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KevinLancaster

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Posts posted by KevinLancaster

  1. Could put refill pads so they don't have to rearm at the Airstrip. Or maybe Yaks can be modified to taxi off to the side, like how Hinds land in different positions at the moment? Though that wouldn't allow them to crush destroy existing planes.

  2. 20 hours ago, Pushwall said:
    • It means getting rid of Soviet helis unless you want them to be delivered the same way Yaks are, which looks ridiculous. And, well, this is one of the few flying maps where I actually see Soviets use chinooks...

    Is it that awful?

  3. With Siege and the high memory usage I just noticed it when I alt-tabbed out of the game window since I was about to leave and everything else was running slowly. With the possible particle crashes the last time it happened I was shooting at a Flame Tower with an Apache on Ridge War. It also happened before when I was attacking the Allied Base in a Mammoth on Soviets on Camos Canyon.

  4. Just messing around on RA_Siege I think, maybe that was why since it's a big map. Windows 7 Home Premium, 64-bit, 6 GB RAM and Intel Core i5-2430M 2.4 GHz and Intel HD Graphics 3000 Integrated (it's a notebook). Game settings in image.

    I also get occasional crashes where the game stops working and I've sent the dumps before, I think it seems to happen around some explosions. Turned down a few settings as a result which might have helped a little.

    image.jpg

  5. 9 hours ago, Pushwall said:

    That's only obvious to the person who's in the LST though. If someone sees an LST pick up or drop off a heavy tank, they are no doubt going to try bringing a demo over to a later LST unless they've already been in one and seen the popup.

    Is it possible to make the invalid vehicle blow up without causing any damage?

  6. 4 hours ago, Pushwall said:

    Something I was considering letting the Radar Dome do to give it more presence was add a terminal that, if the War Factory is dead (but not if it doesn't exist i.e. Hostile/Seamist), can be used to buy a Medium/Heavy Tank for double the standard price once every so often (maybe a 2 minute timer), which would be airlifted in by a Chinook just like on Seamist. That's kind of like the reinforcement bay except not free - free vehicles kind of kill the point of the economy I'd say. But that only gives more presence for potential comebacks to one of the non-production buildings...

    Is there no way to un-destroy buildings to simulate buildings being rebuilt in RA with the change that they would have less health?

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