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  • xxx_map.ini


    OWA
    • Supported Version: W3D Engine 5.0

    xxx_map.ini (where xxx is the name of the map)

     

    [General]
    GDIWinBanner=HUD_GDIWINBAN (w3d file to use for the GDI win banner, no .w3d on the end)
    NodWinBanner=HUD_NODWINBAN (w3d file to use for the Nod win banner, no .w3d on the end)
    LoadingMusic=filename
    OverrideNightTime=bool (set this to true to cause it to be night time no matter what the actual time is set to)
    
     
    [CustomBackdrop]
    Works just like campaign.ini backdrop settings (documentation on how this works needed)
    
    ; You can specify a 'color' in two ways:
    ; 1. Separate Red/Green/Blue components:
    ;    SkyColorRed=112
    ;    SkyColorGreen=146
    ;    SkyColorBlue=176
    ; 2. Hex color (ARGB):
    ;    SkyColorHex = 0xFF7092b0
    [SkyColors]
    OverrideSkyColors=bool (enable this to override the sky colors)
    WarmSkyColor=color (Warm sky color - Clouded sky's additional, color around the sun)
    ColdSkyColor=color (Cold sky colors - Clouded sky's additional color everywhere else + Fog color (bottom skydome))
    SunColor=color (Sun color)
    SunHaloColor=color (Sun halo color)
    MoonHaloColor=color (Moon halo color)
    SkyColor=color (Sky color (top skydome))
    GloominessColor=color (Cloud gloominess color)
    StarfieldAlpha=int (Star field transparency, 255 - Stars appear (good for clear sky night time); 0 - No stars)
     
    ; These are the defaults.
    Textures for sky settings:
    [SkyTextures]
    StarTexture=Star.tga
    LightningTexture=LightningBolt.tga
    LightningSource=LightningSource.tga
    SunTexture=Sun.tga
    SunHaloTexture=SunHalo.tga
    MoonHaloTexture=MoonHalo.tga
    CloudTexture=CloudLayer.tga
    MoonTexture1=FullMoon.tga
    MoonTexture2=PartMoon.tga
    EarthTexture1=FullEarth.tga
    EarthTexture2=PartEarth.tga
    
    Thunder sounds
    [ThunderSounds]
    ThunderSound1=Thunder01
    ThunderSound2=Thunder02
    ThunderSound3=Thunder03
    ThunderSound4=Thunder04
    ThunderSound5=Thunder05
    ThunderSound6=Thunder06
    WarBlitzSound=SFX.Ambient_Explosion_01
    
    Weather textures
    [WeatherTextures]
    WeatherTexture=WeatherParticles.tga
    
    Weather sounds
    [WeatherSounds]
    WindSound=Wind01
    RainSound=Rainfall01
    

    All sounds set in this ini file are sound preset names and should work as twiddlers. Although the sounds are loaded once when the level is loaded or the weather settings get changed by e.g. a script command (at least for the thunder, wind and rain sounds, war blitz sound is weird and I don't fully understand that one)

     


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