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GeneralCamo

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Posts posted by GeneralCamo

  1. Tiberian Sun: Reborn - Patch 1.5.7 Changelog
    We're back with another exciting update for TSR! This patch is focused on quality of life improvements, along with some lingering bugs and balance issues ahead of the upcoming game night!


    General

    • Ghost Stalker, Confessor, Enforcer, Toxin Trooper, Umagon are now armed with pistols
    • Removed veterancy crates

    Disruptor

    • Reduced damage from 22 to 12
    • Rate of fire increased from 15 to 30
    • Clip size increased from 50 to 100

    Attack Buggy

    • Changed warhead from Shrapnel to Steel (slightly better against armor)

    Wolverine

    • Changed warhead from Shrapnel to Steel (slightly better against armor)
    • Damage increased from 6 to 8

    Cyborg

    • No longer tilts while reloading

    Cyborg Commando

    • Now has an ammo counter and reload for his plasma cannon

    Ghost Stalker

    • Increased projectile velocity from 399 to 950

    Mammoth Mk.II

    • Re-did physics to reduce instances of floating
    • Increased projectile velocity from 350 to 950

    Juggernaut

    • Replaced reload sound

    Artillery

    • Added a reload sound
    • Replaced firing sound

    Titan

    • Replaced reload sound
    • Increased projectile velocity from 350 to 400

    Tick Tank

    • Now has a reload sound
    • Reduced reload time for deployed Tick Tank from 1.8 to 1.7 seconds
    • Increased projectile velocity of standard Tick Tank from 320 to 360 (equalized with deployed variant)

    Harvester (Player only)

    • Increased maximum engine torque from 7000 to 8500
    • Now have regeneration like the AI Harvesters
    • Added a unit limit of 2

    We also hope you will join us for Today's game night, at 8 PM BST/2 PM CST!

     

  2. 35 minutes ago, Trollek said:

    BUT DAMN, WHY THE F*** YOU REMOVED WEB?! YOu could make it so you cannot shoot after using web (As it was few years ago). But no, you removed f***ing another game mechanics because it was... I don't even know, it's just stupid decision.

    The web is a very badly designed mechanic, that is unfun to fight against. Basically it removes an enemy from the game, with no real counter-play. Re-introducing the old mechanic where you cannot shoot at all just spreads the frustration to both sides, as now neither player can actually play the game. It's planned to get a rework, but with the old engine build it's not possible.

    37 minutes ago, Trollek said:

    Making it way less interesting. I hope it's just temporarily suspended for balance purposes, as this mechanics is gamechanging and makes playing infantey far more enjoyable.

    A better system is in the works, but with the old engine build and the bad design for veterancy (there's a complicated reason for this), it was decided to temporarily suspend it.

    38 minutes ago, Trollek said:

    With this change and no nerf, these thing should at least be more expensive. Or got their HP & magazine capacity nerfed. Now it's OP even more.

    I have been made aware of Cyborg buffs being too much. Granted, GDI has their own near-OP counter in the Enforcer, which eats them for breakfast. Both units may receive nerfs in the future.

    39 minutes ago, Trollek said:

    I don't know about that. I just don't know. GDI  base defs were already easier to kill than Nod ones. But those were sometimes super annoying. We will se how it will work.

    GDI's Vulcan killed infantry too easily, but the RPG was not very good. Those changes serve to equalize them to make the Vulcan slightly worse, but in exchange for the RPG being better. Overall it's a nerf against infantry but a buff against vehicles.

    40 minutes ago, Trollek said:

    - Ghostalker buff (swich armor into Health, so he can refill on tiberium, or add HP. And give him more speed, as you have done with CC)

    Auto-healing is incredibly powerful, possibly too much so. We'll see about the rest.

    41 minutes ago, Trollek said:

    - Buggy and cycle need sth like handbrake. (Like in APB)

    Impossible for an old engine build, but 2.0 has this implemented fully.

    42 minutes ago, Trollek said:

    DT's armor buff and gun handling

    Can't really improve the handling this version, 2.0 already completely reworked it to handle significantly better however.

    43 minutes ago, Trollek said:

    - Tick tank bug fix, where it cannot shoot after leaving it while deployed

    This is the first time I have heard of this, I'll look into it.

    43 minutes ago, Trollek said:

    Another alternative/posibility/you name it - goes right into the trash.

