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Synaesthesia

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Posts posted by Synaesthesia

  1. W3D is actually incredibly unoptimized and runs awfully without a lot of back-end work on the map side. Older machines have issues with it. Even newer machines do because it doesn't take advantage of multiple CPUs, and IIRC the majority of Renegade's performance is CPU-related. At least from what I could tell during my days of working with that old engine.

    UDK is scalable and can run at awful quality or great quality. There's really no in-between in Renegade. UDK is vastly superior in every imaginable way.

     

    As far as graphics/gameplay: they're both important. You can have both. There's no reason why graphics should suffer in favor of gameplay. You should have two independent teams working on that sort of thing so the quality of both sides of a game stays consistent and high.

  2. Not bad at all, much better than what I see from a lot of people in Renegade. I've included a paintover to illustrate my issues with this that you'll hopefully fix. If you need help, don't hesitate to ask. I can explain how to do it.

     

    fixup15.jpg

  3. The bolts are modeled in. The LP is about 2,500 polygons while the HP is closer to 500k. I'm aware that the texel density is jarring in a still image - this is because I made the light higher-res for animation purposes. The ground gets blurred somewhat as the camera progresses through the scene, and when it passes the light at the point in the still, it appears that the light pops out more because of the contrast between it and the ground. Plus it just looks cool. :)

    taxilight-high.jpg

     

    taxilight-low.jpg

     

    My LP Jeep Wrangler, Border Patrol version:

    wrangler6.jpg

  4. I have to admit that I find all of this incredibly amusing from an outsider's point of view

     

    /Not in the sense of "LOL BAD THINGS HAPPENED TO YOU"

    //More like I'm amused that this fracturing actually happened at all

    ///I figured it'd never happen

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