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  1. [blurb]On November 10th at 8 PM GMT[/blurb]
  2. until
    Tiberium
  3. TSR 2.0.3.6 has been released! We bring you a reworked points system, rebalanced EVA and CABAL voice lines, and adjusted performance! Major frame rate drops have been resolved, and your overall performance should be largely improved! In fact, anything to the contrary is GDI propaganda.[blurb][/blurb] TSR Release 2.0.3.6 *** Important: There are three keys that have moved from the "extended options" to the controls menu, and if you already have the game installed they will be unbound by default. They may be assigned for you if you click "Defaults," or you may add them manually if you want to retain your configuration. "Toggle Flight Mode / Jetpack" under Movement (Default: Q) "Chat History" under Communications (Default: U) "Vehicle Menu" under Communications (Default: Comma or Slash) General - Miscellaneous bug fixes, including that immovable vehicles should no longer crush infantry when bumped. - Reworked the points system, including fixing bugs involved with granting the wrong team points for base building destruction. - Increased money earned from repairing Silos and Service Depots from 8% to 10%. - Removed credit trickle from Refineries (was 2 credits/second). - Added visible map boundaries on all maps. - Rebalanced EVA and CABAL voice lines. - EMP and web modifiers have been fixed to work as intended. - Adjusted some values for performance. Greatly lowered the decal limit. 8192 -> 128 Lowered the DistanceInView value for surface effects. 400 -> 100 - Decreased the BlendScale on the bloom. 0.33 -> 0.15 - Tiberium shrubs are now 2-sided. GDI War Factory - Fixed a stuck spot in the props. - Patched a hole in the floor at the front of the bay. Mammoth Mk II - Adjusted out of combat self repair speed to be more continuous than per second. Combat Healing is still per second. Healing thresholds changed from 25->33% and 50%->66%. - SAM Damage decreased 100 -> 50 - SAM Reload Time increased 1.5 -> 3.0 - SAM Magazine Size increased 2 -> 8 - SAM Rate of Fire decreased 4 -> 2.5 - SAM Burst Delay increased 0 -> 0.6 - SAM Burst Max increased 1 -> 2 - SAM Burst Count reduced 2 -> 1 - SAM Range increased 140 -> 160 - SAM Engage Range increased 120 -> 140 - SAM velocity increased 150 -> 200 - SAM now tracks Harpies. - Removed burst delay. - Chin gun projectile extension increased XYZ 0 -> 0.05 - Mobile EMP - Now affects infantry with disabling stealth. Harpy - Magazine size decreased 100 -> 50 - Total Extra Ammo increased 300 -> 450 - Range decreased 130 -> 120 - Projectile Extension decreased Z 0.1 -> 0.02 Orca Fighter - Missiles now track Mouse (Lockon overrides) - Secondary velocity increased 120 -> 180 Hover MLRS - Damage Reduced 30 -> 25 - Homogenized Explosion damage with other rocket explosions - Missiles now track mouse (Lockon overrides) - Primary Turn Rate reduced 120 -> 60 - Secondary Turn Rate increased 80 -> 120 Wolverine - Range increased 110 -> 120 - Projectile Extension XYZ Increased 0.1 -> 0.15 Attack Buggy - Assigned a weapon reload sound. Attack Bike - Damage Reduced 45 -> 40 - Primary Fire rate of fire increased 3.5 -> 35.0 - Primary Fire Burst Delay increased 0.0 -> 1.14 - Primary Burst Count increased 1 -> 2 - Primary Turn Rate reduced 1200 -> 300 - Secondary Turn Rate increased 90 -> 1200 - Secondary rate of fire decreased 35.0 -> 3.5 - Secondary Burst Count reduced 2 -> 1 - Secondary Burst Delay reduced 0.8 -> 0 - Secondary Tracking Randomization increased 0.03 -> 0.05 - Homogenized Explosion damage with other rocket explosions Reaper - Projectile warhead changed from Bullet AI to Rocket - Web Launcher now costs 0 ammunition - Now correctly affects infantry - Burst Delay reduced 0.75 -> 0.6 - Web Radius increased 8.5 -> 9 - Mouse steering enabled on rockets Stealth Tank - Damage Reduced 30 -> 25 - Adjusted transition zones - Missiles now track mouse (Lockon overrides) - Removed burst fire from alt fire Missile Trooper - Missiles now track Mouse (Lockon overrides) - Primary Velocity reduced 150 -> 90 - Primary Turn Rate reduced 250 -> 100 - Secondary Velocity