    There's a reason for this. The original secondary firemode was a burst-fire mode with four missiles... that was only good against Air units. It definitely didn't look the part, so new players who join just think it's a straight burst fire, and got frustrated with the lack of damage. When I was designing a new alternate fire mode back then, I thought of Tiberian Sun's HMLRS which could fire over walls; this is where the Siege Mode came in. However, this also had its own issues. We may look into a new or updated alternate fire mode, but for the game night we decided to cut it temporarily.

  3. I honestly feel the Spy right now is only situationally useful, and is biased against newer players. And this is something that only the Soviets need to worry about; buying a vehicle far from the war factory isn't punishing as an allied player like it is as a Soviet player, and honestly if the Spy does it to a new player, they will learn not to do that and then the spy isn't very useful.

     

    There's a lot I feel that would need to happen for the spy to be both useful without being broken. But two things that I feel should happen:

    - Get rid of the discount hijacking, as this is only useful in rare circumstances, mainly involving a new player. I do not feel that this adds to the gameplay as much as actual abilities for the spy would.

     

    - Don't switch the spy's team. This makes it immediately obvious that someone is spying (plus it can confuse moderators and players who think that the teams are unbalanced, rather than just a lot of spies on the team). Instead, spoof an existing player on the enemy team. This does provides a risk of you being detected by the player you are spoofing, but it's made up for by the loss of an obvious spy that was just shooting at you a minute ago.

  4. After playing around with this for a bit, I don't think there should be any warning that a Chronotank is teleporting into an area until it actually does so. Right now it spawns a vortex where it will be teleporting; this is fine for AR's Chrono Miner that could otherwise end up landing right on top of you and crushing you, but for a vehicle designed to ambush all it does is signal the enemy "please point turret here". This alone could give the Chrono Tank the first shot advantage that it should have to allow it to be more effective at being an ambusher.

  5. 2 hours ago, alphoca said:

    Generalcamo should have claimed at the time Mojo claimed

    He claimed 3 minutes before the hammer. By the time I saw his claim, Mojo was already unvoted. Me claiming at that point would have only painted a target on my back for the mafia, and then Shade would have had the choice of either protecting me or mojo. And if he chose mojo, then I would have died before giving an actual investigation result. It was too risky to claim at that point.

  6. Trying to change the topic? Yes, KY might have been the miller. You would know, considering you're scum.

    On 6/13/2020 at 1:05 AM, Mojoman said:

    Considering you went from giving me the benefit of the doubt  to "air quotes " so fast.

    Yes, I gave you the benefit of the doubt yesterday. But you were acting suspicious, hence my plan was to investigate you. Your claim of being a cop however (which was extremely last minute and screams of desperation) made that pointless, since I knew you were either bait or scum. And now you claim to investigate me, but I want to ask you. Why?

    On 6/11/2020 at 6:12 PM, Mojoman said:

    At least I know who I'm investigating tonight.

    This quote from you, at the time when everyone unvoted you, implies that you would have investigated Category 5 or Shade. They did go on the vote train against you. Failing that, NodFan was pointed out to be a potential scum. But instead, you decided to "investigate" me. Did you suspect I was the cop since I didn't talk too much? Or did you just choose a random townie to kill that you thought wouldn't be able to defend themself?

     

    Considering this, I am inclined to point towards Category 5 or NodFan as potential scum along with Mojoman, whom I know is scum. I already cleared Alp as an innocent townie (whom I investigated due to his own questionable voting manuevers, and I was debating him or Shade. Glad I chose him), so that doesn't leave too many people left. I'll probably be killed tomorrow unfortunately due to the loss of our doctor, but if I do somehow survive, I plan to investigate NodFan tonight.

  7. 10 hours ago, Mojoman said:

    Considering you went from giving me the benefit of the doubt  to "air quotes " so fast.

    Because you claimed you were a "cop". I was hoping you would blame Shade or Category 5 for trying to kill you so I could receive some confirmation on who else was innocent, but I guess that's not happening. Alternatively, I was hoping you would retract your claim and put some excuse out for trying to "bait" the "actual scum". But it's clear to me that's not what you're doing.

    For the record, I am the -actual- cop. And my investigation results have revealed that Alphoca, whom was rather trigger happy with voting yesterday, is actually innocent. 

  8. The fact is that everyone is jumping on this Mojoman train, with barely any evidence, raises a lot of questions. Yes the quote is suspicious, but it could easily be taken out of character to mean that this game is interesting. Quite honestly? I'm disappointed in all of you.

  9. The concern I have here is that a claimed doctor protecting themself would be worthless to prevent the cop being killed (the cop would inevitably need to reveal themself to give reports), thereby ruining the chances of a town win.

