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VERTi60

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Everything posted by VERTi60

  1. And is that a reason you are defending him or is there something more to it?
  2. If he is RP then its fine but we need a confirmation.
  3. I think shade is in a right to vote you after you killed him for fun last game instead of trying to stop a white walkers instead or at least steal the throne (then cat5 would be in a right though). I will vote retal, I dont think town would start with a gimmick and I have been there pretending gimmicks in jeod game before. ##vote retal
  4. I think a no lynch isn't very productive town wise either, as we won't learn a anything and day is wasted. I understand a proposition that everyone should have their "chance" to do a something tonight, but it's also counterproductive too.
  5. Ok so far I've send the prizes to Cat5, if anyone else would like the keychain you have 16 hours from this post to send me ship. info. @Sunflower @Voe @rubeci
  6. Since this is a cyor, I suspect a few here can't be lynched anyway, or will have some sort of a protection.
  7. Are there a shadow demons in nintendo universe?
  8. Then I might have a-something for you friend! Infinite mushrooms!
  9. The Final Battle Results, Winners and Awards Two White Walkers and the Night Queen attacked Winterfell, defended by staged Rubeci's Free Folk forces at Winterfell, assisted by armies from Riverrun (OrangeP47), Storm's End (Shade939), Highgarden (Category 5) and the Royal Army. Undead's combined army consisted of: Sunflower: 100 troops attacked Winterfell (-1 FP) and used Undead Dragon (x6) (-33 FP). Enemy Army's morale tonight was lowered by 60%. Used Winter is Here (costs same as the current WIN: 151) on Category 5: no result. TheIrishman: 13,000 troops attacked Winterfell (-130 FP). voe: 6,520 troops attacked Winterfell (-65 FP). Used Fog of Death (x2) (-65 FP): enemy army's morale was decreased by 25%. The Living Alliance consisted of: Royal Army (10,455) is defending Winterfell using Dragonglass (x2 x2) weapons (-105 Provisions, -523 Gold, -523 FP). Category 5 Hurricane joined the Royal Army with 1,600 troops (-16 Provisions) and used Full Grown Dragon (x6) (-48 Provisions -480 FP). Army's morale tonight was boosted by 60%. Used Special Action of the Dragon Army Booster: Dracarys (200 FP) - If you win engagement with your army using Dragon, you can burn the owner of the enemy army (or one of the owners). If your army is defeated though, you will loose the Dragon. Chance of Success: 50% rubeci joined the defense of Winterfell with 4,640 troops, 1,160 from Casterly Rock (-12 Provisions). Used Warg Army Booster (x2) (-47 Provisions -464 FP). Used Boost Army Morale (100 FP): Army's morale tonight was boosted by 30%. Shade939 joined the defense of Winterfell with 82 troops (-1 Provisions). Used Warg Army Booster (x2) (-1 Provisions -8 FP). Used Boost Army Morale (100 FP): Army's morale tonight was boosted by 30%. OrangeP47 joined the Royal Army with 991 troops (-10 Provisions). Battle Result: 2nd wave (Night King passive action): Casualties: Voe has lost all of his army in this battle. TheIrishman was destroyed by Enemy Dragon's Dracarys action. Shade939 was assassinated by Shadow Assassin. Survivors: Category 5 Hurricane - 1st place for ending on Iron Throne Sunflower - 2nd place for holding the biggest army OrangeP47 - 3rd place as survivor rubeci - 3rd place as survivor Winner of the Game of Thrones: Special Reward goes to voe for accomplishing hidden objective: Joining all Factions in the game (Loyal, Rebel, The Night's Watch, Free Folk, Army of the Dead). Regardless of failing in every faction, still, it was still an interesting adventure for the poor old Tywin! Honorable mentions: Retaliation for excellent Lord Commander and best Night's Watch member! Jeod for ending the Rebellion Shade939 for performing the Jon Snow rotation TheIrishman and Louis for destroying the Dragon Queen and Hand of the King Note: All of you mentioned can claim a special prize: PM me your shipping info so I can send you these metal key rings/key chains based on your House. Winners of the game can also claim a bonus: Sword Dragon necklace! Players' Docs, Roles & Characters Final Player Status: Click Here for bigger picture Game's Documents: Royal Docs: Royal Doc 1 (King Jeod) Royal Doc 2 (Queen Category 5) Royal Army Management (RAM) Kingdom Administration & Resources (KAR) Rebel Docs: Rebellion Doc 1 Rebel Army Management (RLAM) Alliance Docs: OrangeP47 & Category 5 OrangeP47 & Sunflower Jeod & Rubeci Shade939 & Louis Wall Docs: The Wall The Builders The Rangers The Stewards The Heart Tree The Lord Commander Free Folk Alliance Negotiations Army of the Dead Trading: Golden Company (If any of the docs above don't