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Posts posted by OWA
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I don't think it will unless I toy around a bit and find a way for what Cfehunter wants...
Where is cfehunter anyway. I hope he doesn't force me to consider mutiny again.
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FINISH THAT MOD!
This is awesome, I can't wait to play it.
Thanks Spice. ^_^ I can't wait to play it either
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It's that time of the week again, time for the Apocalypse Rising Dev Blog! Not much has been happening since the release of C&C3, but we have some older stuff which you may or may not have seen.
<h3>Repair that Tank!</h3>
The Allied Service Depot powerfully augments your armored forces. Due to the many expensive components built into modern vehicles, repairing a damaged vehicle is unquestionably more cost-effective than building a new one. Moving a damaged vehicle onto the Service Depot commences repair operations. Reparing damaged vehicles costs credits, with the cost depending on the severity of the damage to your vehicle.
Here is the model by, our friendly neighbourhood model artist, Ric.
<h3>Build that Base!</h3>
Allied Mobile Construction Vehicles are very important units in a tank division. They provide the building materials and foundations for a Construction Yard, the center of any base. If taken out, it means the Allies cant reconstruct or repair their building until another MCV has been delivered. We are unsure how this unit will funtion as of yet. But you'll see it feature somewhere.
Model by Ric.
Note: This model will be dieted severely because it is over our polygon threshhold. I just wanted to show you this because it looks damn sweet
<h3>Decorate that Map!</h3>
Here we have various map decorations for you to see.
These will be given out to mappers when we release our map pack and Level Edit build for the mod, included in Level Edit as decorations.
The Ore Extractor helps to extract more ore. more ore means more money, so both the Allies and Soviets love these on their ore fields.
(Model by Ric)
The roadway with street lighting helps units to move directly. Not many Soviets pay attention to the speed limit, weight limit or which side of the road they drive. If you see any of them, be sure to contact the Metropolitan Police Force so they can conviscate their vodka...... and their tank licenses.
(Model by Ric)
When the Soviets come to town, they mean buisness. They take pride in capturing American Monuments and making them into battle bases by garrisoning them. Just like this place.
(Model by Svensmokavich)
In fact, it frightens all the monkeys away...
Finally we have the docks that at Fort Bradley, where Tanya destroyed the Soviet Base and but a bullet through the gut of the Soviet invasion.
(Models by Svensmokavich)
<h3>End that Blog!</h3>
Well that is the end of this weeks blog. I have shown you things this week that I only stumbled upon recently. Even the team haven't seen some of this stuff.
Try and find the Easter Eggs!!! Due to popular demand! First easter egg by me, the rest are by Svensmokavich. There are 3 in total, happy hunting.
See you all next week for some more news for the only RA2 -> FPS conversion still standing.
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Considering it would be pretty useless if it didn't, I'm assuming it will be quite fast.
They also showed a video of a terror drone (just a box in the video) and it was fast, and had very light armor, just like in RA2.
Much love for the boxdrone.
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<h3>Greetings & Special Thanks</h3>Hey all. You must all be pretty familiar with the news that Apocalypse Rising has moved over here to A Path Beyond after a break away from C&C Source, but let me take this time to thank everyone who has played a part. Thanks to Chronojam and the A Path Beyond Team for allowing us to move in here, Assassin and C&C Source for respecting our decision to move and for the hosting they gave us when we were there. Finally, special thanks to Venompawz for making me a little Sephiroth icon!
it is too cool
We are still sorting out a few things internally but after that the ball should be rolling back at its usual speed.
Now lets hit into the pictures!
<h3>Apocalypse Tank Testing?</h3>The team recently released a test to the internal testers and APB/Reborn Devs so that they could see how far we had progressed. Most of the test is scripts but I have some new shots of the Apocalypse Tank in action.
Apocalypse Tank and Mammoth Tank
(just as a comparison)
The Apocalypse Tank Meets It's Common Foe
<h3>Terror Drone</h3>New out of the Apocalypse Rising War Factory, we have the Soviet Terror Drone. The model and texture are not final just yet, there are a few tweaks it needs to undergo before it gets rigged.