     

    That being said, Nodfan voted KY for basically no reason and allowed him to get one vote away from being hammered. That kind of thing is something we absolutely cannot afford... Which makes me wonder if Nodfan is really town.

  10. The failure of you two to honor our traditions sickens me! It is clear that either you two are mafia, or just really bad at this!

     

    Per our tradition, I shall bring the Lynch to the first day target that we always chose back in my day!

    ##vote Voe

    He may not be in this game but he is getting my vote anyway!

  11. I already have the role list finalized for another Back to Basics. It includes a few new roles, some more secret roles, and maybe even a new feature or two. We will see. For now though, I would like Vert to host his game. I think it will be quite interesting.

     

    This game I screwed up by not including any backup roles. I certainly didn't expect Mojoman to just be shot right then and there. That ultimately killed any sort of balance this game had.

  12. Role blocks never give messages to their target. Honestly I shouldn't have given messages confirming kills at all, that was my personal screw up.

     

    As for your first part: The Roleblocker can indeed not kill and block the same night (in this game). But the roleblocker has friends who can do it. If KY was killed, then yes the Allies would have needed to choose either the Roleblock or the Rolecop. Hence why KY was actually quite powerful.

  13. GAME OVER

    ##block Voe

    As the the remaining Soviets attempt to find the Allies, you notice that three players are missing from the base. in your vain attempt to find them, they find you... driving a Ranger. Driven by Chaos_Knight, gun manned by Nodlied, and Killing_You in the passenger seat holding a Rifle, they begin a spray-down of the Soviets who have conveniently gathered into one place, and they fall...
    • pt_so_rifle.pngAlstar the Soviet Rifleman (Townie) has been riddled with bullets!
    • Spy.gifChopbam the Soviet NKVD Spy (Cop) has been riddled with bullets!
    • Gen1_Black_Lotus_Icons.pngVoe the Chinese Spy (Serial Killer) has been riddled with bullets!
    As the dust settles, the victorious ALLIED players exit the Ranger. Killing You takes out his smokes, and gives one to each of his comrades. They laugh and cheer at the fact that they managed to down all the Soviets (and a Chinese Spy) with no casualties. Nodlied gets an order to deploy his MRJ as an outpost for future operations in the theater, and does so. The three however have earned a long leave for a great success. Each also has a medal awaiting at their home for their bravery and excellence. They each climb into Chaos_Knight's Ranger, and ride off to the west...
    • Rifle_Soldier.gifKilling You the Allied Rifle Infantry (Mafia Goom) is Victorious!
    • Ranger.gifChaos_Knight the Allied Ranger (Mafia Role Cop) is Victorious!
    • mrjicon.gifNodlied the Allied Mobile Radar Jammer (Mafia Roleblocker) is Victorious!

    AWARDS

    Wouldn't be an APB mafia without some awards, would it?

    • The MEDAL OF VICTORIA goes to Nodlied, Killing You, and Chaos_Knight for a perfect victory!
    • The HONORARY ALLIED MEDAL goes to Voe for significantly helping out the Allies in their win!
    • The PURPLE HEART goes to FRAYDO, who successfully picked out one of the Scum, but was then lynched for their trouble!

    ANALYSIS

    • VERTi60 vastly underestimated his role. He did a decent attempt at providing information on D1 regardless, but the Allies did not fall for his bait. The intention of the Hider was as a weaker Cop who could town-confirm players, and was also immune to Nightkills. He did not need to hide however, and any action that affected the player he hid behind would affect him. This included Cop Checks. 
    • Killing You had a few slip ups in D1, and played very aggressively most of the game. But his "new" status allowed him to hide under the Radar of most of the Town, and he listened diligently to his Allies in the Doc. His role, while it doesn't have a power of its own, was actually the most useful of all the roles due to the fact that he could Night Kill without sacrificing a power ability. The rest of his team would have had to sacrifice a single action at night if they made the kill, unless there was only 1 allied player remaining.
    • Nodlied was absent for most of D2. He also made a massive slip up in assuming a Roleblock would give a message to the target, which could have been a scum cue. However, his decisive actions N2 and N3 decided this game.
    • Chaos_Knight played a risky move. However, it worked. He wasn't suspected of being scum until very late in the game. By then, it was all too late.
    • Chopbam made a mistake in not claiming Cop D2. This action could have saved the Soviets pointless arguing most of the day. While his fear was justified with the Doctor gone, it did help push the game into the Allies' favor.
    • Mojoman made a massive mistake soft claiming Doctor. He was an easy target for allies and SK.
    • Voe helped the Allies by getting rid of Mojoman. He also pushed for a Jeod lynch, which gave the Allies a successful scapegoat to use. Hence his awarding of the Honorary Allied Medal. His power of ignoring investigations did not get used much this game however.
    • FRAYDO was absent for most of D2, which proved to be his downfall at the precious last 4 hours. However, he did pinpoint the scum easily D2. He just needs to get better at presenting his arguments.
    • Jeod... I'm honestly not sure what he was doing. His actions D1 pretty much made him the ideal target as a scapegoat for Allies, and the #2 kill choice for Voe (after Mojoman).
    • Alstar was surprisingly contributive for a first-time player. I think he will be a good player for future mafia games. However, he was easily misled by the excellent Allies, which to be fair pretty much everyone was.
    • Category 5 posted an analysis D1 that was used throughout D2... even though it was wrong. He didn't contribute to this game much however.
    And a bit of self analysis:

