Jump to content

Search the Community

Showing results for tags 'Reborn'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Quick Links
    • Community Rules
    • Download the W3D Hub Launcher
  • W3D Hub News
    • Community News
    • Project News
  • General Discussion
    • W3D Hub Discussion
    • Community Creations
    • Off-Topic Discussion
    • Help & Support
  • Official Game Servers
    • Red Alert: A Path Beyond
    • Tiberian Sun: Reborn
    • Interim Apex AOW
    • Jerad2142's Crazy Coop


  • W3D Hub Services
    • Website & Forum
    • Launcher
    • W3D Stats & Ranks
    • Discord & TeamSpeak
  • Red Alert: A Path Beyond
    • Release
  • Renegade: Interim Apex
    • Release
  • Tiberian Sun: Reborn
    • Release


  • W3D Hub
    • Game Launcher
    • Tools
  • Red Alert: A Path Beyond
    • Custom Audio
    • Custom Textures
    • Maps
    • Misc. Files
  • Tiberian Sun: Reborn
    • Custom Audio
    • Custom Textures
    • Maps
    • Misc. Files
  • Classic C&C Files
    • C&C Tiberian Dawn & Covert Ops
    • C&C Red Alert, Counterstrike & The Aftermath
    • C&C Tiberian Sun & Firestorm
    • C&C Red Alert 2 & Yuri's Revenge
    • C&C Renegade
  • Newer C&C Files
    • C&C Generals & Zero Hour
    • C&C3 Tiberium Wars & Kane's Wrath
    • C&C Red Alert 3 & Uprising
  • Other C&C Files

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Ingame Username



Website URL




Found 24 results

  1. <<<Incoming Transmission>>> Source: Viper's Nest Actual Priority: Monarch Scramble Index: Bravo-Tango-4 We have received new findings from our operatives in the field concerning the GDI Barracks. Aerial recon has noted changes to their exterior, and Agent Hasak has once again infiltrated a nearby GDI base to provide us information of the interior. Standby for visual feed.[blurb]We have received new findings from our operatives in the field concerning the GDI Barracks.[/blurb] <<Begin Visual Feed>> <<End Visual Feed>> Analysis indicates that the GDI Barracks' interior has been greatly expanded on in an effort to better accommodate their own rank-and-file troops. Nod strategists anticipate a boost in GDI infantry morale, although our warriors of Nod will always best them in combat. Attacking forces are advised to be wary of ambushes from behind the weapons lockers and beds. Agent Hasak has proved himself as invaluable as ever in providing us this intel. In the name of Kane! <<<Transmission Offline>>>
  2. So hey guys, first time poster long time admirer of this community. My question is: does anyone know the exact remix of "When I Rock" does the original team use in the beta trailer for Reborn from like way back when. I remember the Mammoth Mk2 wasn't even skinned yet. I have ripped it from You tube but the audio quality is crappy. I was wondering if anyone had a higher quality version or the exact remix it was to get it myself! Thanks!
  3. https://soundcloud.com/user-193337613/terminal-2080 And "2080", as you may guess, is an instrument from Roland soundbank.
  4. I was streaming and had great fun playing the game for the first time in years
  5. Found this Remixed Version of Mechanical man a while back, and i figured, wouldn't it sound awesome in Reborn as a map song? Dunno if new Songs are always welcomed for Reborn or not, cos i heard a while ago the Main Menu for Reborn was gonna get a song change.
  6. <<<Incoming Transmission>>> Source: Cobra's Nest Actual Priority: Viceroy Scramble Index: Foxtrot-Beta-9 Intel has discovered that GDI has undertaken a redesign of their detestable War Factory, unlike what our operatives on the field have encountered thus far. One of our Black Hand operatives, codename "Hasak", has managed to infiltrate a nearby GDI base in the area and we have received his findings via comlink. <<Begin Visual Feed>> <<End Visual Feed>> Hasak's initial analysis shows that the master control terminal has been moved to an upper location, much like our own Nod War Factory. The hangar area appears to have been repurposed as a Wolverine maintenance bay. Also, a large area has been opened up in the back and what appears to be a surplus of vehicular components are now stored there. Observations have noted that the production speed of the War Factory has not been affected by these changes. <<<Transmission Offline>>> [blurb]#Incoming Transmission# [Source: Cobra's Nest Actual] [Priority: Viceroy] [Subject: GDI War Factory Alterations] #Requesting Acknowledgement#[/blurb] [thumb]thumb_tsr.d.png[/thumb]
  7. This will be my place-holder topic for anything i make related that is? or could be utilized for Reborn or W3D hub completely free and welcomed of use without credit on my behalf, Signatures, Banners, Signs, Textures, wallpapers, Feel free to use it, i'll upload it all to here if it upload it to my DA Page. if i feel like making or contributing some Textures, or stuff, png format, or general stuff to placed on stuff like signs etc. Anything i make will be posted here. (Including the Banners W3D Hub are using) *Which i was surprised* Thread will be updated with new assets and whatnot whenever i make them and or upload them to my DA page I Mostly make signatures, check my Deviant Art-page (Mostly Requests and Freelance) https://edd000.deviantart.com/gallery/ But i don't mind contributing to whatever. I'm not the best, but i can make stuff! Anything that will help.
  8. Wallywood

