marc12polo3 Posted February 18, 2016 Report Share Posted February 18, 2016 Hi, i got problem when starting TS reborn, i get inner error message. I find out that game use multiple back buffers, which causes crash and the error message. So i have question is there way to configure game to use standard double buffer? Thanks 0 Quote Link to comment Share on other sites More sharing options...
devilslayersbane Posted February 18, 2016 Report Share Posted February 18, 2016 Hmmm. I'm not sure you'll find an option like this for W3D games. However, you may try and use your graphic's cards settings pertaining to the program (ex. Nvidia Control panel) 0 Quote Link to comment Share on other sites More sharing options...
marc12polo3 Posted February 18, 2016 Author Report Share Posted February 18, 2016 I have intel HD graphics, and don't see any settings like that. That's why i asked as some games offer switching between buffer types 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted February 18, 2016 Report Share Posted February 18, 2016 What operating system do you run? 0 Quote Link to comment Share on other sites More sharing options...
marc12polo3 Posted February 20, 2016 Author Report Share Posted February 20, 2016 win XP 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted February 20, 2016 Report Share Posted February 20, 2016 While TSR currently does still have support for XP, this is most likely related to your issue. I would suggest making the move to windows 7 or 10. The next major version of TSR will require windows Vista or higher. 0 Quote Link to comment Share on other sites More sharing options...
saberhawk Posted March 7, 2016 Report Share Posted March 7, 2016 Hi, i got problem when starting TS reborn, i get inner error message. I find out that game use multiple back buffers, which causes crash and the error message. So i have question is there way to configure game to use standard double buffer? Thanks This is news to me since I specifically avoided using simultaneous multiple render targets due to lack of hardware adoption. Which Intel GPU are you using? 0 Quote Link to comment Share on other sites More sharing options...
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