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Chaos_Knight

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Everything posted by Chaos_Knight

  1. An interesting setup. I am in! Have you angered RNGesus in some way? Maybe you could try and win his favor back somehow?
  2. Indeed. I would've considered shooting you but alas, I only have defective rockets.
  3. From my own perspective, you should keep in mind that I was given a role which should get 0 attention from scum and town alike. And to make it worse I had no day action of any sort (to try and blend in), nor had I any night one. This in combination with being lynchproof basically made me wonder if I should even try to play good this time. If I go on a proper scumhunt, I'll get NK'ed (see Cat5's fate). If I don't play, town will lynch me for lurking (almost happened) and reveal my status to scum which is a death sentense. Or better yet shoot me during the day (then I would've laughed tbh). Speaking of shooting, every time someone fired a gun, scum got a bit closer to finding me out. Wonderful. And shooting was the only way to remove Alstar who was unlynchable building able to NK. Tl;dr: playing silo role sucks balls as you have 0 agency of your own. Pls do something about it Gonna go check when scum figured out I was a silo. UPD: Well, that took them a while. At least that part of my plan worked. Kinda. Also what the hell. They knew about Soviet experimental unit but not the rest of us?
  4. Well, I guess it's time to continue with the routine of elimination ##vote Mojoman
  5. Trust me, I am surprised myself. Makes me wonder why we never got a LYLO announcement this day.
  6. Mind you, I am no scum just kinda bored with what I have atm. (Well, that would suuure sound convincing). Why Irish was giving me better vibes? Simple really. After playing some games with him, you can easily see how he switches his posting style depending on whose side he's on. This is why I jokingly mentioned charts, since for the most part I only have meta on him as of right now. As for the rest, it's simple. Orange made a good point here: So far the person who worked the most against the "Let's not help scum" was no other than ChopBam. 1st. He mentioned that he has a special night action, 2nd he fished KY pretty hardcore and responded with "Welp, I guess it wasn't very wise of me". How unfortunate indeed, eh? Sure enough, I don't trust just about anyone, but I think I don't trust ChopBam the most. ##vote ChopBam
  7. Well, you also had a very special role of "suddenly ending up being scum" on Stein's Gate. You didn't like that one for some reason.
  8. Mmmm, close, but I think I still prefer accurate lines and MSExcel. I'd give you +1 for colors and for "Stop giving Jeod special roles" but overall I am afraid it's no more than 3/10 which doesn't reach the 6/10 necessary to get on my good side. Sorry! I will remember your efforts for the future (until next Monday), however, promise! Now about your theorycrafting which honestly to me (both you and Chop) feels like an excuse of blatant KY fishing earlier, should I remind you of: - Viceroid cult which automatically gained a new leader should old one die which had a day ability perfectly mimicing the one of an attack dog? - Allied AA Gun which suddenly could disassemble into a rifle rather than spy like pboxes before which was only revealed after the game ended? (And we lost that one because you refused to vote btw ) - Chronovortex basically designed to wreck Soviets for killing a specific (unlynchable!) scum who also had the ability to do a perfect unstoppable NK which revealed nothing about the target? And after all of that BS you guys hard-pressed the issue of "OMG SK won't have a gun, so let's fish people for info which scum can obviously use to get a quick win". That would be IDIOTIC to do for town players to do on many levels. For scum trying to blend in? Oh, it's just perfect. 2 birds, one stone.
