Jump to content

Search the Community

Showing results for tags 'Tiberium Resurrection'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Quick Links
    • Community Rules
    • Download the W3D Hub Launcher
  • W3D Hub News
    • Community News
    • Project News
  • General Discussion
    • W3D Hub Discussion
    • Community Creations
    • Off-Topic Discussion
    • Help & Support
  • Official Game Servers
    • Red Alert: A Path Beyond
    • Tiberian Sun: Reborn
    • Interim Apex AOW

Categories

  • W3D Hub Services
    • Website & Forum
    • Launcher
    • W3D Stats & Ranks
    • Discord & TeamSpeak
  • Red Alert: A Path Beyond
    • Release
  • Renegade: Interim Apex
    • Release
  • Tiberian Sun: Reborn
    • Release

Categories

  • W3D Hub
    • Game Launcher
    • Tools
  • Red Alert: A Path Beyond
    • Custom Audio
    • Custom Textures
    • Maps
    • Misc. Files
  • Tiberian Sun: Reborn
    • Custom Audio
    • Custom Textures
    • Maps
    • Misc. Files
  • Classic C&C Files
    • C&C Tiberian Dawn & Covert Ops
    • C&C Red Alert, Counterstrike & The Aftermath
    • C&C Tiberian Sun & Firestorm
    • C&C Red Alert 2 & Yuri's Revenge
    • C&C Renegade
  • Newer C&C Files
    • C&C Generals & Zero Hour
    • C&C3 Tiberium Wars & Kane's Wrath
    • C&C Red Alert 3 & Uprising
  • Other C&C Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Ingame Username


Location


Interests


Website URL


Discord


Steam


Skype

Found 1 result

  1. Greetings, in this way i want to announce upcoming campaign I am working on. I called it [Tiberium Resurrection] - it tells story after Nod mission Sheep's clothing (where Nod undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs - thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else . I will update this topic so you can see my progress and maybe some screenshots soon. I want to release first mission in november. Also, if you have any suggestions / requests / wishes / feedback, etc. just reply. Thats all for now, have a good day. <----------> MAPS <----------> 1st - [LOST SHEEP] Map progress: 100% Triggers and objectives progress: 1st - single unit: 100% 2nd - partial control: 90% 3rd - total control: 0% [SHORT BRIEFING] - 2nd - [NEVER-ENDING STORY] Map progress: 55% Triggers and objectives progress: 50% [SHORT BRIEFING] - 3rd - (0%) [THIRD TIME'S THE CHARM] [SHORT BRIEFING] - - Most of the map should be city. OFFICIAL TRAILER: https://www.youtube.com/watch?v=OgjC6DZTYyY OFFICIAL POST: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/ DOWNLOAD: http://www.mediafire.com/file/sna0ugbpyolt47p/Tiberium_Resurrection.zip/file Do not forget to report bugs and share your opinions about this project!
×
×
  • Create New...