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Wallywood

Former Staff
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Posts posted by Wallywood

  1. I hope you guys don't screw up the release...

     

    Where are the testers? I want them to testify about the state of the game: is it balanced, stable, and FUN enough for a public debut? It would suck to have another APB Gamma where huge amounts of people play for the first few weeks and then gradually leave because the game isn't enjoyable enough. On the upside, you guys don't have an established player base which expects a certain style of gameplay for Reborn unlike with Gamma so you don't have to worry about people leaving because you've changed it too much.

     

    How is the gameplay anyways? Is it unique compared to APB? Does it feel right for a Tiberian Sun based FPS?

     

    Also, don't add any last minute updates that haven't been tested, like you guys did with that under-the-table Scripts update for APB 2.1 that screwed up the aiming and prevented you from changing your controls.

     

    (And please for the sake of the game don't force people to tinker with the Nvidia Control Panel to start it up. I swear I think like half the APB community doesn't know how to fix it, even if they know about the website because the solution is in such an obscure place. Catalyst should really make a news post in the APB launcher about the Nvidia bug in BIG BOLDED LETTERS so people can play again, if they haven’t already uninstalled it).

     

    Will the server and modding packages be ready right off the bat? Since there is only one official server even if you guys managed to stir up major hype for the release many people might not be able to play it. I remember during the release of Gamma the main server was full most of the time and sometimes the second was as well. How does the in-launcher server tracker work anyway? I've never seen any unofficial servers listed so I'm assuming it only lists servers that BHP deems proper for inclusion, but couldn't you have it list ALL the servers people are running so that there will always be enough room for players? (If it already does this and people simply aren't running servers than ignore that part). Barring that, can’t you at least get several major partners on board to run servers for the game? Maybe contact EA_CIRE to officially announce it on the Command and Conquer forums? Allow people to get it from Origin? (That last one is kind of terrible, though – but it might allow the game to reach a greater audience than those that know about ModDB). Also mod tools would be nice to allow the community to develop its own maps, etc. though modding isn’t as prevalent these days because of the shift to console gaming.

     

    Will there be a significant advertising campaign? I know you guys drummed up quite a bit of hype for Gamma considering how many people played the game at release; can you do it again, and perhaps surpass it? You guys will finish the game just in time for the summer, when yearly hordes of children, teenagers, and young adults are unleashed upon the world and allowed to do whatever they want for the next two months. Time the advertising and release properly and you could have a significant amount of them eagerly anticipating and playing the game and joining the community. They may play poorly and be immature at first but over the years they will get better, and they will keep playing as long as there’s new content through modding and no massive changes in updates. Thankfully, we don’t have any in-game features which would permit them to be especially annoying, such as voice chat, though they might grief.

     

    Hopefully the game gets loads of (good) media coverage, and as a result even more players join the game, you guys get interviewed or hired or something and it picks up enough steam to survive the release of Tiberium Genesis.

     

    PS: Please don’t have any sort of internal relationship fiasco during the release; I don’t remember any during my time here playing APB since the release of Gamma but I know you’ve had problems in the past.

    The answer to that question is Orange

  2. wasnt mening to be a troll-ish kind of person. ive been sticking around since this project was in it's infant stages. and it just seems like there has been nothing but setbacks for the most part. but i do apologize. and grats on the work btw. looking forward to usinga titan or a 'naught to rainsome destruction down. just hope its not more thena few weeks though.

    Hate to be more disappointment but Juggernauts have been removed for the first public release, They are too borked and we don't feel like hold up a public release to wait on one unit. But it WILL be patched in at a later time.

  3. yeah but my one issue is, at this point, this game is so far behind its initial release date(not just months, but years* that ive seen the massive fanbase for it dwindle. and im under the impression that at this point i should just chock this up to the christmas list. everytime a release date has been set, it lasts out to be a year or more. maybe you guys should just release what you all have done, and release a patch for it shortly if the modifications are just small ones...give us last few loyal fans something to actually do, and partake in.