    TSR is firing up again and we are starting to really change some game-play mechanics. So we have decided to open this topic as a Q&A, so maybe we can clear up any concerns or questions you may have. This can also be a place to discuss ideas and suggestions. So, don't be scared to speak up. Any questions you have will be answered in a timely manner.
  9. [blurb]Good welcome, citizens! More reports on Tiberian Sun Reborn 2.0 have surfaced! Intel indicates the team has received assistance from an outside source, and additionally a view of alternate vehicle cameras, a new Nod building, and something else our agents have yet to decipher.[/blurb] <<< Incoming Transmission >>> Good welcome, citizens! More reports on Tiberian Sun Reborn 2.0 have surfaced! Intel indicates the team has received assistance from an outside source, and additionally a view of alternate vehicle cameras, a new Nod building, and something else our agents have yet to decipher. Timeaua's Contributions Renowned fan mapper, Timeaua, has collaborated with the Reborn team and has provided his map source files for 2.0. His maps, if you are unfamiliar, were Tiber, Dam, and Omega City. Expect to see these maps updated and shipping out with release! We thank you for your maps and assets Timeaua! Alt Cameras Pushwall happened to find time outside of developing APB and brought alternate vehicle cameras over to Reborn. GDI Wolverine GDI Titan Nod Attack Buggy Nod Attack Bike Other vehicles may receive alternate cameras, although it is yet to be determined which if not all vehicles will receive this. Nod Repair Station In order to repair their vehicles, Nod has had to resort to assigning a soldier to man the Mobile Repair Vehicle. In order to free up manpower, Nod has designed a Repair Station that will be included in Nod bases across the globe. Concept image by Ice. Expect more updates on this and how it will fit into existing bases. Corrupted Data Regarding the last part of the intel we have received, it appears to be garbled. Our agents are attempting to unscramble this visual feed and see what information we can get out of this. Until it can be deciphered, this is all that we have. And that does it for this update! Tune in next time for more to come as we continue on the road to release!
  10. [blurb]Good welcome, citizens! Battle Grid Response has received reports of progress on Tiberian Sun: Reborn 2.0. Intel indicates a look at Limpet Drones, the Mutant Hijacker's new tool, and the prospect for the GDI Riot Trooper.[/blurb] <<<Incoming Transmission>>> Good welcome, citizens! Battle Grid Response has received reports of progress on Tiberian Sun: Reborn 2.0. Intel indicates a look at Limpet Drones, the Mutant Hijacker's new tool, and the prospect for the GDI Riot Trooper. Limpet Drones First appearing in Firestorm, the Limpet Drone is a reconnaissance unit utilised by both GDI and Nod. Initially designed to uncover stealthed Nod bases, the Limpet Drone relays tactical information from the battlefield from its sensor and camera equipment. Even before being brought on as full staff, Ice was working with TSR Lead Producer Wallywood on the Limpet Drones. Mutant Hijacker Wrench Nod Mutant Hijackers are notorious for effortlessly breaking into any GDI vehicle and making it their own amidst the confusion of the battlefield. Being caught in the crossfire however usually leaves their prizes with some scratches and damage. For this reason, Mutant Hijackers have procured wrenches that will allow field repairs on their newfound rides. Numerous hijackings and equally numerous repairs have left their wrenches as worn out as their rusty crowbars, yet it gets the job done. Riot Trooper Shield The GDI Riot Trooper as we have noticed appears to have trouble in the open battlefield. While the Riot Trooper naturally excels in close-quarters combat, his survivability is greatly reduced when left out in the open. To alleviate this, there are plans to provide the Riot Trooper with an appropriate Riot Shield. This will greatly increase his survivability in the field. Ice is currently working on the Riot Shield, as well as working on a Nod Repair Station. More on the latter in another update. Shield preview by Ice. Early WIP. It should be noted that the Imperial Age guys have already gotten this down for their infantry. Check out Imperial Age if you haven't already and explore the amazing things @dblaney1 and @Kaskins have done with their project! That is it for this update! In the next update expect news of a certain fan mapper among other things. Peace through power citizens! One Vision. One Purpose. <<<End Transmission>>>