Modelled and Unwrapped by Ric
Textured by Soviet_Deso
(more updates on the Terror Drone to come from him)
Here is the lowdown on how the Terror Drone will work. (In case you missed it in Blog 20)
There will be a special room inside the Soviet Radar with special terminals. If you access one of these terminals, a sum of 500 credits is taken away and your camera zooms to the War Factory where your terror drone is built. From there you can control the drone across the battlefield. If you exit the drone, you will take control of your character back at the Radar. Your Drone will be left motionless on the battlefield. Now to attacking. You speed over to your target and fire upon it, this will allow you to get inside the target and rip it apart. The target will start to rock as the terror drone slowly destroys it. The Allies can counter this with a repair IFV, so always keep one handy to combat these deadly threats. The terror drone can also be destoyed or made inactive by killing the player who is controlling it back at the Soviet Radar.
<h3>Final Words</h3>
That about wraps up the blog for now. We shall be looking into some cool new visual stuff soon, once we get everything finalised internally. So expect to see sexier screenshots coming your way. Also a new version of Apocalypse Rising Unit Specs is due since we have the Apocalypse Tank ingame. A few fixes and we should be good to go. See you next week for more RA2 based nonsense and such.
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No Its not a shame it means's a faster 1st release, If thay did every thing before releasing it would take twice maybe three times as long before anyone could play.
Quoted For Truth. This is our reasoning.
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Well otherwise it would just be boring as hell to be a CLeg, and I doubt he will walk fast...
You would be right. The C.Leg has a lot of gear to carry around.
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Woooh! thats soo coool! Nice work! 10/10 i love the war miner
Thanks, I think the older version is still up on moddb or maybe my deviantart page.
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but all the other units could move but rarely did it in RA2, where the legionaries couldn't move at all, also it should be quite easy to take a out a legionnaire, as it is instant death to both you and your vehicle (or so it should be) so it should be a unit that should either relying on ambushing or teamwork to succeed.
The CLEG freezes and destroys infantry in a matter of seconds. Tanks take a little bit longerand buildings even longer than that. The key is to overwhelm the CLEG with sheer numbers.
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I looked for that vid you speak of and the CLEG vid is not in the blogs.
Oh, I must not have posted it then.
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First!
So you have the chrono legionaire's gun, but do you know how he's gonna move around yet?
Check one of the older blogs, there may be a video there. Otherwise we have two solutions to the problem
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Welcome to the blog, and yes i'm finally back!!
I'd like to kick off with an old asset that's just been given some love from ric
The warminer is now in the works of the AR team machine. Ric just finished the unwrap and i'm currently texturing the beast, so expect a WIP in the near future!
Next up another update from ric, you've seen it in the public WIP section recently but it to must be blogged!
The cleg gun will feature a fully working freeze effect, disallowing defence from this hi-tech piece of kit.
Small building update, Ric has done some work on recreating the prism tower, here's a WIP shot of the main part of the allied defence
some nice new updates from our local workaholic The Merovingian, pics say it all
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Welcome all to this special blog! This blog is truly special because this mod was started around about one year ago. I had a mod before Apocalypse Rising though. It was a Renegade 2-based modification called 'C&C Untold'. We were shunned by the community wherever we went. My lacking knowledge of the internet apparent by using texting language and abbreviations a lot. Our grasp of the stroy wasn't too briliant either. So we closed it down due to the lack of support, rest assured though, I still have some of the assets for it somewhere....
I was in High School, thinking about how awesome 'A Path Beyond' and 'Reborn' were looking, only to feel that something was missing. Like an unfinished painting, an ice cream sundae without the cherry or a missing third piece of the triforce. Red Alert had been done, Tiberian Sun had been done. Red Alert 2 had been attempted many times with each attempt failing miserably. Me and cfehunter decided to act on this.
