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ECW Server Side Disaster Update


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[blurb]A "quick" balance update for disasters before tomorrows event.[/blurb]

Disaster Tweaks:

  • Rebalanced UFO Disaster, it is now much easier to kill.
  • Added a message to the UFO Disaster so the player now knows when they damage it enough that the power systems start to fail.
  • Massive UFO now regains health after firing its super weapon (IE the lose condition).
  • Sirens now stop after the UFO fire's its superweapon and begins to flee.
  • Mutant detection code is now one function instead of a bunch.
  • Shortened the max length of the Mutant Disaster from 25-35 minutes to 15-20 minutes.
  • Reduced the number of abominations from the Abomination Disaster from 25 to 15 (they hit the server pretty hard).
  • Mutant disaster now ends once all mutants have been killed instead of continuing until the time ends.
  • The Clan Invasion mech's now properly give the player a high score record that kills them.
  • The Clan Invasion mech's now pay $25,000 for players that kill them on foot, $12,500 in tanks, and $2,500 in aircraft with a 2.0 multiplier for players that kill them close up (within 150 meters).

Minor Fixes:

  • Improved how the Super Mutant perk works.
  • Fixed a bug in the church code that allowed players to ask about the current crisis in states that the church had no valid responses.
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