  11. Steadily on the road to TSR 2.0! A welcome to a new team member and a new structure for Nod. Tiberian Sun: Reborn August 2016 Update Hey everyone! We have said TSR 2.0 was happening, and it is! That said, the team has a couple of updates they would like to fill you in on. New Team Addition First and foremost, a welcome to our newest team member. An experienced and talented artist, @Sentry has come on board to contribute to the project. Sentry will be providing new models and structures to Reborn, and is already showing quality work! As you can see, new buildings are planned to be included in 2.0. Purchase Terminals In more contributions, @Mauler has provided new and modified Purchase Terminals for Nod and GDI. As part of the visual overhaul for 2.0, every thing from vehicles and buildings right down to the PCTs themselves will be seeing improvements. Not only that, but Mauler has something else to show! Although you may already have a good guess from looking at the Nod screen. Nod Tech Center Another new building which you can expect to see in the upcoming version - the Nod Tech Center! Modeled by @Mauler, the Tech Center will be tied to Nod's higher-tier units such as the Cyborg Commando, making this a vital structure on full-arsenal maps. The layout itself is done, both interior and exterior. The model has been provided and will be seeing a full texture soon. More to come! Great things are in store for the new version. There is much more happening behind the scenes, and we're excited to show you those as they finish! Tiberian Sun: Reborn 2.0 will be worth the wait! Stay tuned for more updates and news from the team.
  12. Tiberian Sun: Reborn is back! Check this news post for more information. Announcement Hey everyone. A lot of people have been questioning the future of Reborn, and what has been going on behind the scenes. I am here today to clear a lot of things up and present to you a small preview as to what we have planned for the next major update for Reborn. Bear with me if this is a lot of reading, but it will be worth it. Behind closed doors A lot of you know that this game is a hobby for us so, sometimes real life steps in the way of that. This past year, I have been struggling with a lot of real life issues. These have included: A hand surgery, unemployment, and even the loss of my father; all this while trying to maintain a healthy family environment. So--needless to say--these things have taken up the majority of my time. Much like life, even the roughest storms will calm, and life starts to level out. With this hobbies can become relevant again. I am proud to announce the team has begun work on the Tiberian Sun: Reborn release! What does this mean? What this means is that we will be going in and revising the entire game to prep it for what could be considered a final release. Now that does not mean that this is it or that future items will not be implemented. But rather the game will feel complete and we would be able to add future items that would not directly effect the core of the game. The idea would be much like APB's Delta release. To where, things could still be balanced or added on a whim without disrupting its current game play. What can I expect? You can expect several things in the new release, including (but not limited to):A complete overhaul of the gameplay and balance, making TSR more fun overall! A complete redo of several of our buildings and units! Perhaps even some new ones! Overhauls to existing maps, reintroduction of some old maps, and even some new maps! Some brand new features to make your TSR more interesting! And of course, bug fixes. Closing We are still working out most of the details regarding TSR 2.0 and hope to have more updates for the public soon. Including pictures, videos, and in depth details about what to expect in this future build. We are sorry it has taken this long to address the public but given the circumstances. I hope everyone can understand why. Thank you all for your continued support. We can't wait to see you on the battlefield! Also I did manage to find this great video of One Winged Angel boxing in his room.
  13. Mojoman

