The ElevatorPhys type is used to create tiles that act as elevators from one floor to another. These elevators are very simple, 2 floor elevators, and can only move vertically.
Setting Name |
Type |
Default Value |
Description |
ModelName |
W3D filename |
NULL |
What W3D file is used for this elevator? |
IsNonOccluder |
bool |
false |
Does this object not block VIS? (Unsure) |
Collision Group |
Collision Group |
Terrain |
What collision group does this object belong to? This controls what objects can collide into this. |
Visibility Mode |
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IsLightPassthrough |
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IsCosmetic |
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DoesCollideInPathfind |
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CollisionMode |
Ignore these settings, the elevator code controls all animations. AnimationName could potentially be used to have a different animation than the elevator's default, however. |
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AnimationMode |
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AnimationName |
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Texture Projector Settings - Ignore; they don't work. |
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Shadow Settings - Unsure on what they do |
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LockCode |
integer |
0 |
This controls what keycard unlocks this elevator. It is the same as the DoorPhys lock codes. |
CloseDelay |
float |
2.000 |
Unused |
Frame Numbers |
|||
DoorClosedTop_FrameNum |
float |
-1.000 |
On what frame of the animation are the doors fully closed, when the elevator is at the top. |
DoorOpeningBottom_FrameNum |
float |
-1.000 |
On what frame of the animation do the doors start opening, when the elevator is at the bottom? |
ElevatorStartTop_FrameNum |
float |
-1.000 |
On what frame of the animation does the elevator start moving from the top to the bottom? |
ElevatorStoppedBottom_FrameNum |
float |
-1.000 |
On what frame of the animation does the elevator stop moving when it reaches the bottom? |
Sounds |
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DoorOpenSoundDefID |
Sound Preset |
What sound do the elevator doors make when they open? |
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DoorCloseSoundDefID |
Sound Preset |
What sound do the elevator doors make when they close? |
|
DoorUnlockSoundDefID |
Sound Preset |
What sound do the elevator doors make when you unlock them (if the door is locked)? |
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DoorAccessDeniedSoundDefID |
Sound Preset |
What sound do the elevator doors make when you try to open them (if the door is locked and you don't have the right keycard)? |
|
ElevatorMovingSoundDefID |
Sound Preset |
What sound does the elevator make as it moves? Note: This requires a bone in the elevator W3D called |
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