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OWA

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Posts posted by OWA

  1. im soo glad i could help with that but i didnt know about planes and even mentioning about it in here lol :D

    No worries. As I said, there will probably be a menu that is more true to RA2 when we start polishing things. Right now it is about getting the base material down.

     

    The Apoc Tank is not final as of yet. There are a few balancing issues to address but other than that, at the moment it is gg Allies.

     

    Also, if you want to apply to be a tester, do so when we announce the internal beta. Then we shall be accepting applications 994 style. This will be close to release.

  2. Welcome to this week's blog. We have some new content to show you!

     

    <h3>Chrono Miner</h3>

    Ric has been working for several weeks now on the Chrono Miner. It has now reached a stage where we consider it perfectly finished. Ric has also unwrapped it. Make sure to keep an eye out for it textured in future blogs. Here it is below. Unwrapped and also checker mapped.

     

    cminer10.jpgcminer11.jpg

     

    <h3>It will soon be a wasteland.</h3>

    Thats right, a video that you all have been anticipating. The Apocalypse Tank taking on several Prism Towers, Pillboxes and enemy bots.

     

     

     

     

    Feel free to critisize my corny Russian accent. I could have done it better if I had rehearsed a bit more. I will next time. Promise :D

    The Music is Grinder from RA2 by Frank Klepacki.

    The credits music is from a local band called Mars Bonfire.

     

    Note: We know about the visual bugs on the barrel recoil and the tracks, we just haven't fixed them yet.

     

    <h3>Maps and stuff</h3>

    We have three map updates for you to check out.

     

    The first map is the one that featured in the video above, RA2_Setons_Clutch.mix by danpaul88. This is a map inspired and influenced from Supreme Commander. There is still a lot of editing to be done but the very basic terrain model is down, as you can see.

     

    Next up we have RA2_Hail_Mary.mix from BogdanV. This map takes place in a giant stadium, however it is filled with craters, a downed blimp and other stuff so no sports are being played here. Unless you consider fictional war to be a sport. :)

     

    Finally we have THE AMAZING UN-NAMED MAP by Staude. This map is early in it's development so it is hard to tell what sort of climate it will be set in and how battles will unfold on it.

     

    <h3>Ending Notes</h3>

    Just some final things to say before I wrap this one up.

     

    Westy543 has been recruited to test the mod. Congrats to him :)

     

    There is a menu shaped easter egg from relatively-new team member endepende, see if you can find it without cheating :)

     

    Big congratulations to our APB bretheren who have made the big announcement about the newest version of A Path Beyond. Check Chronojam's post over here.

     

    That about wraps this week's blog up, see you next week when I will have killed off a few more of my coursework dealines.

     

    Salutations Comrades!

  3. no easter eggs :D

    there's going to be no difference between tanya and the SEAL right? thats how it was in RA2

    Wrong, the Navy SEAL and Tanya weren't the same. The Seal was balls against tanks and generally not as well armoured as Tanya. Why not just buy Tanya then? Simple, only one Tanya will be allowed at any one time. There will be an anti n00b device to stop the players that are generally not good at the game, from using Tanya. Plus, in AR, SEALs won't be able to level a building with a single C4 charge. It makes them too powerful for the asking price of 1000.

     

    SEAL looks great, face looks a little dull though.

     

    Good blog but don't forget, small images to large ones are better than large ones that strech the forum template. Keep that in mind for the next blogs. :)

    Although your advice is valid, it is generally easier to slap images down on a post instead of making it look nice. Especially after a long, tedious day at college. I'll update it on thursday, perhaps.

  4. Welcome to this week's Apocalypse Rising Dev Blog. I went back to college on monday from a two week holiday and, I must say, it is very tedious. Especially in this hot weather. No matter, the mod has been moving along at a steady pace, ever closer to release. Allow me to show you a few things.

