-
Posts
619 -
Joined
-
Last visited
-
Days Won
5 -
Donations
0.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Posts posted by ganein14
-
-
Imagine how bad an arty/v2 impact was...to say nothing of a demo or a flare...
0 -
As far as I know of, if you join the server itself, it should auto download everything you'd need to play it. Though you'll have to download the maps as they come up.
2 -
Then how about this much more likely scenario? A group of tanks (either side) is rushing towards the enemy base and is primed to do some serious damage to it after it has lost its War Factory, but not its OT. The side that's being rushed spams rocket soldiers (or shocks/kovs) and is in place to stop them. A decent sniper or two could easily pick off some of them as they moved to engage the tanks.
0 -
HOLY SHIT! IT'S A WILD BattleLaf!
0 -
38 minutes ago, SirJustin90 said:
Eh, I did well with it. But like I said most hated the hell out of it. But I found it fit well, but if it is indeed limited to splash only, that kind of removes it as an option due the the bad detection of splash. And a large splash would effectively make it a sniper flame thrower in essence.
Or in extreme cases, like the 9935 nuke sniper from the map SOVIETALLIESLOL.
1 -
1 hour ago, TK-421 said:
Something is ONLY OP if it's VERY HARD to bring down while being EXTREMELY powerful. *Looks at RA1 Volkov and Core Defender*
Core defender was easy...all you had to do was lure it onto a bridge and take out the bridge with the defender on it. For Volkov? A metric shitton of coils would solve that.
0 -
41 minutes ago, Nodlied said:
Hear hear
What good is fighting with honor if you die?
0 -
16 hours ago, NodGuy said:
A while ago, in an earlier version of the game, you could press one of the numbers on your numpad to initiate an animation. Salute, Mendoza fighting animation, etc. Most people used them at the War Factory while waiting for the ore truck to dump its load, but others abused it to not take damage when falling off high ledges.
Which is why we can't have nice things.
0 -
41 minutes ago, thedisclaimitory said:
can AR pls come out in July please i have been waiting for so freaking long it feels like millions of years please I wanted to become a tester because of the fact the freaking game won't come out
Let me ask you this instead. Would you want to have a cake that's been under cooked or one that's cooked all the way? Because it's the same thing with AR. While it is enjoyable now, there are still many things that need to be tested, patched, textured, etc.
3 -
1 hour ago, Raap said:
I still don't know who made that poster back during Beta/Gamma. To my knowledge I was the only Dutch person to ever be on the BHP team at that point.
The problem is, the city architecture does not resemble anything from The Netherlands.
Maybe it's a different dutch speaking country?
0 -
12 hours ago, Pushwall said:
Problem is that if anyone ever gets around to doing a model for it, it won't make sense. The Strela doesn't have a scope.
Alternatively I can just nix both of their tracking altogether and give them a much higher muzzle velocity, that way people just have to lead their shots instead of praying for RNG.
I'd much rather lead the targets than rely on shoddy homing myself.
0 -
5 hours ago, Raap said:
If you're doing "APathBeyond", I suggest a rename to not confuse the map with, well, the game.
Perhaps just "Beyond" would suffice, referring to the lengthy travel distance - But seriously, I don't see how this map could be playable without some quick victory objective associated with War Factory destruction.
Perhaps there could be a similar objective of war factory destruction on A Path Beyond like there is on HW?
0 -
I think HW is fine outside of the objective being a little too hard.
0 -
3 hours ago, Synaesthesia said:
Haha, that'd be great if I could. I am unfortunately unable to do anything outside of the 60-80 hour workweeks I live through right now.
Geez...where do you live? Japan?
0 -
7 minutes ago, NoSpoons said:
A Path Beyond for nostalgia ;D
although there were some issues on this when playing soviets (i cant remember what they were i just remember having them) I really liked the map and it was a right laugh to playI don't think it's the issue I'm thinking of, but it might be because of LBs being able to raep the coils without too much trouble.
0 -
I've played the campaign quite a few times, and from the only times I got to use a weapon that has a DoT effect IE Chem Sprayer, Flamethrower, VAR, etc. its only the weapon's damage and not the DoT itself that harmed them.
0 -
Except against armored units I believe.
0 -
Minor weakpoints are points in buildings that disable the structure, much like killing it would, albeit without actually doing so. In exchange, there are repair nodes throughout both Allied and Soviet buildings that will let you repair just as fast as if you were repairing at an MCT, but not have the MCT's weakness to damage. That damage bonus goes for the major weak point, and if I'm wrong on any points, may the devs feel free to correct me on it.
1 -
Well, either try to become a tester, or continue to wait patiently then.
0 -
Already bought my copy of 8-bit Invaders and it's by far my most favorite of the series. And as a bonus, you can play as any of the factions in a skirmish match, so you won't need to change games!
0 -
The tank destroyer is only good against infantry when you can pull off a direct hit on their bodies or run them down...outside of that, good luck
0 -
I'd love to see a remake of Shallow Grave.
1 -
The only downside to rebuilding buildings is that it can draw rounds on for a while. The only way one could win without taking out the con yard in IA's maps would be through points or the ped. (Which is usually in the basement of the con yard, as is the MCT)
0 -
It can be....interesting to say the least. MPRA2 might have more to say on that
They are my worst nightmare..
git gud skrubloard. In all seriousness though, if you circle strafe around them and they don't have a hitscan weapon, you'll be dodging about half of what they're shooting at you. Still a lethal amount if you're out numbered three to one.
0
Refillable insta-heal for medic?
in W3D Hub Discussion
Posted
How about having the med kit act like the current mechanic's wrench? You'd have to actively choose between healing your team, or defending yourself and potentially putting your team at risk of dying.