increased 150 -> 200 Attack Cycle - Secondary Burst Delay reduced 0.9 -> 0.8 - Secondary Turn Rate reduced 95 -> 90 Medic - Range increased 5 -> 10 Enforcer - Alt Fire Damage reduced 55 -> 40 - Alt Fire Rate of Fire reduced 1.1 -> 1.0 - Alt Fire Range Reduced 40m -> 25m Rocket Infantry - Rocket velocity increased 250 -> 300 - Primary Turn Rate reduced 90 -> 60 - Secondary velocity increased 300 -> 500 TS_Anchorage - Re-enabled vehicle blockers. TS_Dam - The infantry tunnels outside the GDI base are now lit yellow instead of red. - Fixed some texture blending at the center infantry tunnel entrances. TS_Field and Field_Flying - Bright grass is no longer emissive. - Fixed reinforcement harvester not moving on Flying. - Removed harvesters from purchase lists on Field. TS_GrandCanyon - Double wide gates in the bases. - It should be easier to get on the road ramp in the map center. - Blended some textures better. - Edited the hard map boundary slightly. - Fixed a hole in the terrain by the tunnel directly north of the GDI base. TS_Isles - Added Tiberium Silos. - Removed back gates and overhang. - Cleaned up water mesh and edges. - Added hedgehogs along coast. TS_Snow - Double wide gates in the bases. TS_TaintedLegacy - Removed the broken tiberium bits next to the large hill crystals. TS_Tiber - Raised civ truck spawns. - Fixed floating objects. - Added ambient sounds. - Removed the broken tiberium bits next to the large hill crystals.
  4. until
  5. until
  6. until
  7. until
    Coming soon.
  8. Tiberian Sun: Reborn has a new release out! If you are on our Discord, you already saw this! Download the new patch today! TSR Release 2.0.3.5 General - Fixed a crash. - Ambient map sounds are now affected by the "ambient" sound slider in settings. - Volume sliders in the settings menu now use TSR SFX. - Added a light global doppler effect. - Disabled J/K battlefield info screens. - All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%. - Added kill messages for Nod frag grenades. - Replaced a couple low resolution building textures. - Fixed special effect setting for all modifiers. - Improved a number of vehicle transition (enter/exit) zones. - Added projectile collision to one of the Tiberium flora props. - Tiberium Shrubs no longer have crippling collision for vehicles. HUD - Harvester fullness indicator added to the HUD. - Player names now show up with their target boxes. - Tiberium dump success message has been split to three lines. Damage Multipliers - Repair guns much more effective in repairing vehicles. - Missile projectile's damage to light vehicles has been lowered slightly. - Bullets and Bullets(AP) projectiles increased damage slightly against aircraft. - Melee weapons now deal 0.001 damage against things it previously did nothing to. - Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment. Engineer - Added slight "explosion" to repair effect which will assist in disarming. Riot Trooper - Shield extended when equipped. - Now has FlameResistInf skin. Disc Thrower - Projectile Size increased to match actual projectile. X/Y 0.1 -> 0.15 Z 0.01 -> 0.03 Medic - Regen damage lockout reduced. 30 -> 10 Chameleon Spy - Knife weapon "reloads" while sprinting. Mammoth MK2 - Weapon traverse speed increased. - Weapon elevation/depression increased by 10. - Chin gun traverse angle increased to 270 degree FoF. - 50% heal function damage timeout decreased 30s -> 10s. - 100% heal function HP/s increased 1 -> 2. - Added alt fire dual shot. Cyborg Reaper - Healing multiplier in tiberium increased by 0.2. - Web velocity increased 30 -> 50. - Web gravity decreased 1.75 -> 1.25. Harpy - Radar invisible. - No longer lock-on-able, except for defenses. - HP reduced. 