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Goliath35

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Posts posted by Goliath35

  1. I still like to have the thoughts that the World War II we all knew and fought on our PC's had intertwined with the early years of the cold war (Allies vs USSR irl to NATO vs Warsaw pact), I mean it would make sense in the way that some of the technology you saw in that alternate world war had some technology that existed irl (nuclear weapons, fighter jets, attack helicopters for example (albeit not on the same level, or was invented later on)). 

    With that said, for the allies in particular as I've noticed some people whine and bitch about how the M1 Abrams (the medium tank) doesn't make sense to appear in the 1950's, you can always take a look at medium tank as the British Centurion tank. 

    That's my 50p on the matter, so if you've read this you deserve a medal for this incoherent gibberish. 

  2. 3 hours ago, FRAYDO said:

    We did use to have Unit Tutorials for APB units back in the day. It may be worth recording some new ingame demonstrations for our games once we finish up the text entries for the Tacitus. It may be a long way until then though! lol

    If it's still a consideration for it, I'd be more than happy to be that model/test dummy for you. 

  3. 1 minute ago, Threve said:

    Winter_AssaultE053.Mix? Has a bunch of ships and tiberium in the middle?  

    Apparently through coding it shouldn’t be possible.

    That map. 

    I still see building restore a grey area. 

    Personally the way I would see it is this...
    -On maps without Construction yards, buildings should only be restored the once via the pick up. Any more subsequent pickups renders it null and void. 
    -On maps with construction yards, disable it while the construction yard is active. Should the construction yard be destroyed, enable the pick up and play it off as statement above, restore once - disabled permanently for that structure after.... 

    Again that's my contribution to this clusterfuck of a thread. 

    Also Roz, Nod sucks balls. 

  4. 1 minute ago, Threve said:

    While I see the argument there as well, it can also be said that sometimes *cough* mt.pass.. there will be a Refinery rush in the first 5 minutes and a Restore is needed to bring it back quickly. Or a really good game that doesn’t have to come to a close because one building died. I do see how it can be a double edge sword sometimes. I think the balance comes from both teams can pick them up

    This feature is a grey-area zone for me imo. 
    Just my five pence

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