    The game seemed pretty balanced for the most part, however in hind-sight I should have declared a Backup Cop and a Backup Doctor, so it wasn't so swingy for the Scum. Chaos_Knight was a last minute addition since I managed to completely forget him in the running, but his addition ended up being a positive thing (though I probably should have given him a different role, his Role Cop didn't end up doing much since his first target was killed N1). For future games:

    • Investigation Immunity will be removed entirely. The Serial Killer's option for Investigation Immunity will be replaced by an option for an Ascetic Modifier, and the Godfather will be removed. To replace this, the Grenadier will be reworked into a Miller with a 1-shot Day Vig ability.
    • An additional power role will likely be given to Town in future games like this.
    • I'll avoid posting more possibly meta post, and just outright edit the initial post if needed. And hope you all find it of course. This way there isn't a timestamp you can conveniently use for your arguments.
    • During draws involving Serial Killers, a Lynch may be replaced with a Duel ability, which will have RNG involved in case of tie votes. This way we don't have an inevitable ending like we did D3.
    Overall, I think this game was successful, and I hope to see you all in VERTi60's next game. Whenever that would be.

     

    FINAL DEATH POOL

    • pt_so_technician.pngVERTi60 (Hider) 
    • pt_so_rifle.pngCategory 5 Hurricane (Townie)
    • Supply_Truck.gifMojoman (Doctor)
    • pt_so_rifle.pngFRAYDO (Townie)
    • pt_so_rifle.pngJeod (Townie)
    • pt_so_rifle.pngAlstar (Townie)
    • Spy.gifChopbam (Cop)
    • Gen1_Black_Lotus_Icons.pngVoe(Serial Killer)

    Document Links

    Allied Document

    Serial Killer Document

    Dead Document

  14. DAY 3

    After everyone gathers for role call, you notice someone is missing. After a quick search, you discover who is missing:

    • pt_so_rifle.pngJEOD the SOVIET RIFLE INFANTRY (Townie) will no longer enjoy the cool but hard taste of Vodka!
    The situation looks dire Comrades. We must stick together in this horrible situation!

     

    Day Guidelines

     

     

    During the DAY PHASE (24-48 hour duration), everyone posts and tries to build cases against each other. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail.

    The goal of the Day Phase is to find somebody for a Lynch.

     

    People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format:

    ##Vote PlayerName

    If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who.

     

    If a majority vote of 50%+1 is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with.

     

     

    Additional Rules:

    • No quoting mod communication or other out of thread communication.
    • No out of thread communication unless specifically allowed by the mod.
    • No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered.
    • Don't try to break the game. No silliness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
    • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
    • Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points without permission from your scummates.
    • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and no one should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
    • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
    • Don't abuse the Board's Voting system - don't like a player's posts unless you are allowed from the mod.
    • Don't edit your posts in the game thread.

    Dead Players

    • Engineer.gif Comrade Vodka Breadinski (Example Corpse)
    • pt_so_technician.pngVERTi60 (Hider) 
    • pt_so_rifle.pngCategory 5 Hurricane (Townie)
    • Supply_Truck.gifMojoman (Doctor)
    • pt_so_rifle.pngFRAYDO (Townie)
    • pt_so_rifle.pngJEOD (Townie)

    CVC - Cumulative Vote Count 

     

     

     

    Time Left:

    23 hours, 50 min, 0 sec

     

    CVC:

    Chaos_Knight voted nobody

    ChopBam voted nobody

    Alstar voted nobody

    Killing You voted nobody

    Nodlied voted nobody

    Voe voted nobody

     

    0/6 votes casted so far

    No votes casted so far

     

    Announcement: D3 shall be shorter (24 hours) due to low player count

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