff (accusations, plans, role claims, etc.). Players who won't comply might get role-blocked that phase. Forum Posting is Limited - 2 posts per player max during night!!! Additional Rules: No quoting mod communication or other out of thread communication. No out of thread communication unless specifically allowed by the mod. No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered. Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example. "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it. Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points. No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't. If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance. Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example. Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod Don't edit your posts in game thread Players alive/end day CVC Time Left: 0 day(s) , 0 hours, 27 min, 30 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted Category 5 Hurricane [penalty vote(s): 1] Jeod voted nobody [penalty vote(s): 1] Killing You voted Category 5 Hurricane Wallymoon715 voted Category 5 Hurricane 3/5 votes casted so far Category 5 Hurricane has been HAMMERED with 3 votes!
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[Vote Counted] Chaos_Knight voted Category 5 Hurricane to be lynched! [Vote Counted] Wallymoon715 voted Category 5 Hurricane to be lynched! [Day End] Category 5 Hurricane has been HAMMERED with 3 votes! Time Left: 0 day(s) , 0 hours, 29 min, 49 sec CVC: Category 5 Hurricane voted Wallymoon715 Chaos_Knight voted Category 5 Hurricane [penalty vote(s): 1] Jeod voted nobody [penalty vote(s): 1] Killing You voted Category 5 Hurricane Wallymoon715 voted Category 5 Hurricane 4/5 votes casted so far Category 5 Hurricane has been HAMMERED with 3 votes!
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[Vote Counted] Killing You voted Category 5 Hurricane to be lynched! Time Left: 0 day(s) , 0 hours, 45 min, 47 sec CVC: Category 5 Hurricane voted Wallymoon715 Chaos_Knight voted nobody [penalty vote(s): 1] Jeod voted nobody [penalty vote(s): 1] Killing You voted Category 5 Hurricane Wallymoon715 voted nobody 2/5 votes casted so far 4 voted players are at a tie (1 each)
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[Vote Counted] Category 5 Hurricane voted Wallymoon715 to be lynched! Time Left: 0 day(s) , 1 hours, 22 min, 14 sec CVC: Category 5 Hurricane voted Wallymoon715 Chaos_Knight voted nobody [penalty vote(s): 1] Jeod voted nobody [penalty vote(s): 1] Killing You voted nobody Wallymoon715 voted nobody 1/5 votes casted so far 3 voted players are at a tie (1 each)
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I can reveal meta stuff after the game. Although right now the classic engineer as stated by Role sheet is repairing buildings
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[battle Action Result - SUCCESS] Killing You shoots and kills Nodlied, the Allied Damaged Chronosphere! Congratulations comrades, we have found and destroyed allied scum! Although comrade Stalin won't be happy we destroyed a valuable piece of Allied technology we were seeking for so long! You are not sure what happened, but you can feel the earth shaking a bit and then hear thunderstorm in the background. Are there more hostiles in the base? We must find out before it's too late! Time Left: 0 day(s) , 1 hours, 35 min, 55 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted nobody [penalty vote(s): 1] Jeod voted nobody [penalty vote(s): 1] Killing You voted nobody Wallymoon715 voted nobody 0/5 votes casted so far 2 voted players are at a tie (1 each)
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[battle Action] Killing You is attempting to shoot Nodlied - please STANDBY for result !
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##VOTE SHOOT voe
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It's our midnight alright [CET]. The Cumulative Vote Count always displays the time remaining (you can count it from the post's time if it's set to your timezone correctly).
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Player custom votes are not in my scope I would though If I'd play
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[Vote Counted] Category 5 Hurricane voted Nodlied to be lynched! Time Left: 0 day(s) , 6 hours, 37 min, 37 sec CVC: Category 5 Hurricane voted Nodlied Chaos_Knight voted nobody [penalty vote(s): 1] Jeod voted nobody [penalty vote(s): 1] Killing You voted Nodlied Nodlied voted Category 5 Hurricane Wallymoon715 voted nobody 3/6 votes casted so far Nodlied has the most votes - 2
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It's from previous day, chaos unvoted before the end and jeod voted himself.
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[Vote Counted] Category 5 Hurricane voted Nodlied to be lynched! [Vote Cancel] Chaos_Knight cancelled his/her vote on Nodlied! [Vote Cancel] Category 5 Hurricane cancelled his/her vote on Nodlied! Time Left: 0 day(s) , 13 hours, 47 min, 36 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted nobody (penalty vote(s): 1) Jeod voted nobody (penalty vote(s): 1) Killing You voted Nodlied Nodlied voted Category 5 Hurricane Wallymoon715 voted nobody 2/6 votes casted so far 4 voted players are at a tie (1 each)
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[Vote Counted] Nodlied voted Category 5 Hurricane to be lynched! Time Left: 1 day(s) , 0 hours, 46 min, 23 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted Nodlied Jeod voted nobody Killing You voted Nodlied Nodlied voted Category 5 Hurricane Wallymoon715 voted nobody 3/6 votes casted so far Nodlied has the most votes - 2
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[Vote Counted] Chaos_Knight voted Nodlied to be lynched! [Vote Counted] Killing You voted Nodlied to be lynched! Time Left: 1 day(s) , 23 hours, 21 min, 49 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted Nodlied Jeod voted nobody Killing You voted Nodlied Nodlied voted nobody Wallymoon715 voted nobody 2/6 votes casted so far Nodlied has the most votes - 2
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It's used up. There are two dices for each battle action that has the stuck and hit chances.
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I already fixed them, it's getting borked when editing posts and switching BBcode modes
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Yea it's in the red rules for forced voting. Voting on yourself doesn't count.
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I'm having some trouble with the enforced votes in cvc, so bare with me
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All CVCs are updated.
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Time Left: 1 day(s) , 23 hours, 52 min, 4 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted nobody Jeod voted nobody Killing You voted nobody Nodlied voted nobody Wallymoon715 voted nobody 0/6 votes casted so far 2 voted players are at a tie (1 each)
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I'm so sorry can't help myself.
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