500 -> 450 - Max ammo increased 200 -> 300 Construction Yard - Fence is no longer super bright. - Fixed an issue that stutters the camera. GDI Helipad - Optimizations. TS_Anchorage - Fixed a hole in the terrain. TS_Dam - Added vehicle sized tunnel connection to front of bases. - Pulled coastal walls inward. - Added some nicer waterline and under water terrain. - Added ambient sounds. - Added more lights. - Adjusted out-of-bounds area above Nod base to lessen cliff camping. - Fixed up some of the terrain around the dam. TS_Drought - Fixed a couple stuck spots in the GDI base. TS_Field - Fixed some stuck spots in the rocks outside the GDI base. TS_Field_Flying - Removed Orca Transport from purchase list. TS_Isles - Re-enabled map blockers. TS_Snow - Added lights to the infantry tunnels by the bases. - Adjusted a stuck spot outside the GDI base. - Closed gaps between the crates in the tunnel. TS_TaintedLegacy - Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise. - Fixed a stuck spot. TS_Tiber - Added lights to some infantry tunnels. - Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are). [blurb][/blurb]
  9. [blurb]On July 14th at 7PM GMT[/blurb]
  10. until
  11. until
  12. [blurb]On April 20th at 7PM GMT[/blurb]
  13. until
  14. until
    Reinforcements ready!
  15. [blurb]On March 17th at 7PM GMT[/blurb]
  16. Renegade's 22nd Anniversary Event, Day Four: Orca Ready!
  17. Version 1.0.0

    506 downloads

    A blast from the past, the Ottoman Sound Pack has returned! Created for Tiberian Sun: Reborn, this pack is also compatible with Interim Apex and base Renegade! Just extract the audio files to your chosen games data folder, and hop ingame. Now, the radio commands (issued via Ctrl/Alt + num) will properly capture the panic of battle and the atmosphere of Renegade. It's an absolute blast to play with!
  18. until
    Join us for the first Tiberian Sun: Reborn game night of the year!
  19. We are so back. With the Tiberian Sun Anniversary coming up, discussions came up of polishing the current Tiberian Sun: Reborn experience to deliver a smooth, fun, more balanced game for the event's participants and before you know it, the development team collectively decided upon pushing through once again to 2.0! Where previous setbacks may have made this venture appear lost to the void, we can confidently stand behind this decision to go forward. You may be asking, "But FRAYDO, what makes this different from the last time? Will it actually work this time? Why now"? Rest easy, little Timmies, for I have the answers you seek! "What makes this different from the last time?" Originally, we strove to deliver the full, completed Reborn 2.0, which entailed many new changes, map additions, and updated game mechanics such as those seen in Red Alert: A Path Beyond, Battle For Dune: War of Assassins, and our other house projects. In light of those aforementioned setbacks and other disturbances, we can still promise to deliver TSR 2.0 as we fully intended as the end goal. While that will indeed remain the end goal for TSR 2.0, the objective we will meet for the upcoming anniversary event is delivering a playable open beta! You will get a working revamped experience of Reborn, which has been a long time coming! "Will it actually work this time?" 100%, and a resounding ABSOLUTELY at that! ChopBam, as you may know as our lead developer of Red Alert: A Path Beyond, is heading the charge on this. He is currently happy with the state of APB and is offering his full time and devotion to TSR 2.0, as is everyone else in the developmental front, such as OWA on Balance and Units, TeamWolf on Maps, CMDBob on Code, Killing_You on Audio, along with Ryknow69 and ICE on support, as well as our eager testers who will be quite busy with tasks such as trying out our latest Cyborg Reaper, navigating our new building layouts, and ensuring our scripts updates were implemented correctly through bug hunting. "Why now?" The Tiberian Sun Anniversary event lit the proverbial fire in our development channels. When Pyrocob from CnC Saga reached out to us, we were originally just set on choosing a day within the anniversary schedule for TSR. One thing led to another, and here we are announcing the Tiberian Sun: Reborn 2.0 Beta! I believe we all wanted to return to TSR 2.0 at some point, and this renewed motivation has given us the perfect opportunity to do just that! As activity will be ramping up on the developmental front for TSR 2.0, expect to see updates as they happen! Thank you for your time in reading this! Your support is what gets the ball rolling and keep it rolling!
