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Time for another Reborn 2.0 development update! Taller Cyborgs, new Mech animations, GDI War Factory changes, and Nod Construction Yard updates. Cyborgs Through our efforts in fixing the scaling feature, we can now resolve an issue long overdue for our cybernetic soldiers. Cyborgs now rightfully tower over regular infantry as the imposing monstrosities they are. "Scan initiated!" "Directive?" As stated previously, our fixed scaling has not led to any worldbox collision issues and cyborg infantry getting stuck. You will notice the floating limbs, meaning now our next step is rigging. OWA will take charge on fixing that up for our tall bois. New Mech Animations Coming for Reborn 2.0, our GDI mechs have received new animations from Permagrin from the Renegade X team and setup in the engine courtesy of OWA. The Wolverine and Titan's movements are much more fluid now and more appropriate of mechanical walkers. "Infantry reporting!" "Moving out!" Feedback on Discord has been divided with some people liking the new animations, some not liking them, and others liking one but not the other. What are your thoughts? Here's a sneak peek of what to expect in-game! "On my way!" GDI War Factory Scaling There are some of you who may remember our legendary operative, Agent Hasak, who had previously reported on the new GDI War Factory that was rolled out to their bases. Reports are coming in that the GDI War Factory is undergoing scale alterations and renovations. Nod War Factory and GDI War Factory size comparisons. Before scaling, the new GDI War Factory is much bigger than the Nod counterpart. "Scale Me" bone attached to the War Factory to allow ease of scaling. Exterior scaling alone has led to interesting results in the interior. Once the exterior scale is determined, the interior will be tackled next. Proposed new entry/exit for the GDI War Factory. Coming together. The new GDI War Factory is coming along nicely and the new version has been rolled out to our testers for feedback. The end result of the scaling and interior renovations will be better gameplay for both sides, attackers and defenders, during combat inside the GDI War Factory. Players may like to know that even after the downscaling of the factory the Juggernaut, GDI's biggest vehicle to be produced in the War Factory, still fits and has no issues in walking out after completion. And to close this off, ChopBam has provided a video walkthrough of the work in progress! Have a look. Construction Yard Scale and Updated Roof Raap has set about working on the scale of the Construction Yard and has also updated the Construction Yard roof. The details behind the scaling are yet to be finalised, though in the meantime you may appreciate the roof updates. In Progress. Construction Yard Roof (Current) Construction Yard Roof (Updated) Not pictured here, but the Nod Construction Yard will also receive anti-Jump Jet measures (a ladder) to counter flying abuse where Jump Jets would fly to spots unreachable by defending Nod forces and remain a nuisance. You will also notice a new doorway on the side, allowing another entry for GDI infiltrators. That catches us up on Reborn 2.0 development! Keep an eye on our Discord and media for more discussion and announcements. "One Vision, One Purpose." [blurb]Time for another Reborn 2.0 development update! Taller Cyborgs, new Mech animations, GDI War Factory changes, and Nod Construction Yard updates.[/blurb]