Gh0st Posted September 4 Report Posted September 4 Every day I am closer to a complete Renegade port on PS Vita. This will supersede any PSP development since the PSP is not a good candidate for any further work. So far we almost have a complete M00 Tutorial running flawlessly, including audio. More polish required, but its a valid WIP. 0 Quote
Blade Posted September 11 Report Posted September 11 Git repo? I don't see your work in the fork network of the EA release and I normally keep an eye on that for any useful developments for OpenW3D. 0 Quote
FRAYDO Posted September 12 Report Posted September 12 Oh dang, that's kinda neat! Nice share. 0 Quote
Gh0st Posted September 15 Author Report Posted September 15 On 9/11/2026 at 8:30 AM, Blade said: Git repo? I don't see your work in the fork network of the EA release and I normally keep an eye on that for any useful developments for OpenW3D. Totally the plan as soon as I can push it a bit further. My dev workspace is a mess and I don't want to accidentally commit something that will haunt me like .env or something stupid. I've put up the original M00 Tutorial as a functional demo here - TheGh0stShip/Renegade-Vita-Demo: Native Renegade Vita M00 Tutorial demo: setup guide and Dev134 VPK 0 Quote
Blade Posted September 15 Report Posted September 15 That isn't how the GPL3 license works, you have to provide source code for any modifications you distribute and you are now distributing one. 0 Quote
Gh0st Posted September 15 Author Report Posted September 15 (edited) 8 hours ago, Blade said: That isn't how the GPL3 license works, you have to provide source code for any modifications you distribute and you are now distributing one. Yea. TheGh0stShip/RenegadeVita: Evidence-led native ARM PlayStation Vita source port of Command & Conquer: Renegade. Edited September 15 by Gh0st 0 Quote
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