We've pushed a quick hotfix for several issues that the last patch introduced - and for real this time: real news will come soon!
Red Alert: A Path Beyond Update
Whoops, this wasn't intended to be one of the "more updates coming soon" but here we are: a quick fix for numerous issues that have been reported for 3.0.6.0. Once again, keep an eye out for actual updates coming soon
Changelist
VEHICLES
Gunboat's depth charge mode now has its inviso-turret facing forward instead of backwards, as this prevents the game from being confused about where to aim it post-switch.
PERFORMANCE
Reverted to the previous stealth shader due to numerous reported performance issues with the new one.
MAP CHANGES
RA_AS_Seamist:
Allied Ore Silo no longer gets destroyed when buying a Longbow.
RA_Complex:
Reverted to Tech Level 5, but for infantry only; vehicles are still Tech Level 4.
RA_HostileWaters:
Fixed light bleeding near Allied barracks/ore silo.
RA_StormyValley:
Church money crate is now stacked on some other crates where the AI won't accidentally pick it up.
Reduced rain by 25% - should improve performance a little.
Small vehicles can no longer get onto the plateau between the 2 lakeside mountains.
Fixed a floating rock in the middle.
RA_Under:
Fixed destructible rocks using the string "High Resolution Shadows".