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Posts posted by TheIrishman
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Here are all the actions you get.
Tracker - See the target of this player's standard night action (investigate or kill)
Watcher - See who visits this player with their standard night action (investigate or kill)
Mason - If this player is a possible leader of a Future Gadget Lab, join it
Visit - Drop your Upa at your target, revealing your presence to your target
Lightning Rod - Actions targeting this player will target you insteadThe Mason one is annoying but there are ways around it, like if the FGL leader is confirmed, he can actually deny entrance or even remove any member they want to, so it's not actually that powerful. You just gotta know which person to decline or remove.
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37 minutes ago, FRAYDO said:
As I read over the thread and do some thinking, I am not sure which to be more concerned about: the FGL that has gained access to a time machine, or the possibility of a Gold/Metal Upa in the hands of the Organization.
I don't see how the gold/metal upas would be terribly effective for the Organization (except to gain a plastic upa). The plastic ones seem like they're more useful since it can help ensure that they are part of the Organization if they want to be. The gold/metal ones don't allow them a kill action. Mason is the only annoying one since it can allow the Organization to join the real FGL. If anything, I'd say the upas help Town more. After all, with the ability to track, watch, or turn yourself into a lightning rod, it makes lying about who visited who a lot harder.
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1 minute ago, kamuixmod said:
How about ac and oc?
she already gave that
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Yeah, I doubt he's a member of the Organization, but I still need the stats for future reference.
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Still need the AC and OC of N1 and D2 for Chaos_Knight, Mojoman, and Killing_You. For investigations, same people in addition to Misa's.
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Just now, FRAYDO said:
gotta get them gold upas
It might be hard to now that everyone seems to be in a doc.
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6 minutes ago, kamuixmod said:
You forgot to add that i visited Jeod and that he turned up town Irish
Thanks
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I'll post another one soon when people share more info, but that's what I have so far.
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Bells & Whistles
Irish
OP47
FRAY
CK
Nod
Jeod
KY
Misa
Mojo
KMod
CB
[D0 AC]-[N0 OC]
100-9
100-18
100-18
100-18
100-18
100-18
100-18
100-9 (18)
100-18
100-18
100-18
N0 Investigation
FRAY = T
Mojo = T
CK = T
Jeod = T
CK = O
OP47 = T
Jeod = O
OP47 = T
Self = ?
Self = O
OP47 = T
[D1 AC]-[D1 OC]
100-9
82-15
91-15
82-15
100-18
82-15
100-18
100-9 (18)
82-15
100-18
100-18
[N1 AC]-[N1 OC]
100-10
80-16
90-16
80-16
Lynch
80-16
100-20
100-10(20)
80-16
100-20
100-20
N1 Investigation
KMod = T
KMod =
X
KMod = T
KMod =
Jeod = T
Upa
1G
1G
0
1M
X
2G
0
0
1M
1G1M
0
N1 Actions
Track Chopbam Target Jeod
X
Watch Self
[D2 AC]-[D2 OC]
100-10
70-14
90-18
X
60-12
100-10(20)
60-12
100-20
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1 minute ago, kamuixmod said:
Well my AC is all the way down to 60%
And your OC?
1 minute ago, OrangeP47 said:I said ditto to the town result
AC 70% Organization 14%.
For both N2 and D2?
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Just now, FRAYDO said:
so four people investigated kamui and so far 1 read for town? what about the others' results?
Both Jeod and I got Town.
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Also, everyone, what is your AC and OC for N2 and D2? Mine is 100% AC and 10% OC for both.
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Just now, Jeod said:
Kmod turned up town for me. Investigation results don't matter at the moment though.
It matters in the long run though and for the table :b
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Alright everyone, to get it all out of the way since we'll end up asking for it anyway, who did you choose to investigate last night? and what are your results? I investigated Kmod and he showed up town for me. Also, additional info, I'm now in 4 different FGLs, but I didn't get the links to the docs yet, it appears Cat5 will send me them later.
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Kmod, right Jeod?
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Just now, Jeod said:
Absolutely. I believe the Rounders were making their first night kills before they even knew they were scum.
I believe they were making the first kill before they knew they were scum as well, but that doesn't guarantee that they didn't exist N0. To further help my point, those who have 100% AC also have their original OC. Meaning that if you weren't targeted, you're more likely to be part of the Organization.
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Just now, Jeod said:
Those are two different world lines. If R2 is lynched today, they will flip as R2 and whoever they targeted would flip town, even if the targeted death is currently R1. However, if R1 is lynched today, whoever is R2 today could flip as vanilla town since they would have died N0.
Make sense?
Hm...I was looking at it from the wrong perspective, but are you sure there was no R1 or R2 for N0? If there weren't, you're right.
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Just now, Jeod said:
I understand that, but it doesn't seem possible. I surmise that R2 did not exist N0, and therefore that is the guarantee that R1 does not kill R2. R2 was then determined at the start of D1.
There might not have been a designated R2 on N0, but there is for D1 and that player still existed on N0. When hammer drops the phase still hasn't changed to night so the players are still marked, therefore if the D1 R2 died to the D1 R1, the game ends.
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Just now, Jeod said:
Eh, I'm still not following. It's been a long day for me, too much thinking and number crunching. Sorry.
R1 R2
<(-_-)> <(-_-)> Day Zero
(>-_-)> <(-_-)> Night Zero, R1 targets R2
<(x_x)> <(-_-)> Day One, R1 is lynched and confirmed as R1
(>-_-)> <(x_x)> Going back to Night Zero, that means that R2 was killed by R1
<(x_x)> <(x_x)> Day One, both Rounders are dead.
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4 minutes ago, Jeod said:
I'm not following. At N0 no player knew they were a Rounder. Therefore, they could target anyone. Rounders have nothing to do with the 100% AC. Those players have 100% AC because they weren't visited. It's not because one of them is Rounder #2.
I suppose I was following the logic that Rounder #1 cannot have killed Rounder #2. To me, it only makes sense. Since if Rounder #1 dies, and if there is no Rounder #2 because he already died from Rounder #1, it's game over. For example, if we lynch Nodlied while he's Rounder #1 and CK is Rounder #2, we're already done. If I was creating this game, I'd move the Rounder #2 to the next highest OC if the highest was targeted by Rounder #1.
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I forgot, there could be a chances that Rounder #1 targeted himself, but that would still leave Rounder #2 with a 100% AC
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Just now, Jeod said:
Where do you get that info Irish? Rounder #2 can still have an OC%.
Because Rounder #1 must have killed the first night. That means Rounder #1 targeted someone who was NOT Rounder #2. Therefore Rounder #2 has a 100% AC.
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1 minute ago, Jeod said:
Thanks for the information. As Suzuha Amane, this conflicts with my basis for taking Irish off the lynch pool.
I'm okay with that, but, assuming it's the truth, that would mean that both her and myself have only a 9% chance of being part of the Organization.
4 minutes ago, Mojoman said:All we really have to go on are visits right now. I'm thinking Misa and Kam not being put into a FGL could make them partner rounders.
I don't think that's the case, because the result could've easily been 4 or 5 people not getting in an FGL. I think OC is still mainly random.
2 minutes ago, Jeod said:That said, the lynch pool today should be among those who visited OrangeP47, Chaos_Knight, Me, and Mojoman.
Why? If you try to lynch based off that, you'll only find the Rounder #1. If you try to lynch based on whoever has 100% AC, you'll find Rounder #2
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[GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
in Forum Games
Posted
Metal Upa is the same thing, just random. You chose the target, but not the effect.