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Posts posted by SilverShark
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Spoiler
Er..?
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Extra sick shots edition
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7 hours ago, Raap said:
Recording APB in Shadowplay recently started to result in very dark raw footage (the only bright parts are the GUI). The raw material is simply unusable since I can barely even see my own infantry character model. Back during Siege's development, I did not have this problem.
Haha, no wonder it's called "Shadowplay".
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Oh no, looks like I've run out of gameplay footage for more episodes... no wait, not quite yet....
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1 hour ago, Voe said:
Also, that v2 sniper kill, you stole it. You can see the allied sniper hp drop to half right before you shoot
Actually, there were two snipers hiding in the same spot, and the other one with full health moved into the crosshair and back.
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A quick one of last night's games
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46 minutes ago, Pyryle said:
2:24 D:
Now, in case someone is wondering why I was just idle in the TS channel, I was trying to get my headset working. For some reason, with my new headset the voices on TS are completely mute, although it shows it is indeed picking up sound in the mixer, and the microphone just creates a static noise. My old headset managed to pick up others' voice, but apparently the mic wasn't working again, since I didn't get any response when I talked into it, so I decided to let it go for then, but let's try again next time.
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Great stuff, ChopBam.
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Now that was some intense fighting last night. Too bad the program stopped working again, right before the funny part.
But on topic, my choice for the best moments in each episode so far would be...
1. Getting Goomba Stomped by Rambo (1:55)
2. NodGuy and I getting even (0:12)
3. Taking down the Hind (0:50)
4. Volkov rampage (1:01)
5. Engineer running from tank (0:27)
6. No other than the ant chase (1:23)
7. A strange infantry fight (0:40)
8. Barracks madness (0:53)
9. Ranger Racer, duh
10. forg0ten1 airthrusting laser through an Engineer's head..? (0:13)
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15 hours ago, Silverlight said:
We need more videos!
Need more instances with plenty of people playing first.
Too bad I didn't get around to record that one weekend game session. That could've been enough footage for a new episode, which would've been labeled "Ultimate Madness".
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Looks like Videomaker will have some work to do. :D
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I've been recently experimenting with a MC mod that allows the creation of custom entities, and have been using it to illustrate my game ideas in an interactive form, which has proven useful for someone with limited coding capabilities. With help of the mod, I recreated Bitmap Brothers' Z inside the game.
Spoiler9.3.2017 - Battle demonstration (Showcasing core gameplay features)
9.8.2017 - Unofficially released "cinematic" trailer (With now unused gameplay features)
24.12.2017 - Fights between four teams seen from a RTS perspective
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10 episodes of APB Madness
Now a little poll, what has been your favorite moment in the series? By the way, let's not forget this one.
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7 hours ago, delta said:
Was that a line from Z in Madness 9?
At 1:54, yes.
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I can't believe it, but I actually managed to compile enough footage for a proper sequel.
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Not just that, but the way you suddenly rushed in and leaped when you died is what got me.
sammyd has started playing the game again, so Madness 8 should be done in no time.
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I don't usually laugh at my own vids, but gotta love that part with delta as Technician.
This has raised me concerns, since the latest video didn't get as much attention as I expected, are you still looking forward to seeing these? Are they getting too much the same with all the compilations of sick sniper/tank/v2 shots? Maybe for the next installment I'll try to add something more fresh.
Also, most of the fun things tend to happen when I'm not recording.
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We did it, guys.
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Now that I have the proper equipment, I'm able to make gameplay videos with voice-over. For a start, I recorded a test video where I demonstrate my first (and possibly favourite) RTS, Z by the Bitmap Brothers.This is my first voice-over video ever, so expect technical issues and awkward dialogue.
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What if instead of ranking players by score, it would rank them by how high their Av. MVPs is, or at least add such an option to the Sort by: menu?
I suggest this because score does not necessarily reflect a player's skill, it just means they've played the game alot. Average MVPs tells much more about one's skill than score.
However, this setting would be problematic, because there are players with 100% MVP rate, because they have played the game only a little, yet they have managed to become MVP. Perhaps the Average MVPs could be made relative to the player's score/game count, so this wouldn't be a problem? It could also cause some problems with the rank titles.
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Achievements
in Red Alert: A Path Beyond
Posted
Just did this last game night, didn't get awarded.
I actually have this one.
Is this supposed to be "Demolished"?