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APB 3.8.0.0 Changelog


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Changelog For 3.8.0.1 Release

  • Disabled hijacking for all pseudostructures. This will fix a crash.
  • Added a couple more bot lines.
  • Fixed Ore Truck alt camera.
  • Fixed APC weapon string (was using M60 string instead of M2 string).
  • Fixed PPSh & SKS crate-pickup sounds (both were previously using MP5 pickup sound).
  • Fixed PK crate-pickup string (was not displaying the string due to obsolete preset name assignment).
  • Fixed broken Sniper-class crate-pickup (was giving nothing due to obsolete preset name assignment).
  • Fixed missing Chrono Tank weapon string.
  • Mobile Radar Jammer: Snow, Urban, and Desert variants no longer change to the Forest version permanently after deploying.
  • Mobile Radar Jammer: Vehicle limit of 2 now works properly.
  • Cruiser build limit reduced to 2 (was 3).
  • Shallow Grave: Bots, including the AI Ore Trucks, will no longer attempt to travel through the shipping containers.
  • Test Units: The water as it meets the ground is now transparent, to help swimming players see where to exit.
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  • 2 months later...

Changelog For 3.8.0.2 ReleaseGeneral

  • Fixed a crash.
  • Fixed an issue with bots purchasing vehicles on non-forest maps.
  • Increased LowPowerDamageScale, rounding from 16.67% extra to 20% extra, matching what the encyclopedia states. Added information about this damage scale to the "low power, defenses inoperable" message to players. This is the feature that makes buildings take more damage when a base's power is low.
  • Updated and clarified the ingame encyclopedia (F1 screen).
  • Upscaled TT logo for splash screen.
  • Nerfed Tesla Coil jolt damage
    • Chain damage: 30 to 20
    • Chain fragment damage: 20 to 10
    • Explosion damage: 180 to 90.
    • Fragment explosion damage: 100 to 80.

Radio Commands

  • Lowered sound volume from 2.0 to 1.0.
  • Adjusted "building needs repairs" Soviet string.

Thief

  • Increased Crowbar Damage Penalty Cooldown from 0.35 > 1
  • Decreased Crowbar Damage Penalty Fraction from 0.15 > 0.08

Maps

  • Removed visible boundary stripes on a few maps. This is planned for the remaining maps soon.
  • Fixed missing tree stumps on a few maps.
  • Replaced the copied assets with instances on a few maps. This affects the backend work more than anything.

RA_GuardDuty

  • Brightened overhead map.

RA_KeepOffTheGrass

  • Increased mine limit from 40 to 50.
  • Fixed collision on a tree by the civilian rar house.

RA_LunarParadox

  • Fixed mine bomber being too shiny.
  • Fixed weapon scopes.
  • Sorted air units into the air tab.
  • Kovtillery projectiles are visible again.
  • Yaktillery uses the urban texture instead of forest.
  • Set correct rotation on Angry Tank's emitter.

RA_Metro

  • Set Floating as the primary Jukebox track.

RA_PacificThreat

  • Fixed bigcrate nullgons. This would cause camera jittering in third person view.

RA_RidgeWar

  • Fixed a vehicle wedge spot behind the Allied WF, Added Hedgehogs to mark vehicle boundary at the infantry path north of the Allied base.

RA_ShallowGrave

  • Made an adjustment to the terrain that should fix an issue with stealth shaders appearing where they shouldn't.
  • Fixed some floating rocks and grass.

RA_StormyValley

  • The environment is now brighter.
  • Front Soviet Service Depot is now more flush with the ground.

RA_TheWoodsToday

  • Made an adjustment to the terrain that should fix an issue with stealth shaders appearing where they shouldn't.
  • Removed Soviet Guard Shack near Allied base.

RA_ToTheCore

  • Unfloated a tree by the church.

RA_Volcano

  • Blocked off southwest naval route completely.
  • Moved the Sub Pen and Naval Yard to face the single naval route better.
  • Fixed/cleaned up lava heat damage zone.
  • Slightly narrowed so more of the outer walkway is safe. Covers middle walkway now too.
     
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