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GraYaSDF
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Posts posted by GraYaSDF
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3 hours ago, NodGuy said:
Your poll confuses and infuriates me!
I thought so too, and I didn't want to make a poll, but suddenly did it, lol)) Can we delete that?
24 minutes ago, Mojoman said:Doesn't he just mean for this to be on Lunar_Paradox?
Yep, this is an experimental feature and only for that map. On almost any map with vehicles it gets killed fast after reaching hostile defenses.
3 hours ago, Pushwall said:Targeting the sky <...> wall <...> underground ceiling <...> slant roof <...> middle of a vehicle
When player presses Deploy key, he moves just straight at his facing direction, with safe spawn and height check if there are buildings and turrets around. There is no check for vehicles and soldiers below and above tank at the moment (as well as for underground tunnels with large non-habitable amount of space above, but Chronotank may just ignore tunnels and go above the ground, need to check that actually), but after some adjustments it is possible to fix, as I made it for my old mod =)
4 hours ago, Pushwall said:It means we lose the chronoshift effect
I've tried how does it look in original game. It has nice effects and logic. I guess there is no problem if mixed with alternative in some way. It is up to you, however...
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Time will tell, sooner or later... But anyway, it took me two days again to finish another script for Red Alert A Path Beyond - an alternative script for Chronotank. In overall, it is a crazy unit for "Lunar Paradox" map. However, new Chronotank, as well as Chronosphere, may cause Chronovortex which would try to destroy buildings and units of your teammates. Joked at the end of video
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14 hours ago, forg0ten1 said:
Pretty cool. Maybe this means we can have useable carry-alls in reborn now too!
Carryall? Didn't you heard about Commando Assault mod for C&C Renegade? Carryall is ALREADY there, its name is Transport Helicopter I made a new logic written from scratch for that VTOL few years ago. But the idea itself still belongs to Jonwil, I applied the first logic of Carryall in 2011, and at that time it was an original script of Jonwil, with some differences.
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18 hours ago, Pushwall said:
Not to mention I don't think this feature overrides the infantry passenger limit, so you get to carry 5 infantry (not including yourself since you get into the ejected vehicle automatically, it seems)
Yeah, it does not for now, but I can override limits through scripting. It is possible technically to syncronize passengers' limit and passengers' limit with one loaded vehicle.
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17 minutes ago, Jeod said:
Is there a method for occupancy limit?
It is up to W3D Hub yet. But sure, this idea is possible to program =)
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It took me two evenings to make a little demo of what also could be made for Red Alert A Path Beyond. Including few hours for moving resources of this game back to my experimental lab for Commando Assault and for exploring them. Did not know there is already Level Editor and source codes for APB, thanks to CMDBob for the tip.
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Did used original synthesis from Tiberian Sun OST and Red Alert OST, as well as other synths including SAS Dune, mixed with dubstep, and here it is... new track "Impact Is Imminent" available on Soundcloud and Bandcamp. Red Alert in space!
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https://grayasdf.bandcamp.com/album/imaginary-frontiers - just got released on Bandcamp, so you can download it and play offline. At the moment, it contains 16 tracks in FLAC-format, but I probably will add more.
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New background track called "The Spirit of Sunanoo" has been added to the game. This is the first melody I recorded exclusively for new japanese faction. And it probably will be inserted in next updates.
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New playable faction has been added to the game (video is under spoiler), also there are new voices recorded by fans of this mobile game, including frag messages from Quake 3, new balance features, and so on. It looks like this RTS became a classic sport standard for mobile real-time strategies. I am planning to compose special music for japanese faction, not sure when it will be available, but developers already allowed me to do that for Red Sun RTS.
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Imaginary Frontiers is my unofficial addition to Digital Frontiers, the musical solo album composed and released by Frank Klepacki in 2016, and also a little gift to him. Imaginary Frontiers has the best quality and grooves of my little studio, and it contains influence from Frank Klepacki's early works for Command & Conquer Red Alert up to his late solo works and game soundtracks. Inspired by Unreal Tournament and some chill-out and ambient songs as well. Imaginary Frontiers also partially includes original synthesis and instruments that Frank Klepacki used in his melodies. Suitable for mods and games of Command & Conquer series and not only for games, so you can use it in your projects if you want. Still making new tracks and adding them there, still exploring many ways to use Frank Klepacki's equipment and sounds. Donations are much appreciated.
https://grayasdf.bandcamp.com/album/imaginary-frontiers
Frank Klepacki: "I was able to hear everything. Nice. I appreciate the gesture, and I hope it continues to drive you to keep creating and improving. If you ever decide to take any music classes like theory and orchestration, a new world will open up to you."
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https://www.facebook.com/groups/750508484985695/
Official trailer is under spoiler:
Spoiler(For those who are interested: that melody is from my album Imaginery Frontiers which is very cool cosmic album and is a gift to Frank Klepacki for his amazing music and support)
Official music is under spoiler:
Spoiler"This game is designed for fans of old school Command & Conquer. But we decided to bring this universe to mobile devices. We try to show as much as possible in the game the same thing that was in Red Alert 2. We again touched on the subject of the Alliance and the Soviet Union. The game's plot is simple, and the confrontation begins."
This cheap game brings back old-school real-time voxel strategy, and it is designed to play on almost any mobile device with Android 4 or iOS installed. Also available as PC-version for VKontakte social network and for Steam. Its successor is Expanse RTS. Both games have multiplayer 1 vs 1, units with their own positive and negative sides, dynamic battles, interesting missions, bonuses that you can get by completing the mission, periodical updates... just great videogame to play! So, what do you think? =)
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http://www.moddb.com/mods/cc-assault
Commando Assault is a mod which was first released in 2010 for C&C Renegade. And it allows to build up base from scratch on Westwood 3D game engine. Inspired by Battlezone series of videogames. Has its separate music (including Frank Klepacki's works that he exclusively approved for this mod, some of my remakes of his famous songs and even my new melodies) and unique features. Want to speed up construction rate to reduce time you are waiting for new purchase that you made? To capture existing building or steal it while it is not deployed yet (or even MCV)? To drop player-controlled tanks in the rear of enemy base? To win with one useless structure? You have all in one. Welcome back again, commander, crush your enemies with your own 3D-hands and lead your forces to fight. More tactics, more fun, more teamplay.
Some videos are under spoiler:
SpoilerFeel free to discuss and share this stuff =)
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Really?)) Heh, I was playing APB Beta since 2008 when I was finally able to play through Internet . Those were great times - with crowded server sometimes, with few clans fighting each other, with Game Spy Comrade
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Hi all, one of the oldest Renegade players and modmakers is here. Lol. I really don't know why I registered here. Just maybe for fun?))
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[MUSIC] TS New Menu Theme (my remake)
in Community Creations
Posted · Edited by GraYaSDF
In protest of cancellation of the most anticipated TSR 2, I decided to remove the song from here.
You maybe believe it, but I cannot. Roland JD-990 and JV-2080 that I bought are the dream of my arsenal of sounds. After Red Alert remakes, this is probably the best of my works. If there will be possibility to remake some of Tiberian Sun tracks... who knows!
P.S.: Interesting fact, and I know it from Frank himself: some names of instruments were chosen as titles for songs for Red Alert OST. As I discovered, "Terminate" is a soundscape instrument included with standard soundbank of JV-series, from which that song starts. And so on.