  9. That's one way to twist what Alstar said. > Roleblocking building Wat.png
  10. Sup. Eh, I have my reasons for inactivity tbh. Most annoying one is when I can actually communicate without too many distractions at hand at around 10:00 - 14:00 my time but there's almost nobody alive. Gets very annoying in literally every game. >_> As a side note: DAMN IT, KY D: Gee, I wonder why scum targeted you... Now about only 1 kill last night. I think Jeod might've been the culprit for FRAYDO's death thus when we locked him up, he's unable to cause any more harm, other than being annoying in text. At least I hope this is the case. About people. Alstar - Some building. Might be soviet if Cat5 actually died for it and wasn't killed off separately. And then he jumped on Jeod's bandwagon with an extremely poor motivation and also caused a hammer. Chaos_Knight - Sup. I guess I am the "starter" of Jeod's bandwagon? ChopBam - Fished KY for info about his status. Successfully may I add, which resulted in KY dying last night. Sure, he pressed on Jeod but let's be fair, Jeod just led everyone to lynch him with the claims. Jeod - Can't we ##TieUpAndGag to mute him or something? Mojoman - Curious. When asked about SK having a gun he replied with Which in a way is interesting, as even Viceroid convertion cult of all things had an assault day action. Why so certain that NK is unarmed? OrangeP47 - Joked about being a radar. Wants to go on inactive hunt while not exactly clear himself. However, his cautious approach gives me good vibes since we don't want scum to know whom to target at night for an easy kill. Retaliation - I still can't shake off the feeling that something is off about him and that post. And then he jumped on Jeod's bandwagon with an extremely poor motivation. TheIrishman - Helps out with some charts still. Last time he went scum he stopped doing charts so I guess he's ok? I like meta.
  11. You know, it's kinda hard for me contribute when I only get to see the damn hammer? Anyway. So Jeod got another Ryuk role, eh? Except now we can lock him up at least. That brings a good question though, why do we have to kill people on lynch if we have a prison block?
  12. That's one way to celebrate your 2000th post, Jeod >_> It sure didn't take you long to go from one state to another, eh? On another note. Yeah, I am not posting too much because we had a couple of THQ's RTS evenings in the clan and I kinda got sidetracked. XD At least I can access the forums from my work PC when assignments aren't trying to bite my flank Anyway. Here Retal claimed he was mostly theorycrafting about what happened to Alstar but I am still not personally convinced. Though, I see nobody else has picked this subject which brings a quesion if I am paranoid again or not. Again, as far as I can tell from the previous experience, HT itself will not die if its target was attacked. The description only says that the protection would still work even if HT itself was directly attacked, nothing more. So scum went for Cat5 kill straight. (This does bring a question of how a building would "hide" inside a tank, however... It it bigger on the inside? Ok, this is talk for later.) Well, they can still perform standard NKs like any other non-building scum. *Shrug* Most of the scum roles also have guns to use by default. Plus what I also meant is that with 2 night killers in the game, the already unlikely prospect of this whole thing lasting until D7 is quickly approaching "so unlikely you may consider it impossible" territory. Which in turn kinda undermines the whole premise. And let's not forget the chance of "Both scum and SK targeted Silos by an accident N1". Depending on the setup, it can range from 1 Silo left (seriously doubt there'd be 4) to instant GG D2. This might go both ways actually depending on the amount of armed scum and Silos.
  13. Oh wow. So 2 killers AND a sabotage engie. Easy mode for scum much? Anyway, that makes me even more curious about Retal's post I mentioned above. Might be a poorly worded lucky guess, but damn.
  14. That's an oddly specific definition of Alstar's role even though he never claimed anything. There are other soviet buildings in the game, you know? Plenty of, actually. Do you know something we don't?
  15. The wording on FRAYDO's death is really disconcerning to me tbh. Even more so when I took into account meta from previous games and Soviet Engie role info. a. He didn't turn up as "murdered by the Allies" which was the case when someone ran into my pbox during the chat game. Weak argument on its own but still I have little reason to not trust it. I would assume that artillery shelling would've also gotten at least a hint of flavor text on it. b. He couldn't be visiting anyone because there's no dead Soviet buildings atm, and their repairs is his only function at night. From that we can conclude that FRAYDO died by means which didn't involve Allied actions or careless visiting. The only remaining options are a murderous TP or a night vig. Overall, IMO, in current situation scum might be more important and dangerous though.
  16. In all honesty, I never liked D1 in most mafia games. Quite curious as of to why Voe asked ChopBam about any "last words" though. Did I miss something somewhere?
  17. I seriously doubt that scum would be given an engie though as that would give them TWO shots each night at neutralizing the silos (NK + Engie). If there are only 2 silos, this could mean gameover as early as D2 even with town's absoulte perfect scum hunting gameplay >_> If there are 3 silos, that would still make D2-3 gameover easily possible. Another thing I personally suspect is that silos are also there to counter unlynchable scum buildings who could just sit there forever in the previous game versions. So I would look out for one of those honestly.
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