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cfehunter

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Everything posted by cfehunter

  1. lol pre-first post! just want to say since the 2 tanks renders, i've modified the vents to make them better and i've flipped the soviet logos on the turrets to the right way around.
  2. when you select a map, you have to select the pkg in the mod selection box.
  3. the whale's dead i tell you >_> i've been busy with coursework.
  4. this will be decided upon at a later date.
  5. ivan will have the capability to bring down one building, but he'll be easily killed if he's spotted.
  6. We'll balance him later on, he'll only have short range weaponry no matter how we work it but we might change his movement speed/health/stuff to make him more viable.
  7. the idea is that the timer wont activate until you hit the button and that there wont be an announcement until the timer is active. Therefore you'll be able to plan distractions and generaly keep the soviets running in circles trying to find the C4 before it goes off.
  8. see, things get textured when i'm around btw the bottom of the three stick dynamite being black is just the lighting in the render.
  9. auto-repairs will be faster at elite veterancy and will make it so you can spend even more time away from the depot.
  10. we have, we decided on IFV forms before we came here. Techie will be standard IFV you'll have to get an engineer to make a repair IFV.
  11. i dont see the attraction to moving slower than driving any other veichle in the game anyway. The flak track is a far better choice as a transport, it seats 5 includeing the driver and it's pretty fast.
  12. Well even the british petrol stations sell gas now, in the form of LPG ofcourse, but still, it means this debate is kind of pointless as if you drive an LPG converted car you could refer to either as a gas station. Anyway, the IFV colour scheme is up for debate, i'll go talk with the rest of the team about it. The soviet techy will have a blowtorch The allied techy will have a drill The engineers will have their suitcases & their respective techy weapons. And we've decided we're an indie game now. Kirov wont be in release one, your ideas are appreciated but we're going to of forgotten them by the time we get around to implementing release two.
  13. Well we do still need more texture artists. Show us some sample work some time and we'll see how it goes .
  14. the wall was cleaner but OWA asked me to grunge it up a bit, and i agree that it does need to look like it has been there for a while.
  15. just so you know i am working again i'm currently texturing the allied wall.
  16. sandbags are going in, we've allready decided on that .
  17. all script tests are carried out by dan... and he likes playing with insanely unfair settings and mowing down hordes of bots.
  18. welcome to mother russia's cyborg army.
  19. Mero your wrong.... the bluehell group is a voice acting group setup by tagdaze. Bluehell productions is the staff. Try to keep up with the names please.
  20. because OWA is a member of the bluehell group.
  21. lol i dont care if this is going offtopic, it's funny. Where was this filmed (what state) is the question. I know they probably cut anybody who answered a question correctly but holy crap lol.
  22. Engineers will use the suitcase to repair, we arnt going for mock realism like APB.
  23. There will be a deploy key, probably Q (who gives somebody else their gun anyway?) You can switch between rocket ifv and your own ifv as much as u like, but there's a time between the switch that you cant fire.
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