    Just wanting to open a discussion about the Chameleon Spy for Nod in Reborn. I know a big patch is coming out eventually, but I think this might be a good opportunity for feedback about a unit I feel should be heavily modified. Why do I believe this? The Chameleon Spy, in my opinion, is a teamwork killer. The main use of the spy is not to gather information or covertly steal a vehicle that's left sitting around (though if it happens, a bonus). The main use for the Spy is to go out on your own and wait, maybe hide in a corner and wait for someone to spawn, go up behind someone and stab them unexpectedly, but has very little to contribute to team play. Perhaps the use for the spy could be killing an engineer that's repairing while your allies are laying siege to the base. Well, if your teammates are already attacking the base, other infantry are more than likely storming structures and any engineers are fighting for their lives or buying other units. Overall, I feel the Chameleon Spy doesn't add to the team play of the Nod side and if anything, puts them at a disadvantage, or encourages killwhoring at the end of a game. What are other's thoughts on this unit? Personally, I'm not sure how it could be fixed without making to too much like the Spy from APB. Sorry for the negative nancy of a post.
  14. I liked the old Tiberian Sun reborn version (2014-2015. February) No weak bazooka, disc, Officer, Riot Trooper, Cyborg Commando, Stank, flying towers and more.... https://www.youtube.com/watch?v=UvwVkTqWWqQ
  15. ... I only remember that I tried every day to be better then ShadowWarrior ... every day I tired to have an higher score and better K/D rate than him ... and that some people tried to glitch/fight outside the map but nothing more... And if I want or try to play, nobody is there on W3D hub... the server is down... What happened... since the last 1-1,5 Years...
  16. Hey everyone. Welcome to the update. I'm a bit tired from working non-stop this week, so I will make this quick. Update has just been uploaded. We will be pushing it onto the launcher shortly, and will be updated the server when that happens. This is a smaller patch, but with a big change:Completely Redid Veterancy as Follows:Veteran5% ROF/Reload buff Health/armor buff Elite10% Damage buff Self-Healing Special Ability (If applicable) Note: Veterancy does not apply to pistols (except the Spy's pistol) Updated effects to newer versions by Fabian (Fixes a large amount of bugs with existing effects) Enforcer now immune to fall damage at elite, and health increased from 150/100 to 175/150. Anti-Vehicle infantry now carry a limited pistol. Veterancy Changes These veterancy changes are intended to make things more fair for both teams and remove a large amount of the gimmicky aspects that were either useless or overpowered. Ion Ammunition and Tiberium Ammunition have been cut entirely for most infantry, only the Mutant Hijacker and Toxin trooper have Tiberium Ammunition. These changes do need feedback, so we do hope to see your feedback on our forums. However, this definitely should remove any overpowered aspect of the veterancy system. Game Night We are hosting a game night this Sunday at 20:00 GMT (16:00 EDT for Americans out there) and you can be assured that the developers will definitely be there playing with our players. This does not just include the TSR Devs; we also have AR, ECW, and BfD developers incoming to play some TSR. Moonsense715 additionally pulled out all the stops for this one and even attracted some new members by notifying people about the game night on Facebook and even some posts around the C&C community. I hope to see many of you there, because it will probably be a blast. Game Update information and Changelog! Also: Game Night!
  17. Cyclical_Yuri_Is_Master

