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ganein14

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Posts posted by ganein14

  1. Then how about this much more likely scenario? A group of tanks (either side) is rushing towards the enemy base and is primed to do some serious damage to it after it has lost its War Factory, but not its OT. The side that's being rushed spams rocket soldiers (or shocks/kovs) and is in place to stop them. A decent sniper or two could easily pick off some of them as they moved to engage the tanks.

  2. 38 minutes ago, SirJustin90 said:

    Eh, I did well with it. But like I said most hated the hell out of it. But I found it fit well, but if it is indeed limited to splash only, that kind of removes it as an option due the the bad detection of splash. And a large splash would effectively make it a sniper flame thrower in essence.

    Or in extreme cases, like the 9935 nuke sniper from the map SOVIETALLIESLOL.

  3. 1 hour ago, TK-421 said:

    Something is ONLY OP if it's VERY HARD to bring down while being EXTREMELY powerful. *Looks at RA1 Volkov and Core Defender*

    Core defender was easy...all you had to do was lure it onto a bridge and take out the bridge with the defender on it. For Volkov? A metric shitton of coils would solve that.

  4. 16 hours ago, NodGuy said:

    A while ago, in an earlier version of the game, you could press one of the numbers on your numpad to initiate an animation. Salute, Mendoza fighting animation, etc. Most people used them at the War Factory while waiting for the ore truck to dump its load, but others abused it to not take damage when falling off high ledges.

    Which is why we can't have nice things.

  5. 41 minutes ago, thedisclaimitory said:

    can AR pls come out in July  please i have been waiting   for so freaking long it feels like millions of years please  I wanted to become a tester because of the fact the freaking game won't come out

    Let me ask you this instead. Would you want to have a cake that's been under cooked or one that's cooked all the way? Because it's the same thing with AR. While it is enjoyable now, there are still many things that need to be tested, patched, textured, etc.

  6. 1 hour ago, Raap said:

    I still don't know who made that poster back during Beta/Gamma. To my knowledge I was the only Dutch person to ever be on the BHP team at that point.

    The problem is, the city architecture does not resemble anything from The Netherlands. :)

    Maybe it's a different dutch speaking country?

  7. 12 hours ago, Pushwall said:

    Problem is that if anyone ever gets around to doing a model for it, it won't make sense. The Strela doesn't have a scope.

    Alternatively I can just nix both of their tracking altogether and give them a much higher muzzle velocity, that way people just have to lead their shots instead of praying for RNG.

    I'd much rather lead the targets than rely on shoddy homing myself.

  8. 5 hours ago, Raap said:

    If you're doing "APathBeyond", I suggest a rename to not confuse the map with, well, the game.

    Perhaps just "Beyond" would suffice, referring to the lengthy travel distance - But seriously, I don't see how this map could be playable without some quick victory objective associated with War Factory destruction.

    Perhaps there could be a similar objective of war factory destruction on A Path Beyond like there is on HW?

  9. 7 minutes ago, NoSpoons said:

    A Path Beyond for nostalgia ;D
    although there were some issues on this when playing soviets (i cant remember what they were i just remember having them) I really liked the map :D and it was a right laugh to play :p

    I don't think it's the issue I'm thinking of, but it might be because of LBs being able to raep the coils without too much trouble. 

  10. Minor weakpoints are points in buildings that disable the structure, much like killing it would, albeit without actually doing so. In exchange, there are repair nodes throughout both Allied and Soviet buildings that will let you repair just as fast as if you were repairing at an MCT, but not have the MCT's weakness to damage. That damage bonus goes for the major weak point, and if I'm wrong on any points, may the devs feel free to correct me on it.

  11. The only downside to rebuilding buildings is that it can draw rounds on for a while. The only way one could win without taking out the con yard in IA's maps would be through points or the ped. (Which is usually in the basement of the con yard, as is the MCT)

  12.  

    It can be....interesting to say the least. MPRA2 might have more to say on that xD

    They are my worst nightmare..

     

    git gud skrubloard. In all seriousness though, if you circle strafe around them and they don't have a hitscan weapon, you'll be dodging about half of what they're shooting at you. Still a lethal amount if you're out numbered three to one.

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