  20. [thumb]thumb_tsr.h.png[/thumb]Good welcome, citizens! The Tiberian Sun has risen! Tiberian Sun: Reborn 2.0 is officially released and available to play! With special thanks to everyone for your continued support, we have come together and upgraded Reborn to the 2.0 build we had envisioned! Download it today on your W3D Hub Launcher! From updated game mechanics, new assets, a larger variety of maps, fresh audio, and everything in-between, the development that went into Tiberian Sun: Reborn 2.0 offers you a revamped experience of the world of Tiberian Sun! Will you join the fight for peace as GDI or seek to advance the Tiberium cause through Nod? What are you waiting for, Commander? The battlefield awaits! [blurb][/blurb]
  21. It's been a long time coming, but with the event on the horizon, we've come together and whipped up a nifty balance patch for TSR 1.6! While not perfect, this should smooth over some of the more glaring issues that were present. This is also likely to be the final update for 1.5, barring any major bugs that crop up. Moving forward, TSR work will be focused solely on 2.0. CHANGELOG-Updated scripts to 4.7u1 -Increased Cyborg Arm Cannon reload time from 1.0 to 1.65 -Ported over the -slightly- better looking GDI Service Depot textures from 2.0 -Umagon & Toxin Trooper Velocity increased to 1000 (was 500) -Umagon & Toxin Trooper SprayAngle decreased to 0 (was 0.08) -Cyborg Commando HP reduced to 350 (was 500) -Cyborg HP reduced to 200 (was 250) -Riot Trooper price decreased to 250 (was 400) -Umagon is now squishable -Enforcer HP reduced to 150 (was 175) -Enforcer Armor reduced to 100 (was 150) -Ghost Stalker Railgun damage increased to 180 (was 160) -Cyborg Arm Cannon damage reduced to 100 (was 150) -Disruptor Range increased to 80 (was 60) -Unit Limit for MSA and MSG set to 1 -Tiberium healing effect on mutants and cyborgs drasitaclly reduced (effect reduced from -0.9 for cyborgs and -0.45 for mutants to -0.2 for both) GAME NIGHTWe're pleased to be able to get this out for you guys, because there is a TSR game night on Thursday! Check out the details below! [blurb]A new balance patch for Tiberian Sun: Reborn has been released ahead of the event! Check out the long awaited Cyborg nerf and more![/blurb]
  22. Does anybody remember a custom textures for TS Reborn that turn the Medic box into a hello kitty texture? I remember seeing a guy using them from his Youtube videos and he also had Spongebob C4, now I can't find it anywhere.
  23. Hey all! First post. Back in January, I played a game during TS:R's event. I was trying to edit a video but it became an impossible slog to edit, so instead I made this playlist. Yeah, I had to split it into 15 minute videos. I refuse to validate my account with my phone number. Here's the first part of the videos, you can find the rest with the link below(or above here.) Also yeah, I'm trying out some new video settings, hoping it turns out not as bad as my War Thunder video's fugly compression. I'll be the first to admit I have issues. I seriously don't like my personality, and my behavior at the end of this 2 hour session shows just how bad it gets. To be fair to me, an hour of straight non-victories will wear anyone down, but I should've taken it better. In any case, what is done is done, and it was fun for the majority of it! As promised, this entire sentence is a link to the playlist incase you missed or didn't want to click the link above. Have some screenshots I took! (roughly 2:29:52, GDI assault on lesser Nod base in Egypt, 2030. I really don't like this map.) (couldn't figure out the time stamp, someone please let me know, A CABAL run bomber attempts to take on the GDI assault mid-firestorm crisis, 2032. This match unfortunately showed the worst side of me, the side that's a complete and utter sore looser.) Yeah by the ways, the video(at the time of writing this) hasn't been fully uploaded yet, I left my computer on overnight to do that. Hopefully by the time you see this, the video is ready!
