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GraYaSDF

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Posts posted by GraYaSDF

  1. 58 minutes ago, moonsense715 said:

    What is this ultimatebattles thing?

    I do not know much about it, but I visited once, for me it was just a regular Renegade server, maybe with some changes. Andrey approached me in VK when I was there, and asked me to compile server plugins for his server, at that time I was making instructions for russian people about how to setup the latest TT FDS. I accepted the job, and compiled server plugins for him, just because I still have a separate folder full of projects and setups so it was quick to connect with me and get those server files in return.

  2. On 2/9/2019 at 8:21 PM, Mesosoi said:

    Hello! My name is Nikolay, I am from Russia, I play in Renegade approximately since 2009 (maybe sooner or later - at that time I was still a child), I play at the amateur level (I do not attend tournaments). Mostly played on MPF, but due to internal problems I practically don’t visit him (yes, to whom it is addressed - he will understand), he even once managed to found a project called UltimateBattles, which died safely about a month ago, although before that the project was closed twice and opened twice.

    You are not alone, tovarisch)) I also know Andrey from UltimateBattles, we were configuring some sort of server plugins to run them on TT FDS 4.6, I as a programmer was busy to compile those for UB. It is sad to know that any of my work for UB was a waste of time, but it totally worth it, you know))

  3. 4 hours ago, moonsense715 said:

    Which trailer? There are a lot of old ones, maybe this one?

    This is a remix from Scott Peeples called "Pharoteknical". But I think @fata1b1ade is talking about something different.

    I remember the very first and old C&C Reborn Beta, before TSR Infantry Beta came out, and I downloaded it somewhere and I was playing it a bit until my antivirus removed installation file from my PC, lol. Sadly, I cannot find that anymore. I remember Crush song from Red Alert, that song was playing on one of maps with rocks in the middle and with infantry tunnels inside, and you could also fly on Carryall there and buy and deploy a very glitchy Nod Tick Tank. The design and graphics were almost the same as in original game, C&C Renegade.

  4. Frank Klepacki at big MAGFest stage played with The Tiberian Sons the whole set of Command & Conquer music, including C&C Renegade too! Amazing show, definitely worth watching!

    Quote

     

    GraYaSDF: "That's definitely a long-awaited concert. There were missing keys in Prepare For Battle, so it is a minus. But there were much more positive sides. It was great, still!"

    Frank Klepacki: "Thanks! Yeah the stream didn’t have my keys on for some tech difficulty on their end. I heard it just fine on stage so had no idea til later. But had a blast!"

    GraYaSDF: "How long did you practice with Tiberian Sons these melodies? How much days or months did it take? And did they actually do something on their own, or you helped them a bit?"

    Frank Klepacki: "I spent all last year preparing all the arrangements of the show and we all practiced individually until we got to the festival and practiced only 2 days in the same room before the show. Apart from that, Yes they have their own album out of great epic arrangements of different game music."

     

     

  5. 37 minutes ago, Jerad2142 said:

    Unity's netcode is garbage and would need a lot of work to have a stable passenger system and proper client controls.

    I've tried to code in Unity as well. For me, it is a bit more complicated than UE4, but before that, some guy was making the game called "Renegade Tiberium Wars", he is a Unity game maker, and I was testing that game. It was not bad for very first alpha, I made a whole soundtrack for that as well! Few months later, the project was canceled, guys behind it partially moved a project from Unity to HF Source, and from HF Source to another engine. With these moves there is a little probability that project will be abandoned.

  6. 4 hours ago, wolf said:

    The video below is not my work, but it shows Reborns HMRLs using floating physics instead of having to resort to invisible wheels to create the illusion of a floating vehicle.

    That's actually a good example! I remember few men (they asked me to do some music for a trailer), they were working on Kosmofront videogame made in UE4, and even then it was a bit hard to code and test new physics. TibTech partially have the necessary codes for physics, but they are mostly focused on anti-cheat, bug fixing and new engine calls, so I cannot start normally to program these physics (and also other features). I already had some successful experiments in classic Renegade, it was hard to make because of huge limitations.

  7. 26 minutes ago, FRAYDO said:

    I was also interested if you had suggestions or ideas in unifying other communities as well.

    I could suggest to connect with cncseries.ru admins in Discord, because that large portal unite people from different communities and publish or share news about their projects dedicated to Command & Conquer franchise, and they even make conversations with developers, but... you know, it is a gaming community only. Usual users and players do gaming events ("we" did it once for TSR, also recorded few long videos), organize tournaments, editors publish news, developers and writers which exist there do whatever they like to do - they all together use the portal as a platform to showcase what they did. But W3D Hub is not only a gaming community. W3D Hub is also a modding community, community of developers, and it of course has its own launcher for games, that's a bit different from what I had before joining.

