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Wallywood

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Posts posted by Wallywood

  1. lol what is it you're doing there wally?

    I use to Fight MMA on a Semi-Pro level, I also taught it. This is a pick of me and one of my old students training. She started doing it as a school project but ended up really liking it.

     

    Wallywood fights in equal battles? You know what I hate about UFC? Half the time the match boils down to who can hug their opponent to death. No knees to the face, no beat downs, just, fucking, HUGGING. Its like bronies invented it or something. Digusting. Both you combatants pick up a fucking mace and FIGHT already!

    I can agree with some of this. A lot fighters are training in a "Cherry picking" or "Safety Fighting" Style. Where they do just enough to win, without taking a big risk. It's smart if you want a long career with min. injury at the end but no one will remember you for it.

  2. The only unit which Nod lacks atm is some late tier heavy duty vehicle to stop the GDI heavy rushes though Nod has STs and DTs which could be utilized to be more efficient fighting infantry (DTs) and heavy armor (STs) instead of being base rapers.

    Then again let's wait after the armor type update and see how things will be holding then, I'm particularly interested to see if deployed tick tanks can hold up more and how the Juggernauts will spice things on the battlefield.

    With the new GDI units coming, we do have plans to beef up Nod a bit. DTs and STs should be getting an armor resistance buff and with a few MSA tweaks we should be able to allow dig zones in the GDI's base. One thing I have been looking into is how to balance it so Nod will not just be able to hold their line but will be able to push back.

  3. So I was surfing youtube and found this amazing stash. Some users by the names of Recover, SilentRich, Jonkieponkie and Remeer64 were awesome enough to upload them all.

     

    Tiberian Dawn

    Red Alert

    Tiberian Sun and Firestorm

    Red Alert 2 and Yuri's Revenge

    https://www.youtube.com/watch?v=P3CB9ARlvl0

    https://www.youtube.com/watch?v=nrXbN6r78NY

    Renegade

    https://www.youtube.com/watch?v=Bwl8b7ixy8I

    C&C 3 Tiberium Wars and Kane's Wrath

    https://www.youtube.com/watch?v=SFBUi3XXq7M

    https://www.youtube.com/watch?v=aEv4a0WWD-4

    https://www.youtube.com/watch?v=j77gwvA2bQU

    https://www.youtube.com/watch?v=a7Im9IMuqcw

    Red Alert 3

    https://www.youtube.com/watch?v=nWDZ2V7KRRE

    https://www.youtube.com/watch?v=zTJXg6b9Fgs

    https://www.youtube.com/watch?v=KQY36osWjmg

  4.  

    NOPE, Wish I had my old job again :/

    The Gamestop one? Or something else?

     

     

     

     

    NOPE, Wish I had my old job again :/

     

    Didn't you used to work for Westwood? But then you formed Wallywood? And it was too overpowering for Westwood to handle, and jealousy ensued? I personally thought it was awesome. Let us get you your job back, my long lost brother!

     

     

    Nope

     

    4480_97477771568_503196568_1961672_2901250_n.jpg

  5.  

    Right now GDI relies heavily on vehicles, most of the battles are won by vehicles. From infantry stand point GDI really lacks a good anti armor unit except Stalker ofc. Disk throwers never really worked against armor even in the RTS, they were mere grenadier units and used most in first campaign missions. I think they should, along with rocket soldiers considered to be low tier armor fighters and still available when Bar/HoN dies. While RS is still doing better job apparently fighting vehicles, then again disks are now better against infantry since the RS nerf.

     

    So what options do we have to boost the GDI's lack for armor fighters? Either we remove the Nod Confessor and nerf the Cyborg's cannon so both sides will have to rely on low tier armor fighters, or simply introduce new unit. I think the later is better as the first option is a step back and doesn't add anything better to the game.

     

    Disc Throwers have been equalised with the Rocket Soldier, although I agree the nerf was a bit excessive, ditto for the Rocket Soldier as well, damage is fine but the splash is a little small.

     

    Both factions should be equalised in that they both have the same (or near) options, it's not really fair for GDI to be shafted since Nod recieved a new unit. (Which does fit) The only right removal was that AA Trooper... I mean, what was that?

     

    By the way, the MRV can indeed no longer repair Cyborg Reapers, will this be fixed in the next version?

