Welcome to the 3rd edition of W3D Weekly! We've got loads of pretty pictures this week, so let's get into it!
Forum UpdatesThe forum has undergone a few stylistic updates to get it back to where it was after the recent update. If you find any bugs, please tell @ OWA !
Expansive Civilian WarfareECW has been hotfixed to version 1.2.2.5! Check out the details in the thread below!
Red Alert: A Path Beyond
New Attack/Missile Submarines have been modeled (credit @ Kane000 ) and textured (credit @ Mighty BOB! ) for us, to be playable in the next release. The current models and textures date back to an age long ago, so with all the other things that have been updated since then, this is a refreshingly welcome update.
What's that thing they say? "A screenshot is worth more than a thousand words"? "Pics or it didn't happen"? Well however the sayings go, without further ado, here is some imagery of our new submarines.
Cold War Confrontation
@ CMDBob here, and this week, I'm going to give you a quick tour of the NATO Barracks.
This building is, like all the barracks in other W3D games, the building that lets you buy all of the infantry classes.
A small watchtower on top of the barracks allows for a good view of the battlefield without being shot at.
The top floor has a number of purchase terminals, and the weapon racks.
Heading down the ramps, the bottom floor has the beds and lockers for the soldiers, as well as another purchase terminal.
The final room on the bottom floor has the Primary SATCOM Uplink and a couple more purchase terminals. Defend the uplink, it controls the entire building, and without it, it won't work!
That's all for this week.
RenArchive
Hi, @ Einstein here. It has been a while since I've done much around here, due to some real-life things that needed tending to. I'm still plenty busy, but I'm hoping that I will soon be able to return to dusting off some old games, and getting them ready to play with a modern version of the W3D engine under the hood. That is, after all, one of the primary missions of the Renegade Archive project - Not only preserving as much as possible, but updating as many of the older W3D games as we can, so that they can continue to run on modern machines without the issues and handicaps that their native form might present.
When last we spoke, you made clear what I needed to work on next. The last of the "alpha" releases of what would later become what you all know and love as APB. The observable differences are astounding when comparing this project to itself nearly 17 years later!
I have prepared a "mostly working I think" first build that the testers will have access to Soon™. And after a few rounds of them running through it and breaking it in new and amazing ways, and then me fixing what they found, repeat, etc, hopefully it will be ready for a public (re)release. Until then, have a look at the magic of 2004 in 1080p (big thanks to the TT/engine team and the awesome work they do, because this would not be possible at all without them).
I feel like a disclaimer is needed somewhere. The "funny" units you see in some of the pictures are from a few "test" maps from the development of this version of the game. A great many concepts were being tested, some for the first time ever, and there were a handful of maps which these (often ridiculous) ideas would be dumped into for testing, and then some were released to the public (for science!). These "funny maps" or "test maps", were the inspiration for the modern-day Lunar Paradox map, and no proper 9935 release would be complete without them!
Battle for Dune
The BFD team have been working on weapons recently. @ AZ-Stalker has been working on recolours for the Sniper Rifle, Shotgun and various utility devices. Check them out below!
Red Alert 2: Apocalypse RisingWe recently got out hands on a new Soviet Supply Truck model thanks to a talented artist called Hokunin! Check it out ingame below! This model will hopefully also be used as a base for the Demo Truck!
@ moonsense715 is also working on improving the Dune Patrol map. Stay tuned for updates in the coming weeks!
That's All Folks!
That's all we've got for this week! See you next week for more W3D content!
[blurb]Welcome to the 3rd edition of W3D Weekly! We've got loads of pretty pictures this week, so let's get into it![/blurb]