Now for the mod name. I had the word 'Apocalypse' firmly stuck in my mind but it sounded quite empty as just one word. Red Alert 2: Apocalypse. I thought long and hard about what word could accompany this. I saw the mod 'Rise of the Reds' and thought "Don't the Reds rise again in RA2?" I tried it out with 'Apocalypse' and put the word 'rise' in the present tense so it was then 'rising'. It worked well. You could say the mod really started then. Me and cfehunter started up a forum and I began to model. Retrocide also joined and taught me how to make models properly, thanks for that man. He left the mod after it crumbled.
One of my first models was a combination of loads of differant ones stuck together with a few boxes. I gradually replaced the stolen bits with my own and it finished looking like this.
The Scorpion Hunter by One Winged Angel
Soon after the first forums were setup we started looking around for dead fps RA2 mods to get a headstart on the mod at hand. I saw the mod 'Renegade Revived', the mod leader none other than Reborn member, [NE]Fobby[GEN]. I obtained assets from that mod and then went on the search again. The main bulk of our assets came from the BFV mod, Verge of Armageddon. Svensmokavich and Skierarc were happy to give us the assets from their dead creation.
We stopped chasing assets at that point and focused on development. But later, other assets came from the inactive mod RA2: Hell March for BF2. Big thanks to Skulking Ferrit for that. Finally on assets, we make our way back to the Renegade community. RA2: Vengeance. I am still chasing Red Alert 2: Vengeance assets but what was donated we have put to good use. The PPSH, the Old V3 model, the Demo Truck and various other models. Big thanks to Renardin, Spice and Permagrin for all of that stuff.
The stage was set, we had just setup our Moddb page and everything was going well. We needed team members though. Paradox joined us willingly to lend a hand in the early stages and Nameme joined soon after with his knowledge of mapping at hand. Nameme blew us away with his island attack map for Renegade that was really fun to play. We were at Equinox Games, hosted by Xenon Wolf at the time. It was a mess sometimes as hosting was down, but other times were OK. We moved to Blazemods where Xenon Wolf somehow IP banned himself :S Big thanks to Blazedragoon who hosted us all through the summer ^_^. Soon after, we put out some PR recruitement on the various Renegade forums in an attempt to get members. I got emails from Merovingian and another guy called TTAdvancer (who kinda dissapeared). To this day Merovingian has been one of our single most important team members. Thanks for staying with us man, we love you.
Soon after, unwrapper Chevy787 joined us and has been a great help with ideas as well as unwrapping. Another guy, Blckhnd12, also joined us and modelled us an AK47, but he left the team soon after because he didn't have enough time for the mod.
Then came the driving force of this mod.
Ric.
His mouse moves at the speed of light and he is one of the nicest guys I have ever worked with. Ric, I take my hat off to you my friend.
Danpaul came and hung around our forums a lot, we were looking for a coder and when he announced himself as being one, we gave him a place ont he team. He has been creating magical wonders with his scripts ever since. BogdanV also arrived around the same time. He was and still is, making a Renegade2 mod. We merged the two mods and he works alongside us. Some of his engine experiments are pretty radical to say the least. ReneCranes anyone?
After Danpaul88 and BogdanV, came Mathk1ll, he did us a few textures but was then lured into the deathtrap that is Runescape. ionkill43 also joined and has done a few textures for us. He is a nice guy as well. A few more names that were relevant are Mythdragon and Guywithawrench, both were on the team at differant times but were then dropped from the hiring procedure for differant reasons.
And we can't forget the testers! Phoenixx has been here since the beginning of AR time and has been a valuable friend as well as a valuable tester. Also, Spetznaz, one of our testers, now a tester/military advisor, has been here for a considerable amount of time too. Nameme introduced us to him and he has been here ever since. And we can't forget Mighty BOB! He has supported us for as long as I can remember. Pies, I mean, Kudos to you BOB. In the latter half of our times on blazemods, I recruited Tankmaster as a beta tester because of his work on an Unreal Tournament mod, RA2: Armageddon. He will be the guy to eventually do our installer when we get the mod released. Expect a nice suprise.
We moved to C&C Source in october. Thats where we got serious about making this mod. Soviet_Deso and Assassin joined us and Soviet_Deso has done wonders with our Apocalypse Tank as you have all seen in previous updates. I saw AxelSnog on deviantart and offered him a job. He accepted an our Colt 45 was textured. Thanks to him for helping us out.