     

    The release date we have in mind is a lot closer then people think. And years behind release can not be held over BHP's head due to the fact that BHP hasn't had it for the whole time. Plus I'd rather push back the release slightly and fix all the small issues because that could be the difference between a fun game that is only played for three months and a fun game that is played 2 to 3 years from now and that we will still work on. You never get a second chance to make a first impression.

     

    Changelist
    * Added cooldown timer to Jumpjet Jetpack toggling
    * Added AA defenses for both teams on TS_Shallows
    * Added vehicle blocker around the Conyard cranes
    * Added no-digging zone to GDI base on TS_Isles, TS_Cliffs, TS_Grandcanyon
    * Added dustish emitter to Sub units' digging/surfacing
    * Added new menu sounds
    * Added flight roof to TS_Snow
    * Changed Ion Storms so they do not turn the power off
    * Changed GDI PP internal smoke particles to perform better and have proper blending
    * Changed vehicle cameras
    * Changed Medic ammo to tracking and tweaked explosion logic, might work better now
    * Changed SkinCyborg armor: now affected by Umagon's C4
    * Changed Engineer briefcase logic: positive repair damage (buildings only)
    * Changed Cyborg Reaper logic: switch to NET weapon by pressing Q
    * Increased Devil's Tongue's cost to 900
    * Increased Devil's Tongue's damage by 50%
    * Increased Wolverine speed slightly
    * Increased MRV range by 20%
    * Increased Medic UZI damage by 25%
    * Increased Vulcan Component Tower accurary
    * Fixed fly-in direction of Orcas on TS_Isles
    * Fixed rangesphere of GDI MSA and NOD MSG to not act as vehicles
    * Fixed MSA detection arrow to only display for the detector team
    * Fixed EMP mines occasionally not exploding (needs testing)
    * Fixed bullet hole problem of gdi/nod walls
    * Fixed helipad zones not disappearing after the helipad dies
    * Fixed GDI Power Plant door stickyness, also is damagable now
    * Fixed holes under the buildings on TS_Freezeover
    * Fixed missing textures on GDI Conyard
    * Fixed underwater-zone on TS_Isles
    * Decreased range of Attack Cycles
    * Decreased dead power plants' cost multiplier to 1.5
    * Decreased Titan speed slightly
    * Decreased Vulcan Component Tower damage
    * Decreased number of seats to 1 on Disruptor, Artillery
    * Removed Juggernaut from purchase menu
    * Removed Pistol from Confessor
    * Removed Cyborg's arm cannon
    Also here is a most recent changelist of things that we are fixing
  4.  

    On that topic, the games could use some (normal) wildlife eventually. It'd really liven things up a bit. For example, remember that lizard in the MSG cutscene, or the little bird in the atomic dud cutscene? Maybe have a few insects flying through the air?

    Well considering its hard enough to find someone who can rig/texture/animate for this engine I really don't think I'm going to have them waste their time on lizards that maybe spent less then a min. On screen or bugs that would be unnoticed. With your complaints about some much lag already, do you really think this would help?

     

     

    Tiberium lifeforms like the fiend dog/pig/boar thing, visceroids, floaters. NPCs to kill.

    Now, this would be worth it.

  5.  

     

    What if the joke is they are actually releasing it then all the while we all are thinking its a april 1st joke?

    OR we figured you would figure it was a joke of joke and we planned around that. HA!

    I'm in favor of the interpretation of the AR blog being a april fools joke, to cover up that the TS:R blog is not an april fools joke, by showing us that BHP is making april fools jokes this year.

    Or that could be reversed. There are pics proving OWAs blog

  6.  

    They will probably not see the public release. But will be patched in at a later time. We have some really cool plains for this :D

     

    The work has been done a long time ago (2007). Not sure if the files are still available but I think we have those.

     

     

    Seems someone missed a few topics in the staff forum. :)

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