Are you kidding me? I wasn't right about Fraydo? Kane himself? Do you realize that lynching Fraydo, aka Kane, would stop not just one WW1, but also WW2 (RA) and possibly all three Tiberium Wars (not counting 4th)??????
Do you know how many died during WW1 and all the other C&C wars? I don't know exactly, but the difference would be in billions! Yes, you've made Kane as non objective guy for town, but his lynch would certainly be a big bonus, a crown achievement for the task force, plus a big game plot twist. Also, his objective was to protect the Black Hand, so it still kinda contradicts with town.
Those sneaky little good-for-nothings! I sensed a combined hostility from them the whole time (which made me furious btw) but I never thought they would literary conspire together to kill me. Well, all the trolling and headaches coming their way from me was all accounted for then I still managed to beat them before they could do it
I don't want to brag, but not only I've collected all items from scratch, but I've also managed to use them ALL better than their original owners. This includes typewriter, grenade, pistol and spyglass.
Yes it's a shame I couldn't have them all but my hoarding fetish was a "little" bit stress on town's victory condition, and even though I could steal them from Retal during last night (or cat5 if I wanted the gun prior KY), I've decided not to for the sake of town's victory (which I almost regretted before KY's death and after those two band wagon-ed me).
(once again people I've made this objective by myself, to make the game harder and challenging, it was in no way Nodlied's condition for me)
First of all I really liked your Frankenstein-monster of a mechanics game system. :D It turned out well, but I have few comments.
So nobody had to die, ok, but where's the fun in that? Just like in the Staplerfahrer's edition APB Mafia, where nobody had to die because of voe's gimmick to turn everyone scummy neutral, players still desired blood. I've also learned that in couple of other games where killing wasn't necessary, players still went the bloody way. It's almost guaranteed that players will die if you give them the means to do it. Even Cat5 wanted a no-kill victory yet by the end conspired to kill me. I don't blame him, but still.
WT mechanic (btw we had similar mechanic in Dead Space 3 RPG Mafia with the Marker meter signalizing the Convergence Event, which I personally liked the most. Also similar to the last timed APB Mafia, I like to have 2nd winning condition applied which both controls the game from taking too long and on the other side, it also grants players secondary win conditions, while putting pressure on them.
I just wish you had made some clearer notes how it works, or grant some players clues that would reveal over time (similar to evidence). Hence players could plan a bit instead of being in the dark the whole game. You can't really stop players trying to figure out game mechanics. It will always be the number 1 part of discussion, so making it very hard on all fronts (including scum perspective) isn't really good for the game flow. It's better to put up some known facts, but still keep some in secret, so that not all actions could be planned ahead, or at least make some plans fail because of it (that's always the best part, hehehe). But hiding and restricting everything just makes the game a bit slow paced, and the victory is achieved usually just by a rare chance, not by collected clues or real detective/scum hunting work (similar to this case too where it was a big guess by the end).
Status system and investigations was probably taken from Death Note investigations, but I also recall we had investigation mechanic in other games (Dead Space too). The way you introduced hidden mechanics that would modify the statuses dynamically was brilliant, and also evil at the same time Probably it could also lead to some train wrecks, but I would have to analyze it a bit more to be sure. I'm guessing you did some testing scenarios with this?
This explains a lot.
I agree with KY being under-powered, you could've just make him a sleeping SK, waiting to get orders in time. Or directly as a Kane's disciple. Then again if he would be more patient and less aggressive, I would believe his claim as neutral. But seeing how he was active and trying to get me all the time, I didn't buy his neutrality claims. So partially his fault as well, not just game's. But I agree that the grenade was mostly useless for him, in the end it turned up to be his downfall :D The grenade could be a sidearm though or something better, which would be a one time kill only weapon to get rid of the last objective. Or have a possibility of chain reaction.
The gun was certainly very confusing. Nowhere on it was written that the targets had to be investigated and only their last known status counts (not their current one). It created a paradox where I couldn't even kill myself and it also caused the whole sherade with the gun bluffing/gun usage It was only partially voe's fault, partially it was the instructions, and finally yes voe made a mistake with the spyglass and WT after KY died. But I approve that he managed to fix the gun locked rating. That was fair from him but also kinda affected the whole game as well. It was funny when he changed it exactly after I actually fake shot Retal (that shot was bluff) :D
Then again I can only thank voe and you that the last gunshot was approved.
It's a lot of work and responsibility. Therefore I only do these games when I have absolutely all the time in the world and/or I can afford it both mentally and physically. But I know how hard it is when IRL issues kick in when you certainly don't need them
Anyway except for the few days, you were pretty much active GM. I was trying to help you end the game as soon as possible. Once again thanks for the interesting game.