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Showing results for tags 'suggestion'.
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I'm sure others are sick and tired of their Artillery and V2 vehicles slightly moving when trying to line up a shot. You could try exiting and entering the vehicle but on some terrain this just doesn't work. I don't know if it is the game or my 180 ping but it's very annoying. My suggestion is the option to press Q to 'deploy' the vehicle. I use quotations because there would be no animations for this, it's not really deploying but the vehicle would simply stop moving completely, like the Nod Artillery from Reborn. This would save so much time when preparing to attack enemy defences and buildings. Speaking of the Nod Artillery, it would be awesome if when the Artillery is deployed we get the previously removed slight pivot to the left and right back. This was extremely helpful for me when hitting defences. For those who don't like the pivot then they just don't deploy and use the vehicle like it is now. I'll throw a poll up so people can vote if they would like this or not, although I don't see why not as those who are against can simply never press Q while in these vehicles.
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Updates on how apoc rising is doing are far between and lacking in content. Few images, and even fewer videos. I think all of us would like to see more content previewed. I for one can't tell at all if the game's 90% done or 20% done. I think the apoc rising team should be more open and regular with what previews of content they release and how progress is coming along. Maybe start monthly progress reports with a new image and/or video each time, just so we know it's still in active development and have some idea as to how far it's gotten. People tend to stay interested and hyped when they can see how much is done and can count on tne project still in active development. Just a thought.
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Many of us, who played or still play Tiberian Sun may remember stumbling across ruined GDI or Nod structures from Tiberian Dawn, most notably the base near Sarajevo in Nod's 5th mission. http://cnc.wikia.com/wiki/File:Tiberian_Sun_Beta_Picture_18.jpg I've been thinking: Now that W3D Hub's Tiberium is under development, maybe some of that game's building models could be reused as ruined versions in Tiberian Sun Reborn. They could on one hand serve as eye-candy, either totally abandoned or taken by the Forgotten or tiberian lifeforms. Some damaged (but repairable) or ruined TD-era vehicles could be scattered throughout those bases, at least the Mammoth MK I. On the other hand, they could also be used for objective or coop maps. For example missions, in which you have to gain or keep control of an abandoned TD-era base or protect or drive off a salvage team. "Time bomb" (similar to "Industrial One") or "Rain in the Night 2" could be used for those maps, since they're based on TD-songs. I remember that about 6 or so years ago, there was a map for Reborn in development, in which the ruined Nod temple near Sarajevo played an important role. At this moment, I'm not sure whether those ruined building should have ruined interiors or no interiors at all. What do you think about this?
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I've had this idea for a while now. A dedicated ww1 style infantry-only trench warfare map where there is a trench network for both sides, and the only way to attack the enemy without arcing projectiles is by going "over the top." Maybe have class/weapon spawners at spawn instead of random crates. Could be adapted for any one of the games.