  24. Hello everyone! We’re happy to announce that we’re pushing out patch 1.6 today. We’re sorry for the late notice, but this should hopefully make the event a little better compared to what’s currently in 1.5. Below you’ll find the changes that we’ve made, and should be available on the launcher soon! GENERAL -TSR 2.0 Menu and Intro Movie backported from 2.0 -Rocket warhead effectiveness VS flying vehicles increased to 1 (was 0.8) -"Unit Ready" announcement no longer plays twice Infantry -Veterancy purged from all infantry units, effectively removing it from the game -Third person camera adjusted to be smoother -Minor lighting adjustments -Cyborgs and Enforcers can now drive vehicles -Umagon anti-vehicle C4 and Toxin Trooper Toxin Grenades removed -Umagon and Toxin Trooper projectile gravity increased to 0.5 (from 0) GDI -Disc Thrower secondary fire removed -Disc Thrower Gravity changed to 0.5 (from 2.250) -Disc Thrower Projectile velocity increased to 60 (was 40) -Disc Thrower range reduced to 100 (was 180) -Riot Trooper moved up on the purchase list -Riot Trooper Price reduced to 400 (from 700) -Shotgun Slug ammo cost reduced to 1 (from 2) -EMP mines removed from Riot Trooper -Umagon rifle is no longer burst fire -Umagon damage up to 33 (from 11) -Umagon magazine size set to 8 (from 18) -JumpJet armor reduced to 0 (from 40) NOD -Elite Cadre Grenade Launcher now has unlimited ammo -Cyborgs now have their arm cannon by default -Toxin Trooper damage up to 30 (from 10) -Toxin Soldier magazine size set to 10 (from 30) -Confessor Rifle damage boosted to 18 (from 14) -Cyborg Commando speed increased to 6 (from 5.5) -Cyborg Commando now has a flamethrower secondary fire Vehicles GDI -Wolverine Targeting Range increased to 85 (was 75) -Wolverine MaxEngineTorque increased to 5000 (was 4750) -Hover MRLS secondary fire removed -Disruptor Health/Armor increased to 500/500 (was 450/450) -Disruptor now uses Heavy armor (was Medium) -Juggernaut Splash Radius increased to 15 (was 12.5) -ORCA Fighter range increased to 120 (was 90) -ORCA Bomber Splash Radius increased to 30 (was 15) -ORCA Bomber Splash Damage increased to 130 (was 120) -Carryall texture updated NOD -Attack Cycle model & physics updated to handle far better, making for a smoother experience -Tick Tank now uses the same emitter when deployed and undeployed -MRV now has a repair beam -MRV range increased to 12 (was 6) -Cyborg Reaper damage increased to 40 (was 35) -Cyborg Reaper web removed -Harpy damage down to 6 (was 8 ) Buildings -Vulcan Cannon damage reduced to 6 (from 8 ) -RPG Turret damage reduced to 70 (from 80) -RPG Turret now uses Rocket warhead, making it more effective against vehicles, but less effective against infantry Levels General Ion Storms have been removed from most levels. TS_Crossroads - Finally added the missing Gas Station and Local Store to the middle - New Outposts have been added near each Faction's base in the middle - Civilian buildings have been added near the GDI base - The crashed Banshee has been moved closer to the shore and a small car park is now in it's place - Some texture updates - Fixed an area where you could go out of bounds - GDI Base defenses no longer float TS_Drought - Added a Civilian living area to the GDI side - Added a small industrial area to the Nod side - Various objects have been placed over the map for better infantry combat cover - Other small changes and additions TS_GrandCanyon - The Tiberium Sludge is no longer broken TS_Isles - New back amphibious routes to the Nod base TS_Shallows - GDI base defenses no longer float TS_Snow - New vehicles have been added leading into the side of each base - New vehicle routes have been added along with tunnels leading into each base - Some missing objects have been re-added - Mutants and the Mammoth Tank have been removed from the middle area - Crates will no longer float
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