Shnappz Posted April 14, 2015 Report Share Posted April 14, 2015 (edited) Hey All, So i'm making a M3A3 Bradley inspired Tank. I was actually inspired by that model from the renegade tutorial website. This is completely my own though, modeled from scratch. Please bare in mind i've only been modelling a couple of months: This is the E-209 Laser IFV: Edited April 14, 2015 by Shnappz 1 Quote Link to comment Share on other sites More sharing options...
Synaesthesia Posted April 14, 2015 Report Share Posted April 14, 2015 I can't critique it without the references you used and some wireframe shots. 1 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted April 14, 2015 Author Report Share Posted April 14, 2015 I know it's not the usual way of doing things but i used part of a reference to get the basic shape, then i made up the rest... As it's a fictional vehicle.. how would you compare it directly to a reference? Like if i were to ask you what to critique the Nod light tank from renegade, what yould you compare it to? Not being facetious just asking. 1 Quote Link to comment Share on other sites More sharing options...
Synaesthesia Posted April 19, 2015 Report Share Posted April 19, 2015 In the future, it's better to render out wireframe shots instead of taking screenshots of your viewport. As far as critique goes, here's what I see immediately. The missile launcher shouldn't be cut up with that many polygons. A box can be made with 12 triangles, or 6 quad faces. You have far too many there and they're not being utilized to add detail to the object. The same goes with the attachment to the missile launcher. You can keep the profile but remove the edge loops in the center of it. This also applies to the cannon or anyplace else that the polygons you've added aren't giving definition to the model in any discernible way. I understand that you're trying to make a sci-fi version of a Bradley IFV, but if you want to start doing that I'd recommend using a tutorial on how to model properly before you attempt to do anything that doesn't have reference material. I've attached some links that will illustrate what I mean: http://www.tutorialized.com/tutorial/3D-Studio-Max-Modeling-a-Tank/41646 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted April 19, 2015 Report Share Posted April 19, 2015 Here's a short tutorial on how to render out a clay wireframe! 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted April 19, 2015 Author Report Share Posted April 19, 2015 Thanks for the advice guys, it's much appreciated. I will check the videos out . Also I know how to set up reference images and I modelled the lower part of the tank pretty much right off that blueprint, I just kind of went off on my own for the turret part. I was actually using screenshots of that Bradley ifv model on the renhelp website. 0 Quote Link to comment Share on other sites More sharing options...
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