W3D Skinning
WWSkin has now been deprecated.
For all relevant information on 3DS Max's skin modifier (which W3D exports now correctly support), please head here: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-9596F6EF-3569-44F2-8D6C-6EB58C30BEDD-htm.html
The only point of note is that W3D models for Renegade and BFME2 only support up to 2 weights per bone.
Really old versions of Renegade as well as Generals and BFME only support 1 weight per bone.
To ensure your model only uses 1 or 2 bone weights, go to the Advanced Parameters tab in the sidebar while your skinned mesh is selected and set Bone Affect Limit to 1 or 2, depending on what you're working on.
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