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Shade939

Forum Game Masters
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Posts posted by Shade939

  1. Obviously, I'm going for Option 1 at this point, manpower is the best resource we could hope to obtain from the village, since most other forms of intelligence can more reliably be gathered from directly traveling to the Research Center and scouting it out for ourselves instead of relying on sketchy intelligence sources, such as Option 3.

    As for Option 2, honestly we could get lucky in what sort of information or devices it contains. But that means passing up on Option 1, which presents a far more likely reward.

  2. 1 hour ago, FRAYDO said:

    Hey you were the guys who chose to land there! If it was my decision, we would be chilling in the Tiberium field and making friends with the Visceroids instead. :)

    Have to go with the flow, and adapt to whatever option is actually voted upon.

    I still call it counterproductive, to land at the Village and not make contact with the villagers, it defeats the entire point of that option being selected and amounts to us trying to undo what we just did.

  3. 2 hours ago, Threve said:

    To be fair, if we can conceal a

    Tiberium field suit
    .50 cal silenced sniper rifle
    C4 charges
    Mossberg 500 shotgun

    then we should be able to hold ourselves and blend in with the crowd. :smug:

    Assuming we're not about to form a mob of angry villagers willing to attack the Research Center for us.

    Because I really doubt we're going to get any useful info from a bunch of Villagers that have infiltrated or even scouted the Nod Research Center or Base in order to plan out an assault on them.

  4. Right, Option 2 is the worst option at this point.

    Looting the village is probably going to make us an enemy of everyone in the village and we probably won't find anything valuable by randomly searching either.

    Option 1 is basically try and contact as many villagers as possible seeing if they can help us or Option 3 is basically contact as few of the villagers as possible.

    Considering that contacting any villager is dangerous in ruining the stealth aspect of the mission, contacting multiple villagers really doesn't seem like it'll exponentially increase the risk to ourselves while it will exponentially increase our odds of finding some villagers that can help us.

    So, I'll go with Option 1 @ Mojoman .

  5. 1 hour ago, Mojoman said:

    Oh no I borked it. If anyone knows how I could re-add the poll that'd be great. So I edited the original post and deleted the original question and now I can't make a poll.

    I've only found an option to add in a poll when starting a new thread.

    You might be stuck doing what we usually do and having to manually keep track of the votes like in our mafia games if you don't want to start a new thread.

    Or linking to a poll hosted somewhere else.

  6. 34 minutes ago, Category 5 Hurricane said:

    My choice is merely based on my own assumption that choices 1 & 2 essentially guarantees contact with an enemy and 3 might not. I feel like we aren't particularly well armed and I'm hoping the town presents an opportunity to somehow gather more equipment before moving on towards the objective.

    I know that's a lot of blind assumptions, but that's what we're all doing at this point, so....

    There is a guaranteed in what you can expect to find at location 1 compared to all of the other locations.

    If nothing else, you know that you can blow it up in order to provide a distraction.

  7. 32 minutes ago, ChopBam said:

    I was thinking the further away we start from the objective, the more prepared we'll be for the objective in the end. Why not a mystery side quest in Traschwandt, where we can gain things in preparation for the main quest? I'm sure we can stop at the Nod base along the way to the research center.

    Increased risk that isn't offset by the increased reward mainly.

    The villagers might be hostile to us for all we know, and they certainly haven't contacted GDI  asking for help for whatever reason before now.

  8. 1 hour ago, Threve said:

    We have no Anti Vehicle weapons. If we see a tank of any kind our only hope is to run. Our .50 Barret Sniper rifle might be able to take down a Buggy. But then we're SOL on shooting infantry from long range.

    We're really relying on not encountering an armored vehicle.

    Also @ Mojoman  is this Tiberian Dawn units/rules or Renegade Units/Rules (I.E. Stealth Black Hand infantry units)?

    I would argue that our chances of running into a manned armored vehicle are actually the lowest at the Nod base which is basically a barracks with a landing strip nearby it seems. One of the last things I'd expect it's crew to be doing is sitting inside a vehicle parked right outside the barracks instead of patrolling the surrounding area such as near the village and Tiberium Field or defending the Research Center instead.

    Although, I'd still probably want to capture it and use it to get to the Nod base instead of walking if it is present.

    And if there is an armored vehicle defending the research center, then if we can visit the base without alerting everyone else, it would still represent our best opportunity to set up or find a way to counter the vehicle. Either figuring out information about it in order to try and avoid it, finding a weapon at the base to deal with it, or setting up explosives so we could try blowing up the base as a distraction later on.

