Jerad2142 Posted March 1, 2018 Report Share Posted March 1, 2018 [blurb]A "quick" balance update for disasters before tomorrows event.[/blurb] Disaster Tweaks: Rebalanced UFO Disaster, it is now much easier to kill. Added a message to the UFO Disaster so the player now knows when they damage it enough that the power systems start to fail. Massive UFO now regains health after firing its super weapon (IE the lose condition). Sirens now stop after the UFO fire's its superweapon and begins to flee. Mutant detection code is now one function instead of a bunch. Shortened the max length of the Mutant Disaster from 25-35 minutes to 15-20 minutes. Reduced the number of abominations from the Abomination Disaster from 25 to 15 (they hit the server pretty hard). Mutant disaster now ends once all mutants have been killed instead of continuing until the time ends. The Clan Invasion mech's now properly give the player a high score record that kills them. The Clan Invasion mech's now pay $25,000 for players that kill them on foot, $12,500 in tanks, and $2,500 in aircraft with a 2.0 multiplier for players that kill them close up (within 150 meters). Minor Fixes: Improved how the Super Mutant perk works. Fixed a bug in the church code that allowed players to ask about the current crisis in states that the church had no valid responses. 0 Quote Link to comment Share on other sites More sharing options...
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