work let me know to fix it) Night Actions There were a lot of Night Actions done this game, and as this is a conquest RPG there is no simple system to track them via simpler charts. I will start giving permissions to all players to see the PMs themselves although I don't normally do this. If you did not play this game and would like to peek, please let me know so I can add you to the conversations. Players can also request that their PMs will be either held private or you can go yourself and edit the conversations (but please not the actions themselves). Game Info, Mechanics and Actions Game was divided into three phases: The 1st War, The Great War and the Last War. During the 1st War players decided themselves which will end up being Kings, Hands, Loyals, Rebels, which will end up on the Wall or under ground. The Great War started when WIN reached 100 points, at this point it only matter who survives the Winter. The Last War was a possible phase to decide the winners if there was a need. The game had a big variety of actions based on your Houses, Holdings and Religion, even combinations of those. Plus as extra, some game docs that you unlocked also contained several actions that you could use (check for those in docs). Religion Action Tree: Click Here for bigger picture House Actions and Capitals: Click Here for bigger picture WIN mechanics Winter Indication Number started counting after 1st King was elected and the 1st Rebellion was formed. Once reached 100, it triggered the Great War Phase. If it remained high above 100, certain Winter restrictions were in effect (e.g. Provision upkeep for troops), and visa versa, if it dropped back, some restrictions were nullified, and some introduced to the Undead (e.g. FP upkeep for troops). There was no possible way to remove the Winter/Great War Phase once activated though, even if the WIN reached 0 again. WIN as you may have guessed, was influenced by the dead body count, and also some of the actions (mostly those that were adding in more body counts). The exact formula is as follows: WIN (+daily increase) = old WIN +10 - Night's Watch Members + WINMOD + Special Actions WINMOD (WIN Modifier) =100 * (Current Dead Body Count - Current Wall's Army) / Total Population You might have noticed that the WIN jumped up more when there was a certain increase of dead, and visa versa, jumped down when the Wall got reinforcements and the Dead Bodies were either converted too much or burned up by the Wall's Stewards. Mechanics that didn't make it in the game The original GoT RPG I had planned a while back was pretty much bigger and more complex game. However, either due to lack of players/interest or lack of my own personal time to do it, these mechanics didn't make it into the game. Because of this the game also had to be re-balanced and some mechanics had to be put in place to keep the pace of the game as planned or to avoid longer stalemates. These are few examples of mechanics that didn't make it: Champion System: For each House, you would also have your own personal champion (e.g. Hero Unit) that could either be used as extra army booster, infiltrator, or duelist. For example, if you were chosen by daily vote to go to the wall, you could have used your Champion in the "Trial by Combat". Other players that voted for this player would then have to choose their own Champion to fight yours, and the result of the battle would be pretty similar to the Jedi vs Sith Mafia. Champions would have their own items, actions and skill tree. Banner men System: Each House would have a certain amount of banner men and more locations that would either join you based on your reputation or could also be conquered and assimilated. Capital Development: Each House Capital Holding would have their own "KAR" doc, which means you would be able to develop your House by building and doing some policy actions as well. This would also influence your status to the Kingdom, not just unlock more actions/army boosters. Reputation System: As I mentioned earlier with banner men, your House would uphold and maintain a certain Reputation by any action you would take. The reputation would also influence your alliances and even your own affiliation (Loyal or Rebel). Rebels and also certain House mechanics had more actions to influence the Reputation of other Houses. Dynamic Open Trading: Trading would be more open and prices of stock and equipment would be influenced by the Market. You would be able to hire more permanent sell swords to replenish your armies instead of just renting them as it was in this game (although still possible too). Bank Loans and Bounty Hunts: Everyone in game would be able to make a proposition to Iron Bank. Iron Bank would then collect it's debts by signing up Bounty Hunts on players that didn't payed up their debts in due times.