  9. Right, now I feel like I have a reason to elaborate on what benefits I think the Nod base has if we can sneak into it.

    1. Information, if anywhere other than the research center has information about the area and whatever experiments are going on it should be kept here.

    2. Supplies, the Nod base probably has some spare weapons if not military grade vehicles lying around and who knows what else we could grab.

    3. Sabotage, one of the easier ways to get past any security in the Research Center would be if we set off a remote explosive at the power plant to provide a distraction to get inside the base. And this should be the main source of reinforcements to the Research Center if we're detected.

    Of course, that's assuming we can stealthily move around the base, and most of it's guards are busy somewhere else.

  10. 11 hours ago, Mojoman said:

    Also let me know how much you'd like me to be involved in the discussion. While I have general ideas for each of the choices, it's not like I have everything planned out down to the last detail.

    I'll say with the starting few choices, nothing would be a direct fail state. All 3 of the options are viable, but as you've discussed there could be some downsides that would make it harder to reach the Research Centre depending on the choice you make.

    How much information you want to give is up to you. And you will need to clarify some points for a variety of reasons.

    Although part of the fun is in failing and the risk involved in it and guessing at what could happen.

    You should also get a better idea of how involved you'd need to be as the game progresses.

  11. 1 hour ago, OrangeP47 said:

    Any of these options could have a downside, but personally I'm hoping we can enlist some local support from the townsfolk. If things go bad, well, we can probably handle the townsfolk better than we can dropping into the middle of a Nod Base, even a small one.  Granted, as a commando, we can probably handle a lot of things, but there's no need to make things overly difficult.

    And if a single villager alerts Nod that a heavily armed individual just walked into Town asking about the Research Center?

    Or any Nod personal that are visiting the closest population center see us?

    And what support do you think they could give? Does one of them have a key card from their janitorial job at the research center that they're allowed to take home? :p

    On top of which, I'll point out that it's still seven miles to the Research Center. So we probably need to find a vehicle to use, unless the plan is taking an hour or more to get there on foot. So we are actually betting on the locals supporting us and not betraying us, otherwise it'd be better to go somewhere else and minimize the risk.

  12. 17 hours ago, Jeod said:

    Roles. Decide who key players are by who consistently votes in the first three polls. Give them all abilities they can choose to use to affect the strength of the overall decision by the team, but they need not tell anyone publicly. For example perhaps FRAYDO has some extra bio-suits Mayhem can use, so if he'd opted to use his ability then landing in the tib field wouldn't have seemed as bad an option.

    tl;dr: Everyone is on the same team, but have individual abilities they can use (or not use) to affect the significance of the decisions the team makes.

    That'd work out better in a more in depth setup, that was more of a traditional RPG style games with multiple characters being used in the same party.

  13. 21 minutes ago, Category 5 Hurricane said:

    I believe you would have won the game if you killed me N2. With ChopBam's pride you would have had complete control of the vote. Game over.

    Granted, yes, I made it look like I had night protection. My role claim was counting on the ability for someone to do that (I was actually reading ChopBam to be a watcher and was expecting him to catch my killer. But none of that matters.

    What matters is that it was possible for scum to win after one NK and one mislynch.

    Was there anything preventing iLTS from siding solely with Town?

  14. 8 minutes ago, Killing_You said:

    We were both doing our best to be cooperative and we ended up being the tie vote on D2. I'm still surprised Town managed to recover.

    To be fair, Town usually doesn't have any ability reports to go on until day three.

    If they're going to recover, that's when it usually happens.

  15. 1 minute ago, OrangeP47 said:

    Yeah I mean to be fair, you weren't scum either. I didn't go in hard against you because you didn't react like scum would and it gave me pause, but I knew I wasn't scum (because spoiler: I was town), but eh.

    Don't worry Orange, I'm  completely certain no one will vote you up if I try to defend you. :v

  16. 9 minutes ago, Killing_You said:

    So why on earth did you not kill Cat5 and coast on the one and only cop report in the game?

    Even if we targeted him and it worked there's no proof that he was a cop if he died, and any watcher role would catch the kill.

    Assuming Category 5 wasn't baiting the NK in the first place.

    And we knew he was insane. We didn't know any other scum role would be in game for him to target. Or that he could use his daykill again.

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