I'd also like to thank IHM for being such a good guy, setting up our FTP and helping us test, whilst giving valuable input. Cheers mate
Very recently, Spice unofficially joined us and has done some modelling and some rigging work, we are all very grateful for his contributions as we all know how busy he is with Reborn. Spice is also another one of the nicest guys I have ever worked with.
We got a whole host of new members just recently. Coolrock and Bluesummers as testers. We love you both <3 Also two very skilled individuals, rm5248 and Urimas. They have both already produced some killer work.
That about sums up the history of the mod so far.
Now into the real information. The updates!
Merovingian has posted a 2 hour 30 minute long video of constructing the Soviet War Factory Internals. This way you can see what does into the making of our models. The internals seem to be layed out quite nicely. So check it out.
Keeping on with the Soviet War Factory, Ric has continued his textures for it. check out these results below.
Now comes another special feature.
An interview between myself and Coolrock about Apocalypse Rising! Here it is!
<Start>
Coolrock: Let's talk about the mod itself first - how's it going?
One Winged Angel: The mod is running very smoothly at the moment, we just recruited two new faces, Urimas and rm5248. Urimas works on weapons rigging and animations and his work so far has just been brilliant. rm5248 is a low poly model artist who can make anything out of nothing very quickly, with great results. A few of the new weapons are being built and unwraped by him.
Coolrock: Sounds good. Would you mind tell us what your job at Apocalypse Rising is?
One Winged Angel: Well, my job at AR is primarily Team Leading, PR and 3d Work. But I have also branched out into the realms of voice acting, sound editing and level edit tweaking.
Coolrock: From what I've seen, you do an excellent job!
One Winged Angel: Thankyou ^_^
Coolrock: So, would you like to give us a brief list of units we'll be seeing in Apocalypse Rising?
One Winged Angel: In the first release or the final product?
Coolrock: First release.
One Winged Angel: Well, in the first release you will see everything Land and Air based that you get in RA2 when you build a Radar. This means V3 Rocket Launchers, Terror Drones, IFVs, Harriers, Telsa Troopers, Rocketeers and much more. We aim to keep the first release fairly simple so we can get it out to the fans as soon as possible.
Coolrock: I see the Terror Drone there, how will this unit work?
One Winged Angel: Well, there will be a special room inside the Soviet Radar with special terminals. If you access one of these terminals, a sum of credits are taken away and your camera zooms to the War Factory where your terror drone is built. From there you can control the drone across the battlefield. If you exit the drone, you will take control of your character back at the Radar. Your Drone will be left motionless on the battlefield. Now to attacking. You speed over to your target and fire upon it, this will allow you to get inside the target and rip it apart. The target will start to rock as the terror drone slowly destroys it. The Allies can counter this with a repair IFV, so always keep one handy to combat these deadly threats.
Coolrock: Amazing, what about the IFV? Is this unit really possible?
One Winged Angel: It is! If you are an aspiring repairman and want to show off to the lads, buy an IFV and the turret will magically change to a repair arm upon entry or upon the touch of a key. They'll definitely be envious of your new power to repair tanks.
Coolrock: Very nice. Naval units, will we see any in the first release?
One Winged Angel: Sadly you won't be seeing any naval units in the first release, but that will all be sorted out by the second release so just hang tight
Coolrock: Glad to hear it!
Coolrock: Paratroopers, how will they work? Will we see them in the first release?
One Winged Angel: You won't be seeing the American Paratroopers in the fisrt release because countries and such are coming in Release 2. There may be the possibility of a tech Airport on one of the maps which you can capture and paradrop from. With paradrops, you have to go to the Tech Airport/American AFCHQ and access a special terminal or stand in a special zone. This will queue your character up for the next paradrop. During the queueup time, it will alert other allied players that a paradrop is commencing. They can then join the paradrop. When the join time has expired all the paratroopers will be dropped from the back of a plane an will parachute to the ground. In the first release it will be random placement but in future releases you will get to chooose where to deploy your paradrop.