  8. 5 hours ago, wolf said:

    Thats a bit much to ask from devs who dont get paid for their work. :P 

    Then why should we make games for free, lol?)) For example, to add more languages to each game is not an easy task, I agree, without cash it is going to take months. But people can just launch the game, and at least see notifications and interface on their native, this feature partially breaks the language barrier. The reason why we cannot buy games made by W3D Hub is obvious. The necessary rights to a whole Command & Conquer franchise are still in Electronic Farts hands (maybe even in legs, I do not know how are they holding them).

  9. Meanwhile, I ported Extreme Coop from C&C Renegade for Interim Apex, so it is now... Extreme Apex! I got much more craziness and dynamics than in regular multiplayer, LOL. Extreme Apex is the second funny thing after Jerad's cooperative missions. For example, that Nod MRLS with two missiles just perfectly killed me and my vehicle from very long distance. In addition, I failed few fights in a row against the same GDI Officer with chaingun as my Nod Officer.

    And yet again, AI vs AI battle proves that Interim Apex is a GOOD game to play. I will maybe showcase that little addon for Interim Apex later, still working on some things.

  10. There is some sad statistics for you, gentlemen. My comrades from russian community mostly prefer to play C&C Kane's Wrath, C&C Generals, Red Alert 3 and Mental Omega, almost no one is playing TSR or APB, but when the conversation is about classic C&C Renegade or Interim Apex, few of them are ready to play or already playing the game. But only a few.

     

    cncseries_multiplayer_roles_5-01-2019.thumb.jpg.13d16c471f537a5c674c9717ee6176bf.jpg

    The fact is the most of them is always up to see a completely new game from Electronic Arts or Petroglyph Games or any other company that should first be creative to recommend themselves to usual players and fans. Funny thing happened with C&C Rivals, people are still playing it, no matter how the trailer or gameplay itself looks like.

     

    The same thing happened with Interim Apex, but this happened with much smaller crowd.

    People are mostly talking about RTS, not about shooter, they know C&C and Dune as those games from which RTS genre was born. "We" have only one topic about Renegade (that does not separate from Renegade X and from mods and standalone games based on W3D-engine), and that topic is almost inactive, while there is a bunch of active topics about RTS-games from Westwood Studios and Electronic Arts. Me and others were trying to make an event to play C&C Renegade or any other game based on its engine, but each time we were planning an event, it came down to one or two games which basically were Mental Omega and Kane's Wrath.

    The repositioning of Command & Conquer series as not only an RTS but also a shooter is still a non-healing wound. Westwood Studios wanted to make the next shooter but EA did not allow them to finish that, Petroglyph Games are still planning to make something similar to classic C&C Renegade but busy with their RTS-projects, Electronic Arts never released Tiberium shooter, and so on.

     

     
    Petroglyph Games: Hey, GraYaSDF! We love Renegade (especially multiplayer) and would love to make something like it again in the future. Currently, no plans to develop something like it in the near term, but it's always good to keep it in mind.

     

    Westwood 3D Hub has to keep these statistics in mind when developing standalone games. But despite the statistics, I always have an idea in my mind. That will be actually a dream, if W3D Hub community officially becomes the developer of Renegade 2 and at some point will collaborate with Petroglyph Games, while constantly working on and releasing the game engine as open source.

  11. 1 hour ago, Killing_You said:

    I'm not sure what you mean by Mobile HQ mode, though.

    He probably means MCV mode where you need to defend your own MCV and defend your base too, while attacking hostile MCV and buildings. When you are losing MCV, no matter how many buildings left, you lose the match. It is kind of forgotten gamemode introduced in C&C Renegade Sole Survivor:

     

    34532_4.jpg

    Even if it is not that Cat is talking about, then I would love to see this gamemode, I love escort tactics, it is intense.

  12. https://soundcloud.com/user-193337613/sets/red-virus-ost

    This is a music from one videogame which was made and then canceled by Fuzzy Games studio. Their proposal to make some music for the game sounded simple and unexpected in 2016. But I agreed with that proposal, and made a funny experiment while I was working on music for C&C-series and for my personal album Imaginery Frontiers, so I've tried to make something different from that. There was a detailed list of what needs to be done in terms of music, and I completed more than a half of it. I did not try even a demo of Red Virus, so I did not know how does it look like inside. But when I saw a video (which is under a spoiler)... well, I think it does fit it well)) And I still remember this comment:

    the best on this game is the trailer music

    As community manager said, the graphics should be improved later. I am not an active gamer, so the concept of this game reminds me a bit of Chip's Challenge, but this game is way more different.

  13. 10 hours ago, moonsense715 said:

    Did you set them up to find all beacons/c4s on the map then check if they are close - every 5 seconds instead of using the "Enemy_Seen" function?

    Yes, I did set that timer. But not every 5 seconds, each timer is randomized, and its range of values depends on what does bot do.

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