Search the Community
Showing results for tags '2 - Novice'.
-
2 - Novice DDS Files and DXT Compression
Maraneshi posted a topic in Modelling, Unwrapping & Texturing
In this tutorial I want to teach you how to get the best quality out of your textures when compressing them. What is DXT? DDS is a container format designed for texture data and can have different amounts of compression applied (including none). There are 3 major compression formats defined... -
2 - Novice Shiny Texture in RenX/3ds Max
moonsense715 posted a topic in Modelling, Unwrapping & Texturing
Author: Wub Wub Skill level: 2 This is a tutorial to make textures shiny, a.k.a. fake reflective. For it I will be using a simple reflective texture and a simple wood texture. You can get more advanced as you get more skill but for now I will tell you the basics. Here is a basic refle... -
Author: Di3HardNL Skill level: 2 Allright this tutorial shows how you can make a sound object which you can attach to an object (Like vehicles,structures and weapons) Open W3dviewer - Click 'Sound' and then Create Sound Object - Name the file however you like best - Browse fo...
-
Author: r34ch Skill level: 2 RenX Stage OK This tutorial goes through how to make the realistic water from the link below, translucent. So I'm guessing you've already set up the water plane with the tutorial below *Hint* Realistic water tutorial OK so select the plane you wa...
-
Author: moonsense715 Skill level: 2 This tutorial will show you how to create a custom shaped script zone because inside LevelEdit you can only create box shaped ones. In Reborn, this technique is used to define underwater zones and areas where Sub-APCs and Devils Tongue...
-
Author: Oblivion165, moonsense715, Jerad2142 Skill level: 2 This tutorial is designed to help you get better Lighting out of your buildings, or anything really. I'm sure you can see the difference. To accomplish this, simply make a box around your entire model. (...
-
Author: moonsense715 Skill level: 2 This tutorial shows you how to add sound/text announcements to your buildings when they are under attack or get destroyed. 1. Creating the sound presets Open your Level Editor. On the sidebar Presets tab, click the Sounds "folder". Now cl...
-
Author: Genocide Skill level: 2 This tutorial shows an alternate approach of shaping up the basics of a map in GMax-RenX/3ds Max. Make Terrain Without Modeling It! Bored of Making Maps/Terrain? Well Now With my Tutorial I Have Made It Sooo Much Easier, And It Dont Take An Expe...
-
Author: Oblivion165 Skill level: 2 This tutorial shows you how to add extremely basic bots to your map. 1. Open leveledit to your desired map. 2. goto (on your presets tab) Objects ~ Spawners ~ Object Spawners, Temp the "Object Spawners" 3. Name the new Temp, whatever you...
-
Author: Läubi Skill level: 2 This tutorial guides you how to place AI Harvesters and help them find their way from the Refinery to the Tiberium/Resource field when there is no Vehicle Production Facility present on the map that creates them. 1. Create the Harvester: There are...
-
Author: Läubi Skill level: 2 This tutorial guides you how to let the AI Harvesters find their way from the Refinery/War Factory to the Tiberium/Resource field. X. If you are making a map for Renegade: Check in Gmax/RenX, that the airstrip building model sticks a little bit into t...
-
Author: SomeRhino Skill level: 2 Download the Models here Creating terrain seems like a cumbersome job is you envision aligning planes and boxes only to yield flat ground and blocky mountains, but if you know how to use Max properly, it can be done neatly and in a relativel...
-
Author: Bumpaneer Skill level: 2 Setting Up MCTs and PCTs Download the MCTs Here or PCTs Here These MCT`s were developed by Bumpaneer with help from Abjab and StoneRook. The PCTs were developed by Bumpaneer with help from AircraftKiller and StoneRook. These soldiers made this projec...
-
Author: Blazea58 Skill level: 2 Part 1 https://www.youtube.com/watch?v=6h7UdzG44W0 Part 2 https://www.youtube.com/watch?v=MrcYBavZzVA
-
Author: Oblivion165 Skill level: 2 Part 1-6
-
Author: RenAlpha Skill level: 2 Part 1 Part 2
-
Author: Jonwil, moonsense715 Skill level: 2 Jonwil has just added a feature to scripts (4.2, 4.3 and 5.0) that lets you have custom sky colors on any map, in case you can not get what you want by changing the time of day in LevelEdit. For example you can not get a full red or green sky norma...
-
Author: danpaul88 Skill level: 2 After some experimentation I have discovered the cause of vehicles automatically rolling backwards or forwards and, thankfully, the fix is very simple. Firstly, select all of your WheelP## bones and then group them together. Then switch to the Move tool w...