Coolrock: Can any unit use the Paradrop, or must they be a GI/Conscript?
One Winged Angel: That is to be decided. It would be pretty unfair on the Soviets if a Tanya/Navy Seal were to drop in the back of their base. We'll see how it goes though.
Coolrock: Now, I saw you mention that we can capture a Tech Airport. Does this mean the Engineer can capture buildings? I've never seen this be done before and thought it was impossible.
One Winged Angel: Well he'll certainly be able to capture tech structures. Whether or not he'll be able to capture enemy base structures is yet to be tested and decided upon.
Coolrock: Nice, can't wait to see it. Will the Attack Dog be put into Apocalypse Rising?
One Winged Angel: Yes it will, whether you will see them in the first release or not is yet to be decided.
Coolrock: Navy Seal/Tanya, will they be allowed to swim in later releases once they're put into Apocalypse Rising?
One Winged Angel: Yeah they will, we'll need to make new animations for swimming but you'll see them in the water soon enough
Coolrock: How will the Mirage Tank work in Apocalypse Rising? Will it be allowed to turn into a tree and hide from the Soviets? Can it fire and still remain hidden?
One Winged Angel: The mirage tank, when moving, is uncloaked. When it is stationary it turns into a tree. When you fire your tank can be seen for a short period of time before turning back into a tree again. I can't wait to ambush the soviets with a whole forest of mirage tanks
Coolrock: Sounds exciting.
Coolrock: Moving on from Infantry/Vehicles, how many maps will be released with the first release of Apocalypse Rising?
One Winged Angel: Well we currently have around 2-3 maps in development, although that figure is likely to increase. Our most exiting map so far is the map 'Isle of War'. This is a straight port of the classic RA2 Map and it is shaping up to be a very exiting map indeed. Big kudos to Ric for that one.
Coolrock: Veterancy system, how will this work?
One Winged Angel: Well this is quite simple. The more damage you do to the enemy, the quicker you get promoted. Hop into a vehicle and that gets promoted you your current infantry promotion. The one thing you can't do is buy a new infantry character whilst promoted and retain your promotion.
Coolrock: Very impressive.
One Winged Angel:We have Danpaul88 to thank for that coding wizardry.
Coolrock: Sounds like he does an excellent job.
Coolrock: How long does the team think it will take to get the first release out the door?
One Winged Angel: Well, taking everything into account I think a December release is our earliest estimate. We are currently aiming for this.
Coolrock: Sounds good.
Coolrock: Alright, I think we've got a ton of details about Apocalypse Rising now. Is there anything more you want to add?
One Winged Angel: Well, we all appretiate your input to the mod, so if anyone had any further questions, ideas or anything else to ask. Just stop by at the forums.
Coolrock: Well then that about finshes this interview off! Thanks for all the cool information, and good luck with the release of Apocalypse Rising!
One Winged Angel: Thankyou. We shan't let you down!
<End>
Talking about Apocalypses. Check this out.
Courtesy of Nameme! Spice is currently rigging a more permanent version.
We now have some new videos from Urimas. Firstly, it's a copy of APB and every other current Renegade mod (apart from Reborn)!!! Dual Colts anyone?
And also our beautiful AT4 Rocket Launcher!
Model by Svensmokavich, the texture was by the guy that textured it until he was so fed up, he left modding for good(can't remember his name).
And here is the Reload animation by Urimas!
Remember we announced sometime a while ago that the Tesla Trooper was coming? Well, we haven't got him textured yet, but I think it's time we showed him to you along with another one of our infantry models.
That about wraps it up for this week's special blog. Thankyou to all of the contributers that have helped this mod become what it is now
The blog may be updated later this week, but we'll see.
cfehunter is now back too, very important news because he is now going to be knocking out textures and unwraps fast enough to even keep you, our fanbase, in awe.
Next week we have even more stuff for you to gawp at. See you all then
One Winged Angel
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Hey AR fans, It's your resident blogger OWA here to put smiles on your faces
We have a few cool things to show you this time, so lets get into the good stuff!