     

    <h3>Navy SEALS</h3>

    TheCrow has been working hard since he joined AR last week. His first work is of the Allied Navy SEAL. These tough troops are the best of the best when it comes to gunning down infantry and reducing buildings to little piles of rubble. (Except when Special Agent Tanya is on the field of course :D)

     

    seal33.jpgseal44.jpg

    seal55.jpgseal_updated.jpg

     

    All work by TheCrow

     

    Ric made the MP5 a while back and we have been discussing its setup. Should it have a scope and silencer or not? etc. If you remember, in all the nice pictures we showed you before, the MP5 had both a silencer and a scope. In a recent internal poll we have decided to do away with the silencer and keep the scope. The gun will now look a lot like this.

    MP5Scope.jpg

     

    <h3>What the team is doing right now.</h3>

    I'm currently messing about with various models and setups.

    Merovingian is taking a month's break from AR to contemplate various things.

    Nameme is working on the Level Edit Core.

    danpaul88 and BogdanV are both working on two interesting maps, BogdanV's being very RA2 based whilst danpaul88's is more based on Supreme Commander.

    Ric is reworking the Chrono Miner Model whilst doing various unwraps and more.

    Chevy787 is working on unwrapping rm5248's Eletric Drill that featured a few blogs back.

    rm5248 is putting the finishing touches to the GI's Heavy Machine Gun.

    TheCrow is working on a little C4, knocking at your door.

    AxelSnog is working on the Flak Track, getting it all textured up nicely.

    Staude is working on a new map. It looks a bit like RA_Bunkers.mix, but looks can be decieving.

    Spice is finishing up rigging the Apocalypse Tank with all of its wheels (It has loads).

    Paradox is working on the Rhino Tank treads, getting it ready to rig before I give the unwrap to someone.

    Urimas is on holiday.

    Svensmokavich has put his Battlefield modding on hold for a while to come and make some new maps for Renegade! The release of C&C3 inspired him to return and mod Renegade some more. Expect some nice maps and maybe a few models from him in the coming weeks :)

    cfehunter has just edited this post: I've been at my fathers since i last posted on the forum and so i havnt been able to get on, atm i'm working on the warminer still and i need to talk to ric about the unwrap.

    ionkill43 is making some textures for building internals so we can start getting those sorted out.

     

    <h3>Ingame Shots Anyone?</h3>

    Here we have some ingame shots of the SEAL and the Grizzly Tank in action. Some fun will he had in the coming weeks and months :)

     

    Screen Shots Anyone?

     

    Nameme99 edit: Thanks to Nameme99 for rigging the Grizzly tank.

    <h3>Closing Thoughts and Announcements</h3>

    Just a few announcements to make before I wrap this one up.

     

    Next weeks blog and all following blogs shall be on a Wednesday. This is because of two things. For one, I get home early from college on wednesday so I have more time to write the blog and make sure that I have enough time left over for things that I need to do. In other words, it is just more conveniant for me. Also since APB changed their blog day to Sunday, changing ours to Wednesday would give you an even amount of updates spread across the week, instead of being bunched up.

     

    That about wraps things up for this week See you next week for more Apocalypse Rising.

  5. Welcome to this week's blog! We have a few things to say and a few things for you to see.

    <h3>New Staff</h3>

    Please welcome Staude and TheCrow to the Apocalypse Rising Staff roster.

     

    Staude will be joining us as a model artist and mapper. He is also the leader of the Rise of Apocalypse mod for Renegade. In turn we have agreed to give him support in return for his support.

     

    TheCrow was a member of the late Chronowar mod for Renegade. For those of you that don't know, Chronowar was another RA2 based Renegade mod, but alas it died. However, TheCrow has offered to do some modelling and texture work for us so expect some work from him in the near future. At the moment he is working on the Navy SEAL.

     

    <h3>New Renders!</h3>

    TheCrow dug up some old Chronowar models for us to use in Apocalypse Rising. As a result of this we now have a Grizzly tank to use in testing :) The final version will probably have a modelified model and a blue texture. Here it is. All work by TheCrow!

