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danpaul88

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Posts posted by danpaul88

  1. Wow, very early blog. !Vote OWA to get ill more often and get more done :)

     

    So you got that vomiting virus thats going around eh? I hope I don't get that one, although it would be great to have time off university (only been back three days and already looking forward to the next time off!). Anyway, get well soon :D (But not too soon.....)

  2. The video was made with a test version of the scripts implementing some changes to the veterancy system, and at that point vehicles did not get the veterancy icon's when promoted, only the improved weaponry. You might notice the war miner was getting health / armour regeneration, which was added in a recent update to the scripts.

  3. PPSH firing rate: Not final, although it probably will be a bit faster in full auto mode for final.

     

     

     

    I loved this blog, also I noticed the "umm? O.O" smiley thing in the PTs.

     

     

    Those are PT's I made for my clan using some of the custom smilies off our forums. It's kind of an inside joke :p

  4. I am 100% sure the Tesla tank was one of the few tanks that could shoot over walls, so somehow it must have arched, and I am pretty sure the prims tank did it too. And since when has electricity been a beam, I really never seen a lighting going straight down

     

     

    I meant with Renegade. In the Renegade engine beam type weapons cannot arc. So we cannot make arcing tesla bolts, they have to travel in a straight line ( + the wierd ziggy zaggy stuff, but internally its still a straight line with a ziggy zaggy drawing method applied )

  5. indeed I predict running away will be a much more viable tactic in AR than in any of the other mods to Renegade, ans also other of your teammates might be able to finish off the apoc you run from

     

    Yeah, hit and run tactics might be a very important strategy for the Allies, using their faster tanks to their advantage, gaining veterancy points (and therefore more powerful tanks) without losing anything. The Soviets on the other hand generally have slower tanks, and would rely on firepower to obliterate the Allied tanks, and gain promotion that way.

  6. And our beta testers will know that in AR, the Grizzly tank is very fast and, if used properly, can take down a full health / armour Apoc tank in 1 on 1 combat by simply dodging it's shots. Requires a lot of skill by the Grizzly driver, and relies on the Apoc driver not predicting their movement and leading the shot effectively (fast changes of direction help the Grizzly here).

     

    Generally, between two equally skilled drivers, the Grizzly would lose, but the Apoc would take a heck of a beating first.

     

    EDIT: And, of course, the Grizzly's driver can easily escape the ponderous Apoc tank, so if it looks like it is going to lose the battle it can just run away, while the Apoc, being a lot slower, would have a tough job escaping from a battle if the Grizzly driver wants to destroy it.

     

    EDIT2: And don't forget, running away is a very good idea sometimes, since you will save your veterancy points that way. Getting killed strips all of your veterancy points from you, so should be avoided at all costs. Even if you don't kill the opponent you might still have a lot of points for damaging them, which all count towards your next promotion.

  7. Wait, so I run a test on that test release and get 2 people in, and then you run the same test and get lots of people? What gives?!?

     

    Anyway, as I have said several bazillion times before, those sandbags are something I knocked together in renx in about 3 minutes, they are NOT final :D

     

    EDIT: But I think we might have to keep the barricade feature... looks fucking awesome.. maybe purchase sandbag wall sections like a beacon and you can build walls using them for $100 per wall section or something? (And, make them actually destroyable :p )

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