    we can make a squad and all say what hour will play reborn and all join so hub will be more active ! (just suggention lol)
  18. Cyclical_Yuri_Is_Master

    on december will we play game night on reborn ?
  19. Einstein

    Well I woke up this morning to find 3 people in the TSR server so i joined, and in a couple matches several more had joined and its been around 10 people for a few hours now! I had to leave for a bit but everyone thats been wanting a good match with a larger number, jump in now!
  20. GeneralCamo

    Some of you know that 2.x is coming soon-ish, and will bring a full re-balance and possibly some updates to the game mechanics. What I want to know is what some of you think of the gameplay of TSR. I want both positives and negatives, or even some neutral arguments on this topic. For example: Gameplay is too fast Gameplay is too slow Snipers are horrible Bullets feel weak etc 2.x will be using the features of 5.x, which removes many of the limits we previously had regarding game logic and assorted other things. So really just post your feelings on this game. I'll be keeping a good watch on this topic as well.
  21. Isaac The Madd

    The map name is currently a placeholder. This map is built around a height map and hostile obelisk of light. with new and old units such as these To be balanced soon. Anyways here is the bases so far(I do not have the important dirt, grass, and tiberium textures). And that is all the screenshots I have if you can help with this map please do. 123.zip
  22. mcb743

    Hi guys, I am new to this game and have just downloaded it too see that there is no one online? am i doing something wrong as the forum activity seems fresh. I am using w3d and just press play now.
  23. Hey everyone. Sorry about the recent silence, we have been busy. VERTi60 has recorded some neat footage from yesterday's test however, and I thought I would share it to you: Just a few notes: HUD was an experimental change in this patch, it isn't finished. The reason for the missing health and ammo displays is because I forgot to include font files... The enforcer is using placeholder models for the character and weapon. While the character MAY be released with the placeholder, the weapon for sure will not be. You may notice Field_2 is back. It has been renamed to Field, with the original Field being renamed to Desert_River So what is left you may ask? Add new logic for Jumpjets so they cannot fly inside buildings or tunnels Fix up some maps Add the new Sabotage beacons to Chameleon Spies Finish off the new HUD These will take a bit, but the wait shouldn't be too long now. This patch pretty much finalized the disk thrower and the enforcer balancing, and really the only tweaking needed is in Jumpjets and some new features.
  24. Hello everyone and welcome to a short but sweet Blog 8! Unfortunately we don't have any cool trinkets to show off today (not that there aren't any cool things happening!), but we do have a very important announcement that may be of significant interest to you: :emot-siren: IMPORTANT ANNOUNCEMENT :emot-siren: We're hiring for testers! That's right, this is your golden opportunity to help us tweak and fine-tune our games. It's a lot of hard work making things happen here, and we could use help making sure the games are balanced and bug-free. Testing positions are for people with plenty of time to lend who are excited for all of our projects, not just one. In our next round of hiring for testers, we'll be looking for a smaller, more focused group than in rounds past, so it's important for us to find the most dedicted people we can. We're looking for people who have patience, diligence, and dedication. Being a tester is NOT just a free ticket to play the games before everyone else. It is a responsibility that we expect you to fulfill entirely, and you must understand that it's not always going to be "fun and games," so to speak. Testing can be fun, but it can also test your patience. You also need to be able to work well with others. We'll be gathering everyone for test rounds frequently, and a hostile work environment is bad for productivity. As a tester for Bluehell Productions, you represent our studio and carry our reputation. That's a big responsibility, and we want to make sure it's in the right hands. In your application, please include: Timezone: This is important to us to determine what times will be most efficient for us to schedule tests. Availability: How much fee time do you have to test? What times are you available? Again, this is to help us schedule. How long you've been playing: We like to have an idea of your experience with our games for balance purposes. Long or short, it doesn't matter. This is just for our knowledge. Please let us know your experience with all three of our games, not just one. If you'd like to be a coordinator: Testing is a lot of work for one person to manage! That's why we'd like to appoint a certain few people as testing "coordinators". This basically means you'll have the power to organize tests and request our other testers to jump into test games. If you'd like to take on this extra bit of responsibility, let us know and we'll consider you. This will take extra time and effort, so we'll expect you to be a cut above the rest for this position. Please PM your application to Wallywood, and send a carbon copy to Chronojam, One_Winged_Angel, and myself. Remember, as a tester we expect you to help with all of our projects. We know you may enjoy one more than others, but you are applying to be a tester for Bluehell Productions, not just a tester for Reborn. If you're not willing to assist with all of our projects, it may be best for you to withhold your application. I look forward to receiving your application and possibly working with you!