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cfehunter

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Everything posted by cfehunter

  1. been busy lately, but I am still around and keeping track of what's going on.
  2. Yeah we know that, but if we use the sidebar system like A Path Beyond, wemay not have enough menus to accommodate extra units.
  3. This post will be updated to contain all of your questions, post a response if there's a question you want answered that isn't currently here. Note: Only questions that are relevant to release one (radar tech level) will be added to the list. Q: When are you releasing the game? A: We haven't set a release date yet, but we are working constantly. Keep reading the blogs to see how we are progressing. Q: Will the SEAL be able to swim? A: Not in the first release, but when Tanya and naval units are introduced, then it shall be included. SEAL swimming movement will be different to the sub, it would look terrible to convert him to a VTOL. Q: Will the chrono miner be able to chrono shift? A: Yes, danpaul88 has worked out the time shift coding, it's working properly. Q: Will naval units be seen in the first release? A: No. Q: Will Crazy Ivan get any weapons other than his timed bombs? A: Yes, we're giving ivan a revolver, a combat knife and two types of timed bombs. Q: Will there be dogs? A: Not in the first release, but they will be in eventually. Q: How will the IFV work? A: The IFV switches turrets just like it did in RA2 but unlike in RA2 you are able to switch back to the rocket turret without getting out. We've defined a deploy key for functions such as this. Q: Will the GI be able to deploy? A: Yes the GI can deploy and while deployed he can use his heavy machine gun. Q: Will engineers be able to capture structures? A: There are tech structures such as oil derricks around the map that engineers are able to capture but for the sake of balance you wont be able to capture enemy structures. Q: Will the conscript/GI be the starting infantry class? A: Yes. Q: Will it be possible to garrison buildings? A: Yes, we have a few systems to do this, we have not yet decided which system we will use. Q: Will tesla troopers be able to power up tesla coils? A: Tesla troopers can supercharge and even power-up tesla coils when the base power is offline. Q: Will prism towers fire between each other in maps with more than one prism tower? A: Yes, the combined light beam from multiple towers also does more damage. Q: Will there be yuri? A: Army - No, Soviet infantry - Yes FAQ cleaned and updated as of: 13/08/2012
  4. you're all wrong, OWA does it the wrong way round. As for tracers, you can only have one model per projectile. So it's tracers on every shot or not at all.
  5. I wasnt blaming loosing the match on the mouse, you won due to the fact that i screwed up and let you take my relic. But i still hate your mouse. Back on topic, expect more progress.... really really soon.
  6. One piece of coursework left..... then I'll texture something
  7. DT forgot the black eagles, for korea. I suppouse you could count rocketeers and cosmounauts aswell.
  8. Cel shading would be optional, if we ever implement it anyway.. So it dosnt really count seeing as you can choose to use it or not and that it's just a style change rather than moving away from RA2.
  9. To whoever said we're going like reborn: Everything we've put in so far has had some basis in RA2, wether from concept art or from the game. Techies = in RA2 FMV and you command them in one allied mission. Rocketeer Grenade Launcher = Concept art. Powder Bomb = OWA showed the pic for that Ivan Knife = Concept art.
  10. it's been voted on by the staff so that is the primary logo for AR. However the top 5 will get released as alternate icons, you'll have to set them up yourselves though.
  11. It's the style we've decided to make AR, if you dont like it then by all means feel free to edit the skins once we've released it. We just feel that RA2 was over the top cartoony, kind of cheesy and fun, we're trying to capture that in the artwork, we're really not trying to make a realistic FPS shooter here. Hell you havnt even seen anything in the cartoony lighting that saberhawk made for us before he left. And i dont look like that anymore >_>, but ben hasnt changed at all lol.
  12. Always nice to be defended by fans When we're happy with the artwork everything will be tested exstensivly by the testers until we and they're happy that the game's balanced and all the bugs have been ironed out.
  13. it's an idea and only for certain game modes.
  14. Everybody talking about buildings being blown up in a few seconds was talking about RA2 not the mod. Engineers repair faster than technicians and they can capture buildings where as technicians cant.
  15. also it's important to note that EVERYTHING will receive a significant damage reduction compared to RA2. You cant rebuild your buildings anymore so haveing it so that a simple IFV can take down a soviet tesla reactor with ease would be very bad for gameplay.
  16. hell it's not even textured completely yet.
  17. In my defence, i made that pong game before i learnt how to use directX. And before i learnt not to pick stupidly annoying music >_> Since i've made a fully functioning zelda ripoff, that i'll post sometime. Anyway enjoy the maps (the maps is not bad)
  18. It's RA2, it dosnt have to make sense We're going for a cartoony style and never forget that
  19. i was talking more about the texture and animations....
  20. thanks for the information theta123, it'll be usefull when we're doing the remaining parts of the welder.
  21. i dont know about that kakashi, with the AR and APB testers combined we have quite a large testing force.
  22. good, because u arnt getting it till the team and the testers agree that it's perfectly balanced
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