FRAYDO Posted 3 hours ago Report Share Posted 3 hours ago [blurb][/blurb] --------------------------- Changelog For Red Alert: A Path Beyond 3.7.1 Release --------------------------- User Interface - Vehicle strongpoints now have hitmarkers and hitbeeps. - New spin-up arc on the HUD for gattling tech. - Reload arc now fits adjusted resolution scaling. - Assigned PT icons to Neutral Supply Truck, Cargo Truck, Mobile AA, MCV's, and Forklift. These are visible when you open the vehicle menu. - Standardized PT icon filenames. Economy - 1 credit per second trickle is no longer universal. It is gained for a team only once it no longer possesses a functioning Refinery or Silos. - Increased points earned for harvesting. 10% -> 20% - New feature: If the Refinery is destroyed, players may still manually unload their Ore Trucks there, but only earn a third of the credits and points. - The "successful unload" string has been split into 3 lines, instead of a single long line. Audio - Disabled global doppler amount; it was causing audio issues. - Increased volume radius of elevator music. Max 4m -> 6m. Dropoff 8m -> 12m. Strings - MAD Tank weapon string adjusted so it does not overlap other HUD elements. - Standardized some strings and preset names. Infantry - Volkov: jumping inaccuracy added. - Engineer has been moved down on the sidebar purchase list to slot 6. This is so the first 5 infantry on the list, which are purchasable with or without a Barracks, remain in consistent slots. - Medics heal other infantry if they are in the same vehicle. - Mechanic now works correctly inside vehicles. - Attack speed increased to 3.5 for both LAW and RPG. - Snipers: Decreased gravity. 4 -> 1 - Snipers: Spray Angle increased. 0 -> 1 - Snipers: Spray Angle while scoped decreased. 0 -> -.95 - Soviet Sniper has new Dragunov model. - New M60 model. - Removed kill message from the Spy's beretta. Navy - Naval Repair zone size increased significantly. - Naval vessel teleport range increased to 75m. - Naval Repair Zones only send messages to players in vehicles. Mobile Radar Jammer - No longer purchasable after the Soviet Radar Dome is destroyed. MCV - Hyper gloss removed. Camo Pillbox - Fixed HP values in repair objective markers. Airfield - Re-added outside ladder to Airfield roof. - Adjusted props around the back door on the first floor. Maps - Fixed various stock spots and seams. RA_AS_Seamist - Soviets start with 2 Supply Trucks by their Ore Silos. - Allies receive a heavily damaged Heavy Tank at the dead Refinery if there are 30 or more players at game start. - Shifted position of Light Tank spawns. RA_CoastalDecline - Artillery/V2 disabled from purchase list. RA_HostileWaters - Each team starts with 2 LST's in front of their Construction Yard. - Added no-c4 zones to the Gem Silos. RA_HostileWatersParadox - Added teleport script to special vehicles. - Fixed rebuildable defenses from crashing the game, and from double poking. - Hid a suspended Allied Turret corner with new rock placements. RA_NorthByNorthwest - Removed prop snow from the Allied Missile Silo roof. RA_SwampOfIllusions - Disabled Yak purchases. RA_Metro - Fixed missing thief zone. RA_Under - Disabled purchase of Attack Subs and Gunboats. 0 Quote Link to comment Share on other sites More sharing options...
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