Shnappz Posted February 18, 2015 Report Share Posted February 18, 2015 Hey, So my next thought was: How do you make the projectiles and the energy discharges for the vehicle/infantry and defense weapons? Is it similar to making an emitter? I've got some cool ideas for some energy weapons and hopefully you guys could shove me in the right direction. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted February 18, 2015 Report Share Posted February 18, 2015 If you ask all the questions before the tutorials go online there will be no point putting them up 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 18, 2015 Author Report Share Posted February 18, 2015 i thought i was asking too many question.. Maybe i'll shut up and wait a little!! Helps keep the forum active though 8-) 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted February 20, 2015 Report Share Posted February 20, 2015 By the way projectiles can have emitters attached to them if a simple model is not enough. You create emitters in W3D Viewer using a texture to base your emitter on. Explosions can also use emitters if you want a big smoke or something similar. Muzzle flashes are a different table again. 0 Quote Link to comment Share on other sites More sharing options...
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