  10. I have all the night actions, so I will try to resolve it as soon as possible. Let the last battle at Winterfell begin!
  11. Make sure you guys re-check the actions again, look if you can cast any actions that will help the most (esp. actions for morale and army, side effects of certain army boosters and religion actions).
  12. Still missing few PMs, mainly though @Category 5 Hurricane and @Voe
  13. The Long Night 14 The Wall was destroyed by the Army of the Dead! Therefore, there will no longer be any more Council Meetings. Instead, there will be only a Long Night phase to decide the fate of the Kingdom. Your objective is to defeat the Night Queen, and the Army of the Dead. The Last battle between the Living and the Dead will end at Winterfell. Every armies of the Seven Kingdoms are advised to send their remaining forces here for final stand (Holding Army Defense Penalty will no longer apply). If most of the Living are converted to Dead (above 75%) and Winterfell is destroyed, the White Walkers will win. If the Night Queen is defeated, the Living will be victorious. King's Landing Project Completion No Projects were completed last Night. State of the Kingdom State of the Kingdom: Holdings (HDM): Kings Landing (Def: 2) Sunspear (Def 2) Dragonstone (Def 2) Pyke (100) Other Holdings: The Eyrie Highgarden (Tier 2) Riverrun (Tier 2) Storm's End Winterfell (Tier 2) Casterly Rock Royal Army Total Units: 10,455 (25%=2,614) Morale: 100% Army Boosters: Player Elimination Booster (PEB) [x3], Wildfire [x2], Poison [x2], Dragonglass Weapons [x2] Resources (Income): Provisions: 318 (+ 75) Gold: 1216 (+ 500) Faith Points (FP): 394 (+ 197) Religion: The Valyrian religion Religion Tier: 1 Current Capital Projects: Great Sept of Baelor, Heart Tree, Maegor's Holdfast, Guildhall of the Alchemists, Dragon Skull, Granary Factions & WIN: Loyal 13362 29% Rebel 0 0% Independent 4722 10% Dead 28591 61% Army Action Rules Army Action Formula Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet). The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS) The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS. Example: Army Size Army Booster HDM Morale ADS 10000 2 0 90 10800 5000 0 1 100 5500 Survivors 5300 Army Force Elimination If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over. If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one. Army Actions: Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both. Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions. Provisions: Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision. You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well. This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available). Winter is here and we are running out of food. Provision income remains the same, but your armies eat more than is produced and deplete your stocks every night (the upkeep is 1 provision per 50 units). If you run low on Provisions, your morale will decrease (down to 25% max). If you run out of Provisions, your armies will start to starve and deplete as well until your upkeep is 0. Capital has thus new project available - The Granary. Once build, all Lords will be able to buy Provisions from Royal Stock (1 Provision for 10 Gold). Morale: Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%. Army Boosters: Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons. Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus). For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies. You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase. Details: Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units). Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%). Holdings: Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each. Holdings also have a defense modifier. Each point represents 10% or protection. Loyal Houses: Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand. Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently. If the King decides to use ##Invasion to attack a Holding with Royal Army or ##Defend to defend a selected holding with Royal Army, all Loyal Houses that send extra troops by their action to support Royal Army will automatically join the fight (Army Boosters will be added together, Morale will be used from Royal Army). Alliances: If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available. Note: Only One Alliance is allowed per player due to balance reasons. Religion Night Action (Tier 1 of upgraded Kingdom's Religion): Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock. Holding Tier Upgrade: You can now upgrade your Holdings for 200 Gold to Tier 2, upgrading their income, HDM and unlocking special army booster tied to each capital. New: You can now buy Provisions from the Royal Stock. All players from CVC can now purchase 1 Provision per 10 Gold during the Night. The maximum amount allowed is 25% of the current stock (see State of the Kingdom from last day post). Use ##Buy Provisions [amount] Note: There is no post limit for this phase. The sooner I get all PMs, the sooner I can resolve them when I get time. The game will be resolved by Sunday, September 8, 2019 at 10:00:00 pm (UTC time). Click here for countdown.
  14. If you mean XO, yea I've been there over a year or so.. Well OK
  15. I'll send PMs after today's CW session, didn't have time yet.
  16. I've got all the actions, I'll resolve it when i get time tonight. There will be probably very short day to notify you about the outcome and to speed things up there will be last night to settle the outcome.
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