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Synaesthesia

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Posts posted by Synaesthesia

  1. I'm surprised at you guys. During my tenure of running APB in the early 2000s, I pushed System Shock pretty hard on the community. :) Even Chicajo (the music guy!) came from TTLG because I saw his work there when I was still a regular in that community and picked him up to work on APB. I also introduced quite a few people in IRC to System Shock 2. That being said, and having grown up with System Shock, I'm thrilled to see this remake. It's looking like a true remake - the artistic style is being kept, Robb Waters is concepting it. They'd have to try to screw this up.

  2. It doesn't hurt to try and enter. At the least, it's fun. I can't even win anything because I work for Quixel, but I still entered. :)

    Here's some fun I had last night with the RAAPB logo that I built in 2005? 2006? It's at least nine years old at this point.

     

    8pgsdoC.png

  3. It's time for our first contest since the launch of SUITE 2! Now that the two great heavyweights of space are back, let's celebrate with a Star Trek vs Star Wars art competition: Get ready for Scifiathlon 2016! The focus is on developing amazing textures with the SUITE, so let's see what you guys can do!
    We'll be judging art in several categories based on the quality of texturing - individuals and teams may compete. The categories are:
    - Environments
    - Vehicles
    - Weapons
    - Characters
    The rules are simple:
    - Make anything in the universe of Star Wars or Star Trek within your chosen category.
    - Enter solo or team up, max 4 members per team.
    - You may use existing assets as long as they are fully re-textured in Suite 2. Remember that it's texturing quality we're judging!
    - No polycount or texture resolution restrictions, but keep it sane!
    The contest begins right now, December 26th! It will run for six weeks, and a competition trial will be available in case you don't own a copy of SUITE 2. :) Just contact me via jonathan @ quixel . se with your preferred e-mail and we'll set up a trial license for you.
    We're running the competition in the Tools Group. Create your own thread with the tag #scifiathlon2016, this will ensure that your entry counts in the contest. Use your thread for posting works-in-progress, references and inspiration, and general critique. One entry per person or per team.
    Final submissions must be videos or still images.
    Prizes:
    - Prizes will be awarded per category, with a grand prize winner for the best texturing work!
    - Grand prize (overall winner): $1,000 gift card of your choice. Three commercial licenses of Quixel SUITE 2. Quixel hoodie & t-shirt.
    - First place (per category): Two commercial licenses of Quixel SUITE 2. Quixel hoodie & t-shirt.
    - Second place (per category): Commercial license of SUITE 2. Quixel hoodie.
    This is all about having some fun with the new tools as a community, so let's make this an enjoyable experience together!

    YLuiwFj.png

    I figured some of you might be interested in the contest I'm running, so hey, why not reach out and let you know? :)
  4. C&C: Tiberium has been officially cancelled. Synaesthesia explains the reasoning behind the cancellation.

     

    Hey guys!

    I do apologize for this being Yet Another Dead Project, but it's better to just come out and cut the cord than it is to string anyone along with the idea that I might actually find the time to work on this. I do enjoy C&C, and I will probably still make C&C-related artwork in the future, but I simply am too busy to fit this project in anymore. There's a few reasons for this - I've taken on more responsibility at work in the form of Unreal 4 development, and I now work part-time for Quixel based in Sweden. If you're a 3D artist and enjoy texturing, you should really check out Quixel Suite - QS 2.0 is incredible software!

    I'll still be around here, but this project is effectively dead - but fret not! Some parts of it will live on in TS: Reborn. I'm sure you'll figure out how. You guys are a smart bunch.

    Skål!

  5. I got recruited into spending most of my spare time developing an open-world recreation of Eielson AFB in Alaska. Almost everything you see here was made by me, with the exception of the radio tower in the distance. This is only about 20% done.

     

    77aDleI.png

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