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madrox8

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Posts posted by madrox8

  1. who here enjoys open RA? who here has even heard of open RA?

     

    what is it?

    it is a free open source game to recreate and improve old time westwood RTS games, the game itself contains RA1 (improved to have some RA2 features in it) tiberium dawn (improved to have some C&C3 features in it) and Dune 2000

     

    where do i get it?

    why this link right here! http://www.openra.net/download/

     

     

    currently in the playtest version they added sandworms and carryalls in the dune mod, and countries with 2 unique functions for them to spice things up. not to mention they have been teasing more updates for a tiberium sun game that they are working on

     

    you can catch their news on moddb! http://www.moddb.com/games/openra

  2.  

    Another thing I noted was the poor communication to the players, no communication results in the players becoming disillusioned to which eventually they'll stop playing at all.

     

     

     

    i have a few ideas in mind that could help better comunicate from devs to players such as maybe possable dev streams on twitch / youtube. Q and A segments and other stuff down the road. this is just an idea tho and will need further planning

  3.  

     

     

     

     

     

    I'm pretty sure, in Tiberian Sun and Firestorm, only Vulcan Cannons had a small stealth detection range. RPG's and SAM's didn't.

    this is true, and infantry had a small stealth detection range as well, along with wolverines, and titans once they reached Star level

     

    I do not remember units having a small detection range, and I played Tiberium sun alot. What I think you guys are mistaking this for is when a stealth unit scrapped up against another object, it uncloaked momentarily.

     

    -

     

    not confuseing it at all, its an acual upgrade on titans, wolverines, in the INI files that give it "detection" when fully promoted, and all infanry have it as well, there is no "scrapped" in TS with stealth tanks, get a friend to play a game with youand try it for yourself :3

     

    Hmm, I never noticed that. But you are also wrong, because Stealth tanks DO uncloak when they scrape up against another object, this is also true for spies and other stealth units. I know this for a fact, because I've seen it many times (Civilian houses don't detect stealth, nore do power plants, but they uncloak units. That's my proof). I've played the game enough times to know this.

    i dunno what version oyu have been playing but stealth tanks have never decloaked at a powerplant for me or any building except for vulvan turrets or lasers. never had them decloak on civillian structures as well, im going to find my TFD disk and reinstall the game on sat and give it a try, but im pretty possitive they don't, and i know this due to playing the game many times over, and modding the game

    to update on my little test, stealth tanks DO NOT uncloak when driveing beside structures, i even made a small map with netural titans at star level and driveing beside them does in fact reveal cloak, titans without a star level the tanks drive past right beside them without uncloaking i have not modded any INI files for this, and the game version is 2.03

     

    case closed

  4.  

     

     

     

     

    I'm pretty sure, in Tiberian Sun and Firestorm, only Vulcan Cannons had a small stealth detection range. RPG's and SAM's didn't.

    this is true, and infantry had a small stealth detection range as well, along with wolverines, and titans once they reached Star level

     

    I do not remember units having a small detection range, and I played Tiberium sun alot. What I think you guys are mistaking this for is when a stealth unit scrapped up against another object, it uncloaked momentarily.

     

    -

     

    not confuseing it at all, its an acual upgrade on titans, wolverines, in the INI files that give it "detection" when fully promoted, and all infanry have it as well, there is no "scrapped" in TS with stealth tanks, get a friend to play a game with youand try it for yourself :3

     

    Hmm, I never noticed that. But you are also wrong, because Stealth tanks DO uncloak when they scrape up against another object, this is also true for spies and other stealth units. I know this for a fact, because I've seen it many times (Civilian houses don't detect stealth, nore do power plants, but they uncloak units. That's my proof). I've played the game enough times to know this.

    i dunno what version oyu have been playing but stealth tanks have never decloaked at a powerplant for me or any building except for vulvan turrets or lasers. never had them decloak on civillian structures as well, im going to find my TFD disk and reinstall the game on sat and give it a try, but im pretty possitive they don't, and i know this due to playing the game many times over, and modding the game

  5.  

     

     

    I'm pretty sure, in Tiberian Sun and Firestorm, only Vulcan Cannons had a small stealth detection range. RPG's and SAM's didn't.

    this is true, and infantry had a small stealth detection range as well, along with wolverines, and titans once they reached Star level

     

    I do not remember units having a small detection range, and I played Tiberium sun alot. What I think you guys are mistaking this for is when a stealth unit scrapped up against another object, it uncloaked momentarily.

     

    -

     

    not confuseing it at all, its an acual upgrade on titans, wolverines, in the INI files that give it "detection" when fully promoted, and all infanry have it as well, there is no "scrapped" in TS with stealth tanks, get a friend to play a game with youand try it for yourself :3

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