ChopBam Posted 1 hour ago Report Share Posted 1 hour ago APB 3.8.1.0 Release General Reduced explosive barrel HP from 60 to 30. Reduced AT mine layer count to 6 (was 8). Removed Spy’s ability to steal vehicles. Fixed stealth info box exploit. Made a change that reduces stuttering. Disabled leg twist. Added normal maps for several defenses, vehicles, and weapon projectiles. Bots Now engine-based, rather than scripts based. Bot count can be chosen from the game host menu. They can now appear on the tab player list and score screen. Added some expanded and refined behavior, such as sprinting, dodging fire, returning to base to refill after taking damage, and more. Pathfinding Update Updated pathfinding logic. Support added for Recast Navigation "https://github.com/recastnavigation/recastnavigation" Added navigation meshes per map for Recast Navigation integration. This new system allows for dynamic pathfind changes on maps. Hedgehogs, Walls, and Wall Hubs now open up to pathfinding once they are destroyed. Navy Reduced gravity on Helicarrier rockets to 0.1 (was 0.5). Reduced RepairVehicles warhead effectiveness against VehicleBote, VehicleCruiser, and VehicleHelicarrier to 0.4 (was 1). Tracking Overhauled tracking to have the option to utilize a cone instead of a raytrace. This should reduce the requirement to pixel hunt your way to being locked onto a target. MANPADS have a lock-on cone of 7.5 degrees. The MiG has a generous lock-on cone of 10 degrees. Most other weapons have a lock-on cone of 5 degrees. MANPADS (Redeye, Strela) have a lock-on timer of 1 second, but a much faster velocity. Lock-on weapons now have sound tones for tracking and being locked on. Overhauled SAM Site to behave closer to the original game cutscenes, with a lock-on timer of 5 seconds and significantly faster velocity. Longbow, Hind, Yak, and MiG now have warnings when being tracked, locked onto, and having homing missiles fired at them. Strela and Redeye tracking time reduced from 2 seconds to 1 second Strela and Redeye range increased from 170 to 200 to account for firing delay Strela damage increased from 70 to 85 Redeye damage increased from 90 to 110 Phase tank and chrono tank missiles now have a tracking time of 0.25 seconds. Most missiles not otherwise mentioned now have a tracking time of 0.5 seconds. Reworked the Stinger "AT Launcher" into the M47 Dragon, an advanced anti-tank missile with reticle-tracking missiles. MiG Grom Increased targeting range from 150 to 175. Increased tracking time from 0.01 to 0.75 seconds. Increased velocity from 175 to 250. Sounds Drastically increased weapon sound ranges to allow the distance filter to work better. Added damage alarm sound to more vehicles. Added turret traverse sounds to some of the tanks. Added original German (censored) death sounds to Volkov's death sound twiddler as rare easter eggs. Added new fire sound to the Dragon (this is the AT Stinger weapon). AA Gun Increased rate of fire from 8 to 10. Increased burst count from 2 to 4. Decreased burst delay time from 1.0 to 0.25. Decreased damage from 50 to 20. Increased truck spray from from 2.0 to 2.5. Added proximity extent of 2.5m (0.15 second fuse). Decreased camera shake intensity from 2.0 to 1.0. Increased clip size from 20 to 40 (truck from 10 to 20). Decreased camera shake duration from 0.25 to 0.1. Truck explosion damage decreased from 22.5 to 10.5. Truck explosion inner radius increased from 0m to 10m. Has a new reload sound. Updated firing sound to use the new weapon tail sound mechanic, to reduce muddiness. Tanya Added dual-wielded pistols. Added an alternate fire for the Colt 45, which fires both guns at once (at the cost of ROF). New reloading sound. Maps Brightened Antlion slightly. Removed Siege. Removed visible boundary stripes on remaining maps. Bonsai Fixed floating tree. Canyon River New ambient sounds and updated reverb areas. Hostile Waters Paradox Replaced legacy Gem Silos with the terrain versions (proxied ladders, etc). Added the Soviet Helipad and Soviet barrack that are on Hostile Waters. Lunar Paradox Added script that teleports players into their purchased vehicles. Assigned radar blips to the vehicles. The Woods Today Added lower LOD stages to a couple of the houses features on TheWoodsToday, which may improve performance. Jukebox edited. Switched out "Shut It" for "Traction". Adjusted Oak Tree leaves to improve performance. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.