Firstly lets all welcome Urimas to the team!! He has joined us recently as a weapons rigger and animator. The video below illustrates the reload animation for the Soviet's PPSH Drum Fed Machine Gun.
The model for the PPSH was an asset from RA2: Vengeance. Permagrin modelled it, Nightcrawler made the texture so credit to those guys and also credit to TheKGBspy for making the original animation before our new one was concieved.
Now lets hit into the renders!
Ric has tried his hand at texturing and these are the results.
Also rm5248 has been tweaking his newest creation, the Soviet Gas Welder.
The gas bottles will be back mounted so expect your technician to explode when he dies. You'll also be able to repair buildings with this monster whilst burning any Allied troops that are foolish enough to get close.
(There are stil a few visual bugs with the model that will be fixed up for unwrapping.)
Today marks the start of a revolution. We shall aim to get you the first build of this mod either late this year or very early next year. Time will tell and progress will show if we can achieve this goal. We make this mod because we love you guys and I wouldn't want to let you all down. This mod is not dying whilst the others and I can still type!
See you next week for the 20th blog special.
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Well, if you can pry yourself away from the C&C3 Demo, you'll probably notice that it's tuesday. That magic day for AR blogs! And we have some cool stuff to show you.
Firstly, I would like to welcome rm5248 to the team. He has joined us as a 3d artist and unwrapper. He has got to work on some weapon models for each side which should propel mod development speed a lot
I would also like to welcome community members, Bluesummers and Coolrock onto the testing team. This completes our full roster of testers for the moment. But enough of me talking, lets hit it into the media!
First up we have the Gi's weapon which is some sort of SMG/TMP/Scorpion
Model by rm5248
Next we have the weapon for the basic technician. The Cordless drill! You heard me right!
Model by rm5248
My hotdog stand is completed now, a few optimisations left to do and it'll be ready to unwrap
To round off today's blog we have something to answer a question that has been on everyone's minds. Prism Towers. How will they charge up each other. Lets just say that the answer is in this video along with a new map converted from Supreme Commander. Seton's Clutch.
That about rounds off this weeks blog. See you next week for more news from the mod and maybe a suprise or two.
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Hey all, time for another blog by yours truly. Today we have Pancakes!
But now for the other stuff that isn't so important, mostly the AR updates
Ric has been hard at work modelling up the Soviet Construction Yard as seen in this WIP below.
Also I have been working on a little project of my own... Welcome to Mr Yummie's Hot Dog Cart!
The map, 'RA2_Isle_Of_War' has been coming along nicely as well with a few new WIP shots from Ric.
Finally, here is one of Merovingian's old models that was never shown. Its pretty good as you can see but a remodel will be in order for the future.
That about wraps up this weeks blog. Cfehunter has now made his triumphant return and is now back at the helm of Apocalypse Rising.
Keep watching the upcoming weeks for more developments on the mod and perhaps a new edition of Apocalypse Rising Unit Specs in the next blog. See you all next week.
One Winged Angel
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Hey guys, it's that time again so lets get down to buisness. Yesterday was my birthday and I had a really good day. Thankyou to all of the people who wished me a happy birthday, especially people such as IHM and VinGummi2 who wished me 2 or 3 times
So to thank you all I bring you this latest blog of post-birthday joy and pre-valentine love.
First up we have a model render. I have updated the Mirage Tank considerably since it was shown last. A new turret makes this model complete and ready for UVW.
Model by One Winged Angel, Skierarc, Skulking_Ferrit and TheKGBspy.
Next up we have a completely new feature that will hopefully bring you more knowledge on how each unit will work ingame. Dubbed Apocalypse Rising Unit Specs (or ARUS for short). This first edition brings you the V3 Rocket Launcher with vocal talents by me. It's quite scary knowing that people will be listening to your voice all over so I was a bit shaky, but it generally turned out OK. This will not be a regular feature, but when we get new units into the game, one shall be produced.
The V3 model isn't final, hence the stretchy missile rack rams and various other glitches.
