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Eternity 6

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Posts posted by Eternity 6

  1. I can assure you that the new version fixes most (actually probably all) of your complaints about the current version. The problem is actually getting it out, since I have had severe insomnia the past few weeks, and when I could work on it, I spent that time attempting to sleep.

    Hope you manage to get some sleep soon and get over your insomnia . Presonally I find it best to listen to a nice soft lullaby (on repeat ) well trying to sleep .

    Heres my favorate :

    Animated pony verson ( I just couldn't help myself ) :

    If you insomnia is caused by stress , try to spend some time releaving your stress , confront the cause of your stess.

  2. 1. The cyborg and Riot trooper relatioonship is messed up . The Riot trooper seems at first glance the best counter to cyborgs but in real life they suck . This should be changed enonomics of the characters need to be changed as at the moment the cyborg is the better unit in cost and preformence . This needs should be changed so that GDI can place it's EMP mines down earlier to help counter cyborgs or atleast make them equal cost .

    If you made cyborg cost more than Riot trooper this would allow GDI to place mines out sooner to help counter cyborgs at their base however in smaller maps such as beachfront this can be highly unbalanced as cyborgs would become useless as a massive mine feild would be present by the time Nod gets them .

    So I sujest you make them equal price to niether team is directly advantaged . The davantage goes to the team to can capatalize on these infantry tiypes earlier , which sould make the game play more interesting .

     

    2. Umagon's weapon needs balancing / fixing so at the moment her rifel to too powerful as if you spam click it becomes automatic . I sugest reducing clip size to 7 , reduce attack speed but increase damage .

     

    3. CC needs a buff the is no where near as good as GS as good Gs player always wins where as a CC should win . I say reduce the attack speed and increase damage , give it a large area of effect explosion , reduced velocity . So it resembles TSR more .

     

    4. Increase the health of the hijacker as he is useless at everything but stelling vechiles . Give him a stealth cloak like the spy but it only lasts 7 or 9 second at a time to he can be more seaky and a more fun character to play as . Tiberium Uzi pls if you removed it haven't played as one in a long time because he's useless . :p

     

    5. Idea not realy a sugestion , give the spy a device that he can throw on vechiles to reveal them to all nod force without being destealthed .

  3. 1. Will secret/stolen tech be inplimented in the game .

     

    2. If so will both sides recive spy type unites or only the allies .

     

    3. Will dogs be exesable to both teams ?

     

    4. Is navy being implimented now , latter or never ?

     

    5.Have refill/renforcment structures been implimented ? (that compatition that SquidEmpire won )

     

    6.Have any of you guys played Zero-K it is amazing ! go play now .

     

    7.How do sand bags work for GI's ? Do they change your armor type , do you recieve less damage from headshots ?

  4. The silo on TS_Isles is not working . Edit : Shallows but only if refinary is destroyed not quite sure if that is what is sappose to happen .

     

    Secondly what frame rate does TSR run at ?

     

    What causes the lag online ? Is it the netcode , is the engine poorly optamized , slow servers ?

     

    I also think that the jugg explosion causes lag online but I could be wrong .

  5. Hi all.

     

    So, I'm new, sort of. More like, I've never been on this site particularly, but I've been around the community. Most of you who know me likely know me because of my C&C Legos series.

     

    Just figured I'd pop in and say "Hi," I'm looking to being a contributor here, and I hope to settle in well.

     

    Nice community here. :)

    Do you work on Mental Omega ? Until yesterday for somereason I always read you name as ZenOfist probebly dyslexia . ( Wheres the spell checker ? )

  6. You mustn't just put the graphics a high or medium . Each and every graphics card has its own strengths and weakness so you must adjust the settings for them , secondly you find out how much each of the graphical settings effect you GPU , there are lots of options that can heavily slow down you computer but add almost nothing to the visual experience of the game . Example in Skyrim everyone put their render distance very low when it actully hardly effects the preformence of your GPU at all . Learn these and you will find that games look better and run smoother . My graphics card is 6 years old and I can play Renagade X on medium and it is a shit graphics card even when it was released . GeForce 9500 GT if you don't beleave me 2GB RAM .

  7. Holy *&$@ the graphics are so much better , and come on they are literally saying " you may use our work " . I say finish the next patch and spend the next 6 months transferring units and art assets to UDK so we can play on that .

     

    nudge nudge

     

    And I would love to see it on unreal 4 especially .

  8. Also you must try to get all of the achievements and hidden achievements , all of the upgrades .

     

    Tips

    Toggle focus on so you can let the game run while you do something else so you don't waiste too much time

     

    If you actively play the game , look for golden cookies than it is best to stop at the first level of grandma-apocalypse so you can get golden cookies and have wrinklers .

     

    Wrinklers are good they take 5% of your cps each but when poped they give that back and extra , with 10 wrinklers you get 6x the number of cookies back .

     

    Golden cookies and the positive effect of wrath cookies to 10 wrinklers are amazing , eg 7x GC (golden cookie) , with 10 wrinklers lasts 154 s

    7 x 6 x 154 = 6468 second of extra production 1.7 hours extra

    666 x 6 x 6 = 23976 seconds extra and if you get another GC while the last one still runs , they stack ( unless their the same )

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