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Retaliation

Forum Game Masters
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Everything posted by Retaliation

  1. Whenever it's done Hopefully around mid march. I can start whenever because the work is mostly going to be frontloaded in fitting roles together. I just need to make sure I finish designing roles before the 15th.
  2. I'll be basing stats on 9th edition unit profiles if you want a know what you're actually asking for (assuming you're asking for something that actually has rules). This site has a listing of pretty much all 9th edition rules because russia. http://wahapedia.ru/wh40k9ed/the-rules/playing-this-game/
  3. Space marines might be hard to include, but they're always recruiting more cultists and daemons
  4. https://warhammer40000.com/ has a good overview of all the factions halfway down the page.
  5. This could also work if you need memes https://1d4chan.org/wiki/Warhammer_40,000#Playable_Races_.26_Factions
  6. Here's something with a description of all the armies and a picture of their rulebooks while I try and find a better flavor introduction. https://creativetwilight.com/warhammer-40k-armies/ Space marines (astartes) are probably too over the top for the game though. Imperial knights are right out :V.
  7. Last time people wanted to be something other than boring imperials so I'd been trying to figure out a scenario where you could have a jumble of all the different factions.
  8. Remember to PM me your flavors so I don't make this a boring human vs human game.
  9. Introduction "Around the Seventh Blackstone Fortress lies a midden of shattered fleets – the graveyards of those foolish enough to try to take this ancient citadel by force. From the ruins of these failed ventures came a space station – a waypoint for those looking to venture into the fortress themselves. Precipice." Now even Precipice has come under assault. Not by a crusade of righteous zealots of the Imperial Creed, followers of the dark gods, or by one of the various perfidious alien species that infest the galaxy. By an "acquisitions" group who think the real riches of the blackstone fortress come from managing the last stop in. Hello and welcome to the third mafia game based on Games Workshop's Warhammer 40k franchise. This time the shooting mechanics are based on Vert's old APB mafia games that have become popular again. As standard everyone gets some sort of ##attack ability (instead of ##shoot) except results are based on the attack sequence from 40k. The Game (Stolen from @Killing_You) This is a forum-based game of "Mafia," in which the majority of players (Town), must decide who among them is part of a hostile faction (Scum), and eliminate them via lynch before scum can whittle down Town numbers via nightkill. This is primarily a socio-analysis game, and success relies upon coordination, communication, and reading your opponent. The game is divided into two phases; day and night. Most of the game takes place during the 48-hour day phases, which are divided up by 24-hour night phases, during which many players have abilities that can help them and their faction achieve victory. Here town players are the workers and mercenaries who call Precipice their home and referred to as err Town while mafia players are members of the fiendish Interstellar Refurbishing Syndicate. Other factions may make themselves known during the game. It really depends on the player count. This will probably not have a standard rolesheet like other APB mafia inspired games, especially before the games begin. Instead roles are modular where the players base stats, weapon stats, and abilities are modular. Because of this I can work in a bit of CYOR where players can ask for species/races, weapons (ranged or melee), and abilties. Species determines your base stats, weapons determines both your attacking stats and how they work (melee attacks always get the amount of attacks from your base stats but allows one strike by the defender if they survive), and abilities determines your "role". See this link for a look at what kinds of rules you're asking for. http://wahapedia.ru/wh40k9ed/the-rules/playing-this-game/ To make an attack players use the ##attack day action or if they have multiple weapons to use can use the ##shoot or ##melee actions. Sign-ups @Killing_You @OrangeP47 @Shade939 @Coolrock @Jeod @Anon_Kat @FRAYDO @Mojoman @Category 5 Hurricane Bookmarks Day 1 Night 1 Day 2 Night 2 Day 3 + Game End
  10. I think you could have argued that you just needed to kill the last silo if things went wrong. Shade apparently was going to roleblock mojo to see if the TP could actually win!
  11. We were. I literally forgot I suspected Louis was a silo based on her refusal to shoot. Then you said the same thing.
  12. He made a comment about being happy he didn't have to switch votes, but I didn't seriously think about it until the night I died!
  13. I start my new job on the 15th but I should be able to finish designing 40k mafia mk3. I'll probably put up a sign up and flavor request thread.
  14. I would like to congratulate allied scum for a single night kill in a 3 night game.
  15. Don't blame me I was the one who was taking you seriously (because I knew you were engineer)
  16. I think the fact that it was Coolrock made it hard to figure out what was real.
  17. Granted anon might still have voted mojo if Shade didn't waiver from the lynch all scum path.
  18. The really impressive thing is that Shade managed to get both silos lynched and Cat5 tried saving Louis.
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