Finally we have the Soviet's general use pistol, the PPK.
Model donated by Permagrin
Just as a note, cfehunter hasn't made his triumphant return this week due to his PC not arriving in the post. Lets all hope that he can be back with us next week.
Thats about wraps this week up. See you all next time.
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Hey guys. There hasnt been much activity from us, I know. But now C&C Source has moved to the new Meaaov network, these forums won't be crashing any more. Now onto the mod updates!
danpaul88 has been slaving coding away and has come up with, none other than enhanced AI
"What does this mean?" you ask. Well, for starters, the AI now prioritises targets and takes out the object that it considers to be the biggest threat. So if your AI Apocalypse Tank friend is busy blasting away at an IFV then a harrier comes overhead, it will switch targets to the harrier because it is more of a threat than the IFV. Neat eh? Also, this new AI can differentiate between armour types so if you were thinking that the AI Mammoth Tank was too stupid to think to use the rockets on you and your rocket soldier friends, think again. The AI like to ruin your day by making it's shots effective
Now, you may or may not have seen our new userbars that we have been flashing around, courtesy of Merovingian. Check out the one he made for all you AR supporters
[url=www.ar.cnc-source.com][img=http://img219.imageshack.us/img219/9775/aruserbarsspge6.jpg][/url]
For one of the releases of Apocalypse Rising, we may include a training map for the n00bs to play before they come into an MP game. This mission will feature the mod devs as tactics instructers with all new voiceovers and maybe a few easter eggs thrown in. More on this in the coming month
Finally, we have something map shaped from, our 3d messiah, Ric. Remember the Ra2 map, Isle of War? Well here it is in it's 3d WIP form.
NOTE: This map is only a WIP example and will be heavily modified before it goes into Apocalypse Rising. The textures are an example of the climate this map is set in and are also not final.
Well, this has been a pretty good blog all round and before I wind it up, I have some personal news from me to give to you.
Next monday, it is my birthday!
This has been an Apocalypse Rising Dev blog brought to you by One Winged Angel. See you next week, when cfehunter makes his triumphant return!
Update: The main building of the Allied Forces, the Constructuction Yard, is ready to build!
A model by the VOA Team with a texture by Skulking_Ferrit.
That really is all until next week
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Well this is the last blog of January and we haven't missed one yet
Since C&C Source has been very touch and go lately, we don't have much to show. But I'll scrape the bottom of the barrel for some stuff, don't worry
First off I would like to wish my good friend Grogsy a happy birthday for today. That sly old dog is now 17. Fancy that. Legend!
OK now to the mod updates!
I showed the Allied Amphibious Transport last week. So here is the Soviet one
Modelled by none other than Svensmokavich!
Next is the Typhoon Attack Sub by Svensmokavich
Finally there is the Weather Control Device by Svensmokavich (again!?)
As I said previously, there isn't much to show but we will try and put something out every week.
See you all next time
OWA
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Well it's been cold this week in Apocrising HQ but today I bring you something of complete and total hawtness, the Apocalypse Tank, 100% finished, in the process of being rigged.
Model: Skierarc (added onto by AxelSnog)
Unwrap: Sven/Skierarc (Updated by AxelSnog)
Skin: Soviet_deso(updated by me, updated again and more by AxelSnog)
Next up, a video showing the very early beginings of a paradrop script (Yes you guessed right, paradrops will NOT be bots, it will be members of your team)
Click here for that video goodness
That's about it for this week, stay tuned for next weeks blog where OWA will be posting his updates about the amazing world of AR.
OWA: Christmas came early
On another note, expect to see the Apocalypse Tank in a test video near you fairly soon as this screenie suggests.
Big thanks to AxelSnog and Nameme for that one
Finally, I have been keeping this back for ages now but I feel its time you this.
The Allied Amphibious Transport by Svensmokavich.
Thats your lot folks. Next tuesday we shall be back to normal.
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Hey all your Capitalists and Communists out there! Its time for a blog. We have some scripts to show off as well as a new render. Lets get to it!
