Jump to content
  • xxx_tt.ini


    OWA
    • Supported Version: W3D Engine 5.0

     xxx_tt.ini (where xxx is the name of the map, these are the tt.ini settings that can either go in the per-map tt.ini or the main tt.ini)

     

    [General] section
    AirFactoryVehicleLimit=int (vehicle limit for air factories)
    NavalFactoryVehicleLimit=int (vehicle limit for naval factories)
    VehicleFactoryVehicleLimit=int (vehicle limit for vehicle factories)
    LowPowerDamageScale=float (when buildings are damaged and power is off, the damage is scaled by this amount)
    UseExtraPTPages=bool (enables the extra "secret" pages on the PT, not relavent for the sidebar)
    BuildingRefillDisable=bool (enable this to allow you to require a specific building in order to refill. If the building doesn't exist on the map or its alive, refill works, otherwise its disabled)
    NodBuildingRefillDisable=string (building controller preset for Nod for the above feature)
    GDIBuildingRefillDisable=string (building controller preset for GDI for the above feature)
    NoPowerCostMultiplier=float (what to multiply purchase costs by when the power is low)
    BuildTimeDelay=float (what to multiply build time by when the power is low)
    NewTechLevel=bool (enable the new tech level and factory stuff that works through settings on the presets)
    VisceroidEnable=bool (enable the Visceroid Probability stuff in armor.ini that might spawn a Visceroid when you die)
    OverrideMuzzleDirection=bool (let AI infantry aim their muzzles like player infantry do)
    GDIUpArrowTexture=string (texture for the up arrow on the GDI sidebar)
    GDIDownArrowTexture=string (texture for the down arrow on the GDI sidebar)
    GDIBackgroundTexture1=string (texture for the background upper part on the GDI sidebar)
    GDIBackgroundTexture2=string (texture for the background lower part on the GDI sidebar)
    NODUpArrowTexture=string (texture for the up arrow on the Nod sidebar)
    NODDownArrowTexture=string (texture for the down arrow on the Nod sidebar)
    NODBackgroundTexture1=string (texture for the background upper part on the Nod sidebar)
    NODBackgroundTexture2=string (texture for the background lower part on the Nod sidebar)
    Sidebar=bool (whether to enable the sidebar)
    SidebarSoundsEnabled=bool (whether to enable the sidebar sounds)
    SidebarRefillSound=string (sound to use when purchasing refill on the sidebar)
    SidebarRefillSoundNod=string (sound to use when purchasing refill on the Nod sidebar)
    SidebarRefillSoundGDI=string (sound to use when purchasing refill on the GDI sidebar)
    SidebarInfantrySound=string (sound to use when purchasing infantry on the sidebar)
    SidebarInfantrySoundNod=string (sound to use when purchasing infantry on the Nod sidebar)
    SidebarInfantrySoundGDI=string (sound to use when purchasing infantry on the GDI sidebar)
    SidebarVehicleSound=string (sound to use when purchasing vehicles on the sidebar)
    SidebarVehicleSoundNod=string (sound to use when purchasing vehicles on the Nod sidebar)
    SidebarVehicleSoundGDI=string (sound to use when purchasing vehicles on the GDI sidebar)
    SidebarRefillEnabled=string (enable refill on the sidebar)
    SidebarTabsEnabled=string (enable tabs on the sidebar)
    TabCharacters=int (what tab to put infantry on)
    TabCharactersSecret=int (what tab to put secret infantry on)
    TabVehicles=int (what tab to put vehicles on)
    TabVehiclesSecret=int (what tab to put secret vehicles on)
    TabAir=int (what tab to put air vehicles on)
    TabAirSupplemental=int (what tab to put supplemental air vehicles on)
    TabNaval=int (what tab to put naval vehicles on)
    GDISidebarPowerOnTexture1=string (sidebar power on texture for GDI)
    GDISidebarPowerOnTexture2=string (sidebar power on texture for GDI)
    GDISidebarPowerOffTexture1=string (sidebar power off texture for GDI)
    GDISidebarPowerOffTexture2=string (sidebar power off texture for GDI)
    NODSidebarPowerOnTexture1=string (sidebar power on texture for Nod)
    NODSidebarPowerOnTexture2=string (sidebar power on texture for Nod)
    NODSidebarPowerOffTexture1=string (sidebar power off texture for Nod)
    NODSidebarPowerOffTexture2=string (sidebar power off texture for Nod)
    GDITabTexture1=string (sidebar tab 1 texture for GDI)
    GDITabTexture2=string (sidebar tab 2 texture for GDI)
    GDITabTexture3=string (sidebar tab 3 texture for GDI)
    GDITabTexture4=string (sidebar tab 4 texture for GDI)
    NODTabTexture1=string (sidebar tab 1 texture for Nod)
    NODTabTexture2=string (sidebar tab 2 texture for Nod)
    NODTabTexture3=string (sidebar tab 3 texture for Nod)
    NODTabTexture4=string (sidebar tab 4 texture for Nod)

     


    User Feedback

    Recommended Comments

    There are no comments to display.



    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...