     

    The AA trooper was a quick fix to GDI not really having an AA unit. It didn't really work out so we had to cut him, which alot of people seems to agree with. Also yes the MRV not fixing CR should be fixed

  6.  

    Well in the case of my game both teams have the Rocket Soldier, so anti-vehicle infantry is taken care of.

     

    I can see where you're coming from, but couldn't you just increase the speed of the disk? It's not like any of the infantry have a tracking projectile, so it's obvious that speed is a key factor in being able to hit a moving target.

     

    So can you still buy Rocket Soldiers when the BAR/HON is destroyed? With your roster, the answer to that question could be a problem by itself.

     

    If I remember correctly...you have 7 Nod guys

     

    Flamer- Anti inf.

    Chem.Sprayer- Anti inf.

    Tech- Non combat

    Engie- Non combat

    Commndo- Anti inf.

    Mini gunner- Anti inf. (default)

    Rocket Soldier.- Anti veh.

     

    Two spray and prays (that they don't get ran over) Two Non combat units, four Anti. inf, one anti. Veh

     

    6 GDI Guys

     

    Grenadier- Anti inf..

    Tech- Non combat

    Engie- Non combat

    Commndo- Anti inf.

    Mini gunner- Anti inf. (default)

     

    Rocket Soldier.- Anti. veh.

     

    Again, Two spray and prays units, Two Non combat units, three Anti. inf, one anti. Veh

     

    Not to be rude but...your running some big risk here.

     

    Mirrored teams- Fans like both teams to feel different and sides to feel unique

    Boredom- See above

    BAR/HON Becoming not important at all - Rocket Soldiers are the only real anti veh. if they stay after the BAR/HON is lost then whats the point of defending it.

    BAR/HON Becoming too important - And if they don't stay after the building is taken down then the kill whoring will began with no real way to defend.

    No room to expand- What if you wanted to add building related tech? With only 6/7 guys that doesn't leave much room to expand.

    Balance- With no mid range units, the ability to counter units becomes very slim. What good are flamers and Chem. Sprayers if you can't get close enough to use them?

     

    We at TSR believe in healthy balance between Low,Mid, and High range units. Where each unit has a unique feel and purpose on the battlefield, and where we can expand past the RTS game that we are based off without becoming unrealistic to TS/FS universe.

     

    Sorry to get so off subject.

  7.  

     

     

    Any particular reason why you do not like the new unit?

    Because Nod wouldn't have more anti-vehicle infantry than GDI if the game didn't include so many obscure units from TS.

     

    Rather than add a new unit that is completely out of place (being from an entirely different game in the franchise), you could remove some of the units from the Nod roster and make both sides equal in terms of anti-vehicle infantry.

     

    Since this is more based around Firestorm (before and after) I feel the new unit it quite fitting. We tried for over a year to get the Disk Thrower to be GDI's early game anti-vehicle infantry but it didn't work. If we start removing infantry the gameplay will most likely get watered down due to how each infantry is designed and being redesigned to have their each unique intended roles.

     

    I don't know that it would be watered down, but I'm not really sure what roles each unit is being assigned. For now, I still think that it might be better to remove units rather than add them.

     

    Garrus said it best...losing a WF would be pretty much a kill whore fest. Try hitting a Buggy or a Bike with a disk, its not an easy task. You have to plan for all types of situations in this style of gameplay. I hope for your own games sake you have thought this out as well.

  8.  

     

    Also, I still say JMG_Security_Camera_Behavior would work better for your light tower than an animation and a turret script.

    Does it lock on targets when spotted one? If so then it should work.

     

    Locks on and follows the target yes, it even has an option to play a sound while locked on as well as send a custom message when a unit has been spotted (its basically a remake of RMV_Camera_Behavior with more settings).

     

    Then I am all for that then :D

  9. Wow, all that sounds like fun. I'm so looking forward to this update. :)

     

    Talking about Visceroids: Will they act more like in Renegade or more like in Tiberian Sun? And is a new model planned for it or will you use the Renegade-model for now?

    We plan on making new models for Visceroid, but we may use the Renegade one as a place holder. As for the way it acts, we hope to have it randomly spawn when a unit dies in Tiberium and it will act as a hostal AI to both teams. Also since there are no Tiberium based weapons, it will only probably happen if someone does die in a Tiberium Field.
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