First up we have the Allied Air Force Command, where Allied aircraft will be able to re-arm ready to take the fight to the Soviets.
Model, by Svensmokavich, Ric and One Winged Angel
And now a scripting update.
If you had any questions on how the Terror Drone remote control system was going to work. This video should put your minds at rest.
- Drones are controlled by the player via a console
- When a player enters a console it checks if there is an existing drone. If there is no existing drone they are charged x credits to buy one, and take control of it once the War Factory has built it.
- If there is already a drone and nobody is driving it via the console the player entering the console takes over the drone for free
- While the player is in the console driving the drone a dummy of the player will be spawned at the console, and any damage done to the dummy will be replicated on the player when they exit the drone. (Not shown on video, not yet implemented)
- Exiting the drone means it will stand idle in the field where it is, until someone enters the console to take control of it again. It cannot be directly entered on the field (transitions will be disabled)
- If the radar dome is destroyed all existing drones will lose connection to the console and self-destruct. If the War Factory is destroyed no new drones can be created.
Finally we have another script to show you. See if you can work out what it is
Thats all for this week. Tune in next week to find out more!
0 - Drones are controlled by the player via a console
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Well sorry about missing last weeks blog guys, I kind of forgot about it.....
Anyway, alot of new stuff this time around, lets kick off with the question that's been on your minds, "WTF is with that box thing?"
It's a test for our new terror drone script!
Eventually the script will make the terror drone dissapear, the veichle in question rock from side to side and health draining from it while this is happening, then the terror drone can only be removed by being repaired (engineers will NOT repair vechs or infantry).
Speaking of the terror drone, here's a wip shot of it so far:
Model: Ric
Unwrap: Ric
Skin: Soviet_Deso
Next up, Mero has done some more work on the tesla reactor:
front view:
perspective view:
Next, a little video from our resident scripter, DANPAUL!
"But What is this showing us?" you may ask, well the answere to that is simple:
We wanted to add a small touch of realism to our VTOLs, so this script deploys landing gear when you get close enough to the landing pad. Then when you take off again the landing gear goes back inside the aircraft.
Other updates:
Dan has finished the veterancy script, almost, now veterancy fully works on vehicles and infantry.
To avoid the bug with the health bar and increasing a units health, we've decided to just switch armour types, meaning you're promoted tank/infantry man, will take less damage per shot
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First of all I would like to wish everyone the best in this new year. We shall be revealing lots and lots of new content over the year and at a push, a first release. But down count on this, it is only a rough estimate. Oh and sorry for the delay of this blog...
Now, to the pictures!!!!!!!
First up we have a remodelled V3 Rocket Launcher. This was done by none other than Exdeath/Spice/DeathAX from C&C Reborn. Big thanks go out to him.
Next up Ric has Unwrapped the Desolator Cannon and AxelSnog has begun to texture it.
Finally, our good friend Merovingian has provided you all with a render of his Tesla reactor connecting walkway for you to check out. Modding the RA2 buildings to suit an FPS game brings about awesome ideas like this one.
Enjoy. Blogs will be back to tuesday next week. Thats a promise I hope I can keep.
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Well, firstly I hope you all had a good christmas
Lets look forward to next year and hopefully a release.
I have some late presents for you all. The team that work on the Renegade Scripts package recently released Scripts.dll 3.1.
What does this mean?
Saberhawk, from A Path Beyond, has been working flat out for the benefit of the community on the Shaders.dll library file for Renegade and its mods. It means, with the generous release of the file, that can use fancy bloom effects and sharper shadows for Apocalypse Rising! Let me show you what I mean...
See the moon glowing on this picture and also the sharp shadow.
KABOOM! Look at that smooth explosion
Finally, I have been quietly working on the Patriot Missile System. there are still a few things to fix, but it isn't far off completion.
Special thanks to Saberhawk and the team that work on the Scripts package for these new enhancements that litter this blog.
Thats all for now. See you next year!
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Blog 23 (03/04/07)
in Red Alert 2: Apocalypse Rising
Posted
It will have an interior and and maybe even some Ai monkeys with bananaguns at the counter.