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  • Human / Phys3


    OWA
    • Supported Version: W3D Engine 5.0

    Ground Movement

    TBD

     

    Swimming

    Parameter

    Description

    Swimming Model

    If the Infantry changes model when swimming, it is configured here. i.e. An infantry that gains a scuba suit when swimming.

    Water Color

    The colour of the water overlay

    WaterOpacity

    The opacity of the screen when underwater.

    Submerged Fog Effect

    What effect to use when submerged. Usually a simple object.

    Water Fog Colour

    The colour of the distance fog when underwater.

    WaterFogStart

    The distance the fog starts at when the player is submerged.

    WaterFogEnd

    The distance the fog ends at when the player is submerged.

    DrownTime

    When diving, how it takes for the player to begin drowning. Measured in seconds

    StartDrownSequence

    When diving, this is the time that the warning effects begin to kick in to tell the player that they are drowning. Measured in seconds. Should ideally be less than DrownTime.

    DrownDamage

    Damage that the player takes per tick when they are drowning.

    DrownDamageTickTime

    How often the player is damaged when they are drowning. Measured in seconds.

    CatchBreathFactor

    How quickly it takes a player to catch their breath after they surface from diving.

    WaterDamageDelayTime

    How long it takes before the player takes damage when they are swimming.

    WaterDamageDelayTimeRecover

    Cooldown time of water damage if the player quickly leaves the water and returns. Measured in seconds. e.g. If set to 2 seconds, if a player leaves the water when taking damage and re-enters within 2 seconds, they will begin taking damage again much sooner.

    WaterDamageAmount

    Damage that the player takes per tick when they are swimming.

    WaterDamageTickTime

    How often the player is damaged when they are swimming. Measured in seconds.

    WaterDamageWarhead

    The warhead that the damage dealt via water uses.

    Swimming Skin

    The infantry skin that this character should use whilst swimming. e.g. Use this is you want infantry to take less damage when in water. Values defined in armor.ini

    Swimming Armor

    The infantry armour/shield that this character should use whilst swimming. e.g. Use this is you want infantry to take less damage when in water. Values defined in armor.ini

     


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