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Shade939

Forum Game Masters
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Everything posted by Shade939

  1. I undid whatever actions he used last night, so if he janitored Chopbam, then naturally it would unjanitor him.
  2. Oh wait, I time stoned @Killing_You, so he janitored Chopbam the first night. it also might have resulted in several other deaths? Times stones are weird man.
  3. Scratches head, so @Killing_You, what exactly is your ability here?
  4. We actually do have a Mastermind in game, but they aren't Mojoman. Instead, they're actually iLTS. My reasoning is also based on the two abilities I know he has, for starters he has his own personal masonry, which he basically fell silent in and didn't actually help me with Scum hunting at all after Mojoman was caught, so I suspect he's scum who wanted a Town players viewpoint to help him discover who Scum was. That entire day 1 gambit was to find a Town player to contact. And the other ability is the one we've all seen, the perfect tool for forcing a lynch against Mafia so they would be eliminated. Also, I'm still stating K_Y or Retaliation is the other Mafia member.
  5. @Category 5 Hurricane, do you want to explain things, or should I? Or can I force @OrangeP47 to explain things since he clearly understands what's going on here.
  6. Which I suspect that I'm basically saying the same thing though.
  7. I think that's always the case though, no matter what role a player has, ultimately how well they do should come down to their choices. An unbalanced role tends to overly penalize players for playing badly, outside of the fact that they're not already not getting the optimal results for it. You can't expect your players to play perfectly, and you can't expect them to make nothing but mistakes either, but you still need to balance out a role in regards to both circumstances.
  8. Or maybe I'd consider using that one for myself, give you a chance to actually play in a wH40K game this time.
  9. I'd suggest going with a more call of cthulhu style of game, with mafia being a chaos cult on an imperial planet trying to summon a demonic entity. Throw in a sanity meter for players along with HP, and a public order bar.
  10. It'd probably make more sense with each mafia player being devoted to a different chaos god, and all of them where trying to eliminate each other.
  11. No, no you wouldn't, the game is too heavily focused on the Mastermind and whatever they do, which more often than not means they basically wind up throwing the game to Town because they got the entire Mafia team killed.
  12. I may or may not have had that same thought...
  13. I don't consider it to be a very good role in genera thoughl, it's heavily rigged against the Mastermind, so you're effectively trying to single handedly take on every single other player in game...
  14. Care to share your insight of the game then?
  15. Oh yeah, Mastermind prevents Mafia from winning as long as he's alive.
  16. Also, the mastermind still needs to eliminate Town on top of getting rid of Mafia.
  17. A Masterminds objective is to get Mafia members killed, Mojoman is claiming he only needs to kill one member as the mastermind, but that's not how that role should work, since it's a tad bit unfair if Mafia get three members for the entire game, and they only have to kill one of their members, not even risking losing the game at the end, since they could wait for it to be 3:1:1 Mafia to Town to Neutral players in game.
  18. You're not very informative for a dead guy.
  19. I don't think Category 5 was particularly worried about it, basically he claimed you needed two abilities to make the ability you took work correctly.
  20. Most likely Scum has it, unless Chopbam has it and he died with it.
  21. Doesn't strike me as the type of role he'd want to pick for a CYOR game.
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