I think Shade is saying it gives someone a better idea if they ended up hitting. Obviously all 3 people who shot today could have had an only 25% miss chance, but it's unlikely.
Also true enough. We also have to consider off-sheet roles as well. I'm not much of a gambling man myself, but the town points idea rings true to me. Though I don't think that's the case with Orange or iLTS
At least we didn't have a boring D1, I can be happy with that.
I've got the day off tomorrow so I'm going to look closer at Voe, I'll give my thoughts 4-5 hours before hammer.
Voe's defence of not using our shots has me on edge. It's playing the middle of the field to me, what I got from it is that we can't get really any information from people using their shots D1. I disagree and I've already eliminated iLTS and orange off my scum list due to their actions and follow up.
You make a fair point. I also never claimed I had a stuck chance with my weapon so any stuck at all would implicate me heavily and make town's decision easier.
That assumes the spy is game first of all. And second, if I do end up killing a town member, that would seal my fate and we'd be down 2 town instead of just 1.