xxx_map.ini (where xxx is the name of the map)
[General] GDIWinBanner=HUD_GDIWINBAN (w3d file to use for the GDI win banner, no .w3d on the end) NodWinBanner=HUD_NODWINBAN (w3d file to use for the Nod win banner, no .w3d on the end) LoadingMusic=filename OverrideNightTime=bool (set this to true to cause it to be night time no matter what the actual time is set to)
[CustomBackdrop]
Works just like campaign.ini backdrop settings (documentation on how this works needed)
; You can specify a 'color' in two ways:
; 1. Separate Red/Green/Blue components:
; SkyColorRed=112
; SkyColorGreen=146
; SkyColorBlue=176
; 2. Hex color (ARGB):
; SkyColorHex = 0xFF7092b0
[SkyColors] OverrideSkyColors=bool (enable this to override the sky colors) WarmSkyColor=color (Warm sky color - Clouded sky's additional, color around the sun) ColdSkyColor=color (Cold sky colors - Clouded sky's additional color everywhere else + Fog color (bottom skydome)) SunColor=color (Sun color) SunHaloColor=color (Sun halo color) MoonHaloColor=color (Moon halo color) SkyColor=color (Sky color (top skydome)) GloominessColor=color (Cloud gloominess color) StarfieldAlpha=int (Star field transparency, 255 - Stars appear (good for clear sky night time); 0 - No stars)
; These are the defaults.
Textures for sky settings: [SkyTextures] StarTexture=Star.tga LightningTexture=LightningBolt.tga LightningSource=LightningSource.tga SunTexture=Sun.tga SunHaloTexture=SunHalo.tga MoonHaloTexture=MoonHalo.tga CloudTexture=CloudLayer.tga MoonTexture1=FullMoon.tga MoonTexture2=PartMoon.tga EarthTexture1=FullEarth.tga EarthTexture2=PartEarth.tga Thunder sounds [ThunderSounds] ThunderSound1=Thunder01 ThunderSound2=Thunder02 ThunderSound3=Thunder03 ThunderSound4=Thunder04 ThunderSound5=Thunder05 ThunderSound6=Thunder06 WarBlitzSound=SFX.Ambient_Explosion_01 Weather textures [WeatherTextures] WeatherTexture=WeatherParticles.tga Weather sounds [WeatherSounds] WindSound=Wind01 RainSound=Rainfall01
All sounds set in this ini file are sound preset names and should work as twiddlers. Although the sounds are loaded once when the level is loaded or the weather settings get changed by e.g. a script command (at least for the thunder, wind and rain sounds, war blitz sound is weird and I don't fully understand that one)
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