    Grizzlay.jpg

     

    AxelSnog has been hard at work on the Flak Track. Now the model is finished and ready to unwrap. :)

    FlakyTracky.jpg

    Flakz0rTrackz0r.jpg

     

     

    Finally we have the Soviet Industrial Plant by Ric. It is pretty cool and will probably be added to later.

    SovIndustryPlant.jpg

     

    <h3>Soviet Deso and his Portfolio Work</h3>

    Soviet Deso has been busy preparing his portfolio. Minutes before I posted the blog he hit me with this awesome piece of work. No prizes for guessing though. :D

    MammothTankTextured.jpg

    It may not be related to the mod but I think it deserves a good mention. :)

     

    <h3>Thats All Folks!</h3>

    Just as a side note, Bluesummers and Venompawz's Wet T-Shirt Contest ended today! Expect judging to commence soon!

     

    That is all for this week. I have also included an easter egg from rm5248 :)

     

    See you all next week for more developments.

  6. How will engineers capture buildings? Do you have it set up yet?

     

    Also, couldn't you use the same kind of thing that is used for a Service Depot and apply it to the hospitals?

    We are thinking about using the Yuri's Revenge method here, when infantry heal slowly over time.

     

    I don't think someones going to go into a hospital to regen when they can get instant refill at base, perhaps a slow regen rate when out of combat? Is that possible? Will there be fuzzy animals that will go insane and maul you in jungle/river/forest maps? And finally an idea fo MCV, it can rebuild a dead structure (Sorta like the eng in APB only a vech... and even if the building dead...and it costs alot...and it blows up after use...I am forseeing massive War Factory whoring... :D )

    There will eventully be fuzzy animals. Monkeys, camels, polar bears and the like. It is still up in the air on how the MCV will work.

     

    Hooray for Tuesday!!

     

    [edit] I seem to recall several months ago when this mod was announced, several people said it sucked and that it would not succeed. Well I say to you take THAT and shove it in your pipe* and smoke it!!!! *pronounced ass [/edit]

    Indeed, nothing can stop us from making this mod. Myeslf, Merovingian cfehunter, Ric, danpaul88, nameme99, Chevy787 and the rest of the team are all dedicated fanatics to the cause :)

     

    Second easter egg is awesome.

     

    Good job guys, now release a beta already! :p

    We'll probably request some texturing help shortly since Soviet_Deso and AxelSnog are very busy guys. We are sorted for buildings though. Rest assured drunkill, you may be playing the first release publically around December/January time providing everything goes to plan.

  7. Will you guys Model the hospitals or the oil yards?

    If so will they be implimanted?

    Both will be in, both will be capturable by engineers. The oil derrick has already been shown, the hospital needs a model. The oil derrick will give you a credits bonus followed by a constant flow of credits whilst the hostpital will heal infantry somehow. I don't have the details yet.

  8. It's that time of the week again, time for the Apocalypse Rising Dev Blog! Not much has been happening since the release of C&C3, but we have some older stuff which you may or may not have seen.

     

    <h3>Repair that Tank!</h3>

     

    The Allied Service Depot powerfully augments your armored forces. Due to the many expensive components built into modern vehicles, repairing a damaged vehicle is unquestionably more cost-effective than building a new one. Moving a damaged vehicle onto the Service Depot commences repair operations. Reparing damaged vehicles costs credits, with the cost depending on the severity of the damage to your vehicle.

     

    rep03.jpg

     

    Here is the model by, our friendly neighbourhood model artist, Ric.

     

    <h3>Build that Base!</h3>

     

    Allied Mobile Construction Vehicles are very important units in a tank division. They provide the building materials and foundations for a Construction Yard, the center of any base. If taken out, it means the Allies cant reconstruct or repair their building until another MCV has been delivered. We are unsure how this unit will funtion as of yet. But you'll see it feature somewhere.

     

    AlliedMCV.jpg

     

    Model by Ric.

    Note: This model will be dieted severely because it is over our polygon threshhold. I just wanted to show you this because it looks damn sweet :)

     

    <h3>Decorate that Map!</h3>

     

    Here we have various map decorations for you to see. :) These will be given out to mappers when we release our map pack and Level Edit build for the mod, included in Level Edit as decorations.

     

    The Ore Extractor helps to extract more ore. more ore means more money, so both the Allies and Soviets love these on their ore fields.

    orething.jpg

    (Model by Ric)

     

     

    The roadway with street lighting helps units to move directly. Not many Soviets pay attention to the speed limit, weight limit or which side of the road they drive. If you see any of them, be sure to contact the Metropolitan Police Force so they can conviscate their vodka...... and their tank licenses.

    lampposts.jpg

    (Model by Ric)

     

    When the Soviets come to town, they mean buisness. They take pride in capturing American Monuments and making them into battle bases by garrisoning them. Just like this place. :)

    SovietsMonument.jpg

    (Model by Svensmokavich)

     

    In fact, it frightens all the monkeys away... :D

     

    Finally we have the docks that at Fort Bradley, where Tanya destroyed the Soviet Base and but a bullet through the gut of the Soviet invasion.

    FortyDocks.jpg

    (Models by Svensmokavich)

     

    <h3>End that Blog!</h3>

    Well that is the end of this weeks blog. I have shown you things this week that I only stumbled upon recently. Even the team haven't seen some of this stuff.

     

    Try and find the Easter Eggs!!! Due to popular demand! First easter egg by me, the rest are by Svensmokavich. There are 3 in total, happy hunting.

     

    See you all next week for some more news for the only RA2 -> FPS conversion still standing.

  9. <h3>Greetings & Special Thanks</h3>Hey all. You must all be pretty familiar with the news that Apocalypse Rising has moved over here to A Path Beyond after a break away from C&C Source, but let me take this time to thank everyone who has played a part. Thanks to Chronojam and the A Path Beyond Team for allowing us to move in here, Assassin and C&C Source for respecting our decision to move and for the hosting they gave us when we were there. Finally, special thanks to Venompawz for making me a little Sephiroth icon! :D it is too cool :) We are still sorting out a few things internally but after that the ball should be rolling back at its usual speed.

     

    Now lets hit into the pictures!

     

    <h3>Apocalypse Tank Testing?</h3>The team recently released a test to the internal testers and APB/Reborn Devs so that they could see how far we had progressed. Most of the test is scripts but I have some new shots of the Apocalypse Tank in action.

     

    Apocalypse Tank and Mammoth Tank

    (just as a comparison)

     

    The Apocalypse Tank Meets It's Common Foe

     

    <h3>Terror Drone</h3>New out of the Apocalypse Rising War Factory, we have the Soviet Terror Drone. The model and texture are not final just yet, there are a few tweaks it needs to undergo before it gets rigged.

    TerrorDrone1.jpg

     

    Modelled and Unwrapped by Ric

    Textured by Soviet_Deso

    (more updates on the Terror Drone to come from him)

     

    Here is the lowdown on how the Terror Drone will work. (In case you missed it in Blog 20)

    There will be a special room inside the Soviet Radar with special terminals. If you access one of these terminals, a sum of 500 credits is taken away and your camera zooms to the War Factory where your terror drone is built. From there you can control the drone across the battlefield. If you exit the drone, you will take control of your character back at the Radar. Your Drone will be left motionless on the battlefield. Now to attacking. You speed over to your target and fire upon it, this will allow you to get inside the target and rip it apart. The target will start to rock as the terror drone slowly destroys it. The Allies can counter this with a repair IFV, so always keep one handy to combat these deadly threats. The terror drone can also be destoyed or made inactive by killing the player who is controlling it back at the Soviet Radar.

     

    <h3>Final Words</h3>

    That about wraps up the blog for now. We shall be looking into some cool new visual stuff soon, once we get everything finalised internally. So expect to see sexier screenshots coming your way. Also a new version of Apocalypse Rising Unit Specs is due since we have the Apocalypse Tank ingame. A few fixes and we should be good to go. See you next week for more RA2 based nonsense and such.

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