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GraYaSDF

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Posts posted by GraYaSDF

  1. https://soundcloud.com/user-193337613/sets/red-virus-ost - a soundtrack

    https://steamcommunity.com/sharedfiles/filedetails/?id=908947822 - for this game

    While I was working on completely new tracks for Red Alert, I made these melodies for commercial videogame. So, this is my second soundtrack for commercial projects. Author said that he is not working on Red Virus anymore and switched to another matters, so I decided to release it publicly. We had an agreement to sell OST only after the game itself, but author abandoned the project at the moment, so... yeah, enjoy the sound!

  2. While everybody is talking about MEMP, I wish to slightly draw your attention to the texture of weapon. Why did it lose its scuffs at edges? As far as I know, some units change their weapons while being elite, so you can apply those textures to new weapons to make people feeling like they used their weapons a lot to get veterancy points. I think, this is a great idea for you, dear developers of W3D Hub games. I am not forcing you, if you think that this is impossible to do, due to engine limitation or due to less interest in it, just say so.

  3. News, the fresh ones:

    NEW FIXES

    - C&C_Under_EC was added to rotation as a first map in a list, GDI bots will now produce vehicles, finally
    - bots are mining doors on C&C_Under_EC as well
    - Nod Stealth Tanks are now not always visible, proceed with caution
    - vehicle which was purchased by living player will be protected against stealing by teammates with AI for some time
    - due to balance, bots on server were increased from 20 to 40 for each side of conflict, because...

    ...BOTS CAN GET IN VEHICLES

    - bots are now getting in vehicles, instead of just making them as self-driving vehicles, so expect resistance after you destroy them (for example, sniper shots for your Mobius)
    - bots can get in your APC, so you and your living friends can now organize fast attacks with bots in APCs
    - and, as in case with players, you can choose in regular Vehicle Menu, which bots have to be kicked out from vehicle, so you can get more engineers instead of soldiers (no icons this time, sorry about that)

    P. S.: I tested new updates locally, and after couple of tests I installed them on public server, as usual.

  4. 3 hours ago, Wallywood said:

    The game has gotten an entire over haul. Every unit now feels useful in their own way, gameplay mechanics have changed along with many maps, and there are a few surprises. Best of all this is just the beginning to the Endgame. 

    That's great to hear. I am still thinking about to compose music for Tiberian Sun, did not choose an idea yet.

  5. 7 hours ago, Threve said:

    Wow. A lot of info. I’m about to check now and work on porting the Turkish translation to APB/I.A. Thank you to everyone’s help so far. Will post updates as they come along. It won’t be as simple as typing it in due to the fact i’ll Need to also recreate the PT icons to reflect them in Turkish.

    If you give me the necessary textures (PT, gameplay objects, units, signs, etc.) with empty strings and with english strings, I can do it for russian people as well. I have Photoshop with DDS and TGA plugins installed, I used it in far past to make Chemical Tank and other features, it is still working.

  6. XSOTAN WORMHOLE GUARDIAN, from Avorion videogame. One of my favourite bosses of all times, and I like to kill it, it contains few millions of the top resource in that game. Recently dueled him solo on Insane difficulty. Salvaged only less than two millions of Avorion, because my turrets were crap before the update.

    avorion_xsotan_wormhole_guardian.thumb.jpg.3ac32db5d07c44fd1f0d74e04f56cb22.jpg

  7. On 5/8/2019 at 1:14 AM, Jeod said:

    Hey Threve, I took the Launcher translation sheet and added a tab to it for IA. Other tabs can be added for the other W3D games as well when needed/asked for. You can add your English strings to the "en" column and translate will pick up the rest, then volunteers can make edits where necessary.

    Thank you very much, me and @__nEmPoBu4__ already did a translation for russian players.

  8. 18 hours ago, moonsense715 said:

    Great work man! Dibs and I liked Motorized too.

    Can we include the tracks in RA2:AR, credits to you? If you keep making these tracks we might want to hire you as a music composer >:D

    It was really hard to combine different instruments inside one track, something could be better if I had better instruments. It is still very hard for me to make industrial parts of a song, to be honest. But somehow I did a remake of Burn, maybe because that melody itself wanted to be in a sequencer, lol

    Yes, I agree, you can include any of my C&C-songs, they are all free for download. I will continue to make something for Command & Conquer series, since Red Alert 1 & 2, Tiberian Sun, and of course Renegade - these are my favourite games.

  9. 9 hours ago, Threve said:

    Those servers may have been custom servers.

    There are no official patches for Renegade, except six languages, so there are of course some changes to make other localizations work.

    Stylemgr.ini and Strings.tdb are key files for the program "Renegade" to play singleplayer games.

    For "SSGM" you only need to replace the necessary strings with text for each joining player through engine call "Change_String_Player", after this action no modified strings.tdb required for client, only modified Stylemgr.ini.

  10. 1 hour ago, dblaney1 said:

    The PT icons have their text on the image themselves, the kill messages are generated server side, and there are many other ingame textures that contain text as well. 

    PT icons and textures are very problematic, sure. The one solution is to make few versions of each texture which has a text on it, and when players choose their language, use only those which are appropriate for their language. This update gonna take weeks... better to translate names of units first.

    In case of strings, you can easily replace texts dynamically and send them to each player manually, but this of course requires another update that also needs to be tested as well.

  11. 11 hours ago, Threve said:

    PLEASE BE AWARE THAT AT THIS TIME CUSTOM LETTERING (RUSSIAN CYRLIC LETTERS OR LETTERS SUCH AS Ö Ü) ARE NOT SUPPORTED AT THIS TIME.

    I think, this is pretty readable when you install fonts with cyrillic letters, I have no problem with it. The only thing is... can the new engine broadcast those through Internet as usual? As far as I know, the original Renegade can do it, and people can easily go and play multiplayer games with cyrillic letters. There are few translations of Renegade already available, and I bought one from a shop over 12 years ago, it is still in my collection of CDs and DVDs.

  12. 13 hours ago, Raptor29aa said:

    @GraYaSDF I have no idea, if renegade supports a joystick :sherlock:

    (Still I haven’t regretted buy one... piloting a mech warrior with one was a lot of fun)

    https://joytokey.net/en/ - software to convert joystick movement and buttons to keyboard keys. Try it, maybe it works for you. Renegade does not support joystick, bindings were removed from the game.

    Oh man, that's what does Mech Warrior need - a joystick or two, he-he! Never played Mech Warrior 4 Vengeance/Mercenaries and Mech Warrior 3 with joystick, to be honest, but I played "e-Racer" and first "Ring And Roll" with wheel and pedals in 2000s, was a good feeling like you are really driving a car/truck.

     

  13. 14 hours ago, Raptor29aa said:

    All these changes sound great, I think I should get my joystick out of storage because airplane physics are back! 

     

    I remember days when it was a thing to control A-10 on huge map. Unforgettable feelings. I even was